#vfxgraph

youtu.be/08NBIIjXXyQ

Experiment 479: "Particle Clone Kaleidoscope"

Lots of particles. Main ring of 16x clones from depth camera, with a ring of new colour clones snapshot every second then falling inwards and shifting into turbulence.

#creativecoding #unity #unity3d #madewithunity #vfxgraph #HDRP #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

youtu.be/EJBbt8MyTFI

Experiment 478: "Clone Room"

Quick and dirty test using #vfxgraph to clone depth camera mesh multiple times. Kinda fun with the motion in and out, but gotta be real careful with any kind of 4-way symmetry because you can easily get Bad Shapes.

#creativecoding #unity #unity3d #madewithunity #HDRP #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

youtu.be/UW18p_dVnAQ

Experiment 475: "Human Kaleidoscope 4"

Testing different number of clones around the kaleidoscope - 16, 20, 24, and 32.
Higher numbers leads to kinda interesting geometrical output, but makes it even harder to read the human form with in - especially once the angle twists through the animation.
Think I'll just stick to the 16.

#creativecoding #unity #unity3d #madewithunity #vfxgraph #HDRP #shadergraph #realtime #realtimevfx #procedural #generative #interactive

youtu.be/BjGwy_3BeA8

Experiment 474: "Long Combination Test"

Testing out new glowing logo and depth kaleidoscope along with other WIP vfx and scenes to see what works and what doesn't.

🎵 Da Hool - Meet Her At The Love Parade

#creativecoding #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals #unity #unity3d #madewithunity #hdrp #vfxgraph #shadergraph

youtu.be/xBx_aPflFps

Experiment 473: "Light Up Logo Perf Test"

Perf testing the #audioreactive glowing logo on target hardware. FPS still over 60 using the 7x pointlight shadows (including a scene box realtime reflection probe render every frame)

🎵 Chemical Brothers - Galvanize (Chris Lake Remix)

#creativecoding #unity #unity3d #madewithunity #HDRP #shadergraph #vfxgraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

youtu.be/q-10EY29k7E

Experiment 472: "Human Kaleidoscope 3"

Full body kaleidoscope test - legs adds another couple of limbs to try poses and see what the rotational symmetry does to it.
More depth range to move close/further, but also sideways range left/right makes for lots more variety than locked off upper body only.

#creativecoding #unity #unity3d #madewithunity #vfxgraph #HDRP #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

youtu.be/O4gtrQpm9Wc

Experiment 471: "Human Kaleidoscope 2"

Testing 2 different surfaces for the depth camera kaleidoscope clones - metallic and non-metallic (switches after around 30 seconds). Added test box environment so that the metallic surface has something to reflect and give more depth/form cues from shadowing.

#creativecoding #unity #unity3d #madewithunity #vfxgraph #HDRP #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

youtu.be/Hz751IO37-w

Experiment 470: "Logo Glow Up"

Using #HDRP #shadergraph compute thickness to alpha and emissive with tight power curve means I can set the range to catch just as the logo letters "inflate" with the #audioreactive blend shape.

#creativecoding #unity #unity3d #madewithunity #vfxgraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

youtu.be/QjFxTz2J5ZU

Experiment 469: "Depth Camera Kaleidoscope"

Been meaning to try this out for a while - shoulda done it sooner because it worked pretty well. Amazing the daft poses that some rotational symmetry prompts you to hit.

#creativecoding #unity #unity3d #madewithunity #vfxgraph #HDRP #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

youtu.be/BqX38Plp7Dk

Experiment 468: "Inverse Glowy Thing"

Inverted #HDRP #shadergraph compute thickness contribution to alpha and emissive glow so that the thin parts/edges glow, and the thick parts are transparent. Also made it leave glowing decals where it hits the walls.

#creativecoding #unity #unity3d #madewithunity #vfxgraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

youtu.be/G5rYPIN1vrk

Experiment 467: "Blade Blood Rave

Quick test to see if I could use the audio reactive particles and marching cubes surfacing to make a blood rave like off of the start of Blade.

#creativecoding #unity #unity3d #madewithunity #vfxgraph #HDRP #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

youtu.be/wmhiqgbWvs4

Experiment 466: "Metaball Interaction Test 4"

Another full size test on the big screen. Metaball source particle motion fed from screen space fluid sim with boundary conditions so you can get some nice water-bending swirly stuff going on.

#creativecoding #unity #unity3d #madewithunity #vfxgraph #HDRP #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

youtu.be/bPg-prOe7Jo

Experiment 465: "Metaball Interaction Test 3"

Watery thing and green slimy thing. Differences only in the material/shader visuals while figuring out which to go with. More could be done to differentiate motion and interaction between the 2.

#creativecoding #unity #unity3d #madewithunity #vfxgraph #HDRP #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

youtu.be/SOkjnResgVw

Experiment 464: "Metaball Interaction Test 2"

Testing the various metaball/marching cubes surface reconstructions on the big screen.

#creativecoding #unity #unity3d #madewithunity #vfxgraph #HDRP #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

youtu.be/zYN1gPIRf_o

Experiment 463: "Metaball Interaction Test 1"

Testing the water/slime/glowy stuff metaballs with azure kinect depth surfacing and optical flow motion detection (based on reprojected depth buffer).

#creativecoding #unity #unity3d #madewithunity #vfxgraph #HDRP #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

youtu.be/LOU9cHkbrUE

Experiment 462: "HDRP Compute Thickness Core Glow"

Adding a #HDRP #shadergraph to the metaball render realised I could read the screen compute thickness buffer and feed into pixel alpha, to make the core look more solid - then adding loads of HDR emission for a nice glow :-)

#creativecoding #unity #unity3d #madewithunity #vfxgraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

youtu.be/RRbiR90HEuc

Experiment 461: "HDRP Compute Thickness Slime"

Took the time to read the docs and set up HDRP compute thickness render and readback (with layer control) so that the metaball/marching cubes slime has some feeling of depth to it.
Switch between materials to check difference when looking through the blobs.

#creativecoding #unity #unity3d #madewithunity #vfxgraph #hdrp #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

youtu.be/mIfYwBbZMHc

Experiment 458: "Interactive Metaball - Floaty Blobs"

Another test messing about with the interactive metaball particles.

#creativecoding #unity #unity3d #madewithunity #vfxgraph #hdrp #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

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