#HDRP

youtu.be/zEae6XGl8z4

E542: "Frozen Forms 8 (Running in Bright Circles)"
Test session clips - this lot are the bright/emissive ones that kinda blow out the brightness of the bloom and LED screen. Makes it a bit tricky to film with my iPhone.

#creativecoding #interactive #interactiveart #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative
#unity #unity3d #madewithunity #hdrp #vfxgraph #shadergraph

youtu.be/oPDNJonOFXg

E540: "Frozen Forms 6 (Cube Captures)"
Clips from same test session as E537/538 - but with the VFX systems that have cube mesh (with bevel) particles instead of quads.
Randomising the LODs with each trigger gives some nice variety in size/shape.

#creativecoding #unity #unity3d #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #interactiveart

youtu.be/EE8Ka6f4YyE
E539: "Frozen Forms 5 (Metaball Material Tweaks)"
Small tweaks to the metaball surface material to dial back the HDRP distortion blur and offsets, so that the backgrounds don't get quite as warped and read better through the space.

#creativecoding #unity #unity3d #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

youtu.be/DJz0X2VAhYA

E538: "Frozen Forms 4 (Particle Paths)"

Collection of tests with the new "Bullet-Time" pause-and-orbit script.
Dialling down the fluid sim response and smashing the spacebar to trigger particle snapshots as I move around works pretty well. (Snapshots can trigger from audio as well, but this was just a manual test)

#creativecoding #unity #unity3d #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

youtu.be/mDqTx227BJQ

E537: "Frozen Forms 3 (Big Screen Test)"

Testing the "Bullet Time" pause and auto-pan script on the big screen at work. Triggering via wireless keyboard

#creativecoding #unity #unity3d #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

youtu.be/1VnHe-uPnus

E536: "Frozen Forms 2"
Liked the pause + orbit camera way of spinning around a frozen snapshot of the particles, so added a convenience script to automate it on a single keypress - pauses, activates the debug orbit camera, does a single orbit (with ease in/out curve), then goes back to normal camera and unpauses.

#creativecoding #unity #unity3d #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

youtu.be/ctxbjBUhC_k

E535: "WIP Particle Motion Kick From Audio"
🎵 B-complex - Little Oranges
WIP testing quick "overamp" method for audio transients to add a kick to the particle motion. Not very noticeable so needs more definite/large change in motion, but without it going crazy and losing coherence.

#creativecoding #unity3d #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals

youtu.be/ctU08eDK3Wc

E534: "Depth Particles Fluid Sim Presets Test 3"
🎵 La Fine Equipe - Tourment d'amour
Testing various audio-triggered VFX with some fluid sim presets.
"Default" keeps the nice swishy pressure wave, but does sometimes look too large a motion.

#creativecoding #unity #unity3d #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals

youtu.be/pFLkX3BCKBU

E533: "Depth Particles Fluid Sim Presets Test 2"
🎵 Jasmine Thompson - Sweet Child O' Mine
Another clip from fluid sim presets test run - depth particles this time.

#creativecoding #unity #unity3d #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals

youtu.be/DMDpEHuYJQA

E532: "Depth Cubes vs Fluid Sim Presets Test"
Testing depth cubes spawning VFX with some different fluid sim presets to see which motion feels nicest.

#creativecoding #unity #unity3d #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

youtu.be/4LFPRue-wdw

E531: "Logo Testing 5 (Floor Spawn Sims)"
🎵 Dub Pistols, Rodney P, Linda Layton - Rock Steady
Testing some floor spawn particle sims with different fluid sim presets and visible/invisible logos, to see if the same "punch through" look from E530 works with the different motions.

#creativecoding #unity #unity3d #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals

youtu.be/dKxBfuWzyD8

E529: "Logo Testing 3 (Fluid Sim Presets)"
🎵 B-complex - Little Oranges
Added way to cycle through several fluid sim presets to test different responses and how they look with logo motion, different depth visuals.

#creativecoding #unity #unity3d #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals

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