I've just made new clean port of #TurboVison 2.0 for latest #SDL3. It's the start of the #Oric_Turbo_Debuger :). BTW, I'm searching for better name... any ideas?
I've just made new clean port of #TurboVison 2.0 for latest #SDL3. It's the start of the #Oric_Turbo_Debuger :). BTW, I'm searching for better name... any ideas?
Breakhack on Amiga – Roguelike Fun for AmigaOS 4.1
#Breakhack #AmigaOS #Roguelike #RetroGaming #SDL3 #AmigaGames
https://theoasisbbs.com/breakhack-on-amiga-roguelike-fun-for-amigaos-4-1/?feed_id=3739&_unique_id=68497e50a2e6b
Опенсорснув https://codeberg.org/knightpp/game-of-life-zig
Це програма написана на #Zig + #SDL3 + #dvui
А найкраще те що воно скомпілювалося під ВЕБ, тому доступне тут https://knightpp.codeberg.page/game-of-life-zig/@pages/
The Simple DirectMedia Layer (SDL) multimedia library is now available for AmigaOS 4 in versions 2.32.6 and 3.2.14.
Ok I managed to make #SDL3 #Gfx ImageFilters work... but only by disabling MMX optimizations. Looked at the source and, well, this is a not very used part of SDL_gfx.
I think its possible to remove those optimizations, computers are pretty fast nowadays.
The current library is this one
https://github.com/sabdul-khabir/SDL3_gfx
It kinda also needs a bunch o QoL features (use floats, bools, clean up, etc), to match SDL3... maybe I can roll up my sleeves and try to fix this for my #sdl #vala binding.
Despite my body aching and being sleepy all over, I managed to work out a small #sdl3 #Vala bindings update.
I have now implemented the SDL3_gfx library! This is a special small library that implements:
* Some special primitive drawing routines, like circles, pies, beziers, etc.
* A simple framerate manager.
* Some algorithm filters (I still need to understand how these work to make proper samples).
But in any case there are samples for framerate and primitives. Enjoy!
What is the proper way of ensuring non-exclusive borderless fullscreen on Windows + OpenGL?
Using windowed + borderless flags in SDL still results in exclusive fullscreen:
https://github.com/libsdl-org/SDL/issues/12791
How do most games implement this sanely?
I've somehow managed to compile #Windows #cplusplus program with #CMake, with some prebuilt dependencies (#OpenCV and #SDL3), in Visual Studio!
Now, sure, it doesn't DO anything! But I guess it's a start!
Tauon Music Player Adds Slick Transparency Mode for Linux #news #app_updates #music_players #sdl3 #tauon
https://www.omgubuntu.co.uk/2025/04/tauon-8-0-app-update-transparent-linux
When paired with the Blur My Shell extension on GNOME Shell, Tauon 8.0 looks seriously slick 😎 https://www.omgubuntu.co.uk/2025/04/tauon-8-0-app-update-transparent-linux
Tauon Music Player Adds Slick Transparency Mode for Linux
A new version of Tauon music player is out, gifting fans of the powerful and unique-looking audio app a raft of new features to play with – including some Linux exclusive eye candy! Tauon 8.0 has been fully ported to SDL3, an efficient cross-platform and open-source multimedia library that provides a robust API for interacting with hardware (like audio devices). Tauon mention that the port provides better stability and scope for adding interesting new capabilities. Features-wise, Tauon 8.0 adds an options menu to the stop button so let users define stop behaviour (including an ‘always’ setting, e.g., ‘always stop after :sys_more_orange:
#News #AppUpdates #MusicPlayers #Sdl3 #Tauon
:sys_omgubuntu: https://www.omgubuntu.co.uk/2025/04/tauon-8-0-app-update-transparent-linux
I have gotten lime, the library used for the Native backends of OpenFL, ported to #SDL3!
Now the PR just needs testing and bug fixing, so if any OpenFL/like users sees this, give it a try if you can and let me know how it goes!
https://github.com/openfl/lime/pull/1915
(No this isn't April Fools, it just so happens I finished working on this March 31st)
So I just moved the #SDL3 #vala vapis to @Codeberg migrating from Github was actually pretty easy!
https://codeberg.org/edwood-grant/sdl3-vapi
I also added a new GPU rotating colored cube example. So this makes the whole thing a bit more complete 😛.
I will probably just make the github repo either a mirror or just leave a message on top pointing the the actual repo in codeberg.
I mean it makes sense to have this project outside of big tech. I feel that, at least for me, is important.
I was thinking of moving the #sdl3 #vala vapis onto ether sourcehut or codeberg...
I mean if the main objective is to really divest as much as possible from big tech, github must be one of those.
I was thinking to leave codeberg for public projects and pay of sourcehut for private repos. Makes sense in general.
I would probably leave a github mirror for the vapis for the sake of availability, but in the end just trying to divest as much as possible from US hosted tech.
Muahahaha! Working on the #sdl3 #vala Vapis
So, after changing a bunch of things in the vapis, pulling my hair understanding the SDL3 GPU (is this one of the easy ones? by the gods!), and ensuring things are actually working in the vapi.
But I finally did it. I got the SDL TTF GPU test program work on vala! It needs a ton of cleanup and put in comments, but it works!!! 🎉.
It took me a while because Graphics are hard to grasp, and also real life. I'll upload it as soon as I can. #gamedev #sdl
BreakHack is a SDL-based Roguelike. The MorphOS port was done by @BeWorld and is the first game to use the updated implementation of the SDL libraries from the same author.
SDL 3 Is Now Released And Both Linux And Windows Win
https://video.fosshq.org/videos/watch/32af616b-4437-4e4c-8e83-21c689d42d78
Arch Linux Is Broken For Me
https://video.fosshq.org/videos/watch/5e79adb0-0939-4eef-9ae6-15460ad91922
Arch Linux Is Broken For Me
https://tux-edu.tv/videos/watch/3277ac29-70f5-47dc-a385-1cef275f6c6f