#sdl

So... Here's another update of my messaging app!

gitlab.com/xolatgames/crisps-c

A chat design was be changed as you can see it on the video.

If you will find some bugs - don't be afraid to leave them in the issues section.

Stay awesomes! 😉

Music by timbeek.com

#cpp #sdl #sdl2 #opensource #communication #chat #chatting #messaging #MessagingApp #app #soft #software #git #gitlab

i eat beees :neobot:ieatbeees@tech.lgbt
2025-07-02

there's a bug in the SDL3 package for fedora, it's missing a symlink (/lib64/libSDL3.so -> /usr/lib64/libSDL3.so.0) so compiling a program with -lSDL3 can't find the library. i can't be bothered to make an account and report it, maybe someone here can?

#fedora #linux #sdl #sdl3

2025-06-29

Tein 330 rivin tetriksen (joka ei tue palikoiden kÀÀntÀmistÀ koska tetris ei ole kovin kiiltÀvÀ ongelma :D) mun sdl-pelienginekötöstyksen pÀÀlle github.com/feuery/linnarope/bl

#lisp #sdl #gamedev #cpp

AirportStatusBotAirportStatusBot
2025-06-26

Inbound operations to Scottsdale () have resumed.

AirportStatusBotAirportStatusBot
2025-06-26

Inbound aircraft to Scottsdale () are currently being held at their origin . Operations are expected to resume at 1:00 PM.

2025-06-25

I've been having some thoughts about my game's windowing library. I use #glfw and am mostly happy with its API. But I'm not sure I wanna keep using it. I have weird stacking order and focus bugs on macOS, and window resizing is SUPER laggy on #GNOME #Wayland. Those are really the only two platforms I use.

I used to use #SDL to create windows. I moved to GLFW because SDL is overkill, but maybe I should go back.. if I can't find a way to make GLFW less broken that is #linux #gamedev #programming

Jako Olivierjakoolivier
2025-06-16

Just shared some thoughts on the intersections between self-directed learning and micro-credentials: 'The potential of implementing micro-credentials to support self-directed learning for lifelong learning'
linkedin.com/pulse/potential-i

2025-06-02

iX-Workshop IEC 62443: IT-Sicherheit in der Produktentwicklung

IEC 62443 fĂŒr industrielle Kommunikationsnetze – Wie Sie Ihre Produktentwicklung von Anfang an sicher und normenkonform gestalten.

heise.de/news/iX-Workshop-IEC-

#IT #iXWorkshops #SicherheitslĂŒcken #SDL #Security #news

2025-05-25

The Simple DirectMedia Layer (SDL) multimedia library is now available for AmigaOS 4 in versions 2.32.6 and 3.2.14.

amiga-news.de/en/news/AN-2025-

#AmigaOS4 #SDL #sdl3

2025-05-24

Mi primer Hello World de los triangulos, un rasterizer 3d de triangulos pero en software. Es el primer paso al engine 3d por software. A modo didactico solo dibujar con alambres, luego ver como mapear la textura, por ultimo arrays, brushes, lights, etc Por ahi un loader .bsp para no escribir tantos triangulos đŸ„” . Para animar se usa "matriz de transformacion" (rotar, escalar, mover,skew,flip) despues procedimiento para pasar 3d a 2d el "draw affine" del quake1, lo ideal seria "draw perspective". #gamedev #sdl #gfx

2025-05-23

Went to go remove any games from my wishlist, only to realize I don't have a single one on there. No , no , no . Turns out I haven't really been microsoft's main target for a while. I don't use . Never used . Don't write programs with , I use Vulkan and and . Don't use . Never used . Don't use an on my PC, I use an 8bitdo controller. Don't use . I am disconnected from them.

2025-05-21

Yeahyeah I understand this is a popular library, but 


#sdl

Concrete wall with bushes and shrubs above, grass below/in front. Black graffiti sprayed on the wall »SDL, [heart] !«
2025-05-21

Here's a list of some of the more lightweight #graphics editors for low resource computers and editors that work well for younger age groups:
pulkomandy.tk/projects/GrafX2
sourceforge.net/projects/lodep
tuxpaint.org/
rendera.sourceforge.net/
mtpaint.sourceforge.net/
mtpaint.sourceforge.net/#rgbPa
Have a favorite lightweight graphics editor for low resources computers? Please share it.
#FLOSS #FOSS #retrocomputing #SDL #FLTK

C & C++ Weeklyc_discussions
2025-05-17

Built a simple 2D solar system simulator in C++ with SDL3 — still very much a WIP, but happy with how it’s coming along!

github.com/Anurag-Bhatt/SolarS

Discussions: discu.eu/q/https://github.com/

Ok I managed to make #SDL3 #Gfx ImageFilters work... but only by disabling MMX optimizations. Looked at the source and, well, this is a not very used part of SDL_gfx.

I think its possible to remove those optimizations, computers are pretty fast nowadays.

The current library is this one
github.com/sabdul-khabir/SDL3_

It kinda also needs a bunch o QoL features (use floats, bools, clean up, etc), to match SDL3... maybe I can roll up my sleeves and try to fix this for my #sdl #vala binding.

#gamedev

I got a #gamedev #sdl question. Specifically for #SDL_gfx.

Does anybody know of a proper sample for the MMX image filters functions?

I know the tests exists, but these seem to only to affect small custom-made arrays.

But, I think that you should be definitely be applying these to surface pixel data, right?

I've been trying to make a sample in vala but keeps crashing. I plan to make it work in C to truly understand it. But wanted to ask if anybody knows about a sample before doing that.

Despite my body aching and being sleepy all over, I managed to work out a small #sdl3 #Vala bindings update.

I have now implemented the SDL3_gfx library! This is a special small library that implements:

* Some special primitive drawing routines, like circles, pies, beziers, etc.
* A simple framerate manager.
* Some algorithm filters (I still need to understand how these work to make proper samples).

But in any case there are samples for framerate and primitives. Enjoy!

#gamedev #sdl #vala

2025-05-09

What is the proper way of ensuring non-exclusive borderless fullscreen on Windows + OpenGL?

Using windowed + borderless flags in SDL still results in exclusive fullscreen:
github.com/libsdl-org/SDL/issu

How do most games implement this sanely?

#cpp #gamedev #sdl #sdl3

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