#realtimegraphics

youtu.be/mDqTx227BJQ

E537: "Frozen Forms 3 (Big Screen Test)"

Testing the "Bullet Time" pause and auto-pan script on the big screen at work. Triggering via wireless keyboard

#creativecoding #unity #unity3d #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

youtu.be/1VnHe-uPnus

E536: "Frozen Forms 2"
Liked the pause + orbit camera way of spinning around a frozen snapshot of the particles, so added a convenience script to automate it on a single keypress - pauses, activates the debug orbit camera, does a single orbit (with ease in/out curve), then goes back to normal camera and unpauses.

#creativecoding #unity #unity3d #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

youtu.be/ctxbjBUhC_k

E535: "WIP Particle Motion Kick From Audio"
🎵 B-complex - Little Oranges
WIP testing quick "overamp" method for audio transients to add a kick to the particle motion. Not very noticeable so needs more definite/large change in motion, but without it going crazy and losing coherence.

#creativecoding #unity3d #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals

youtu.be/ctU08eDK3Wc

E534: "Depth Particles Fluid Sim Presets Test 3"
🎵 La Fine Equipe - Tourment d'amour
Testing various audio-triggered VFX with some fluid sim presets.
"Default" keeps the nice swishy pressure wave, but does sometimes look too large a motion.

#creativecoding #unity #unity3d #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals

youtu.be/pFLkX3BCKBU

E533: "Depth Particles Fluid Sim Presets Test 2"
🎵 Jasmine Thompson - Sweet Child O' Mine
Another clip from fluid sim presets test run - depth particles this time.

#creativecoding #unity #unity3d #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals

youtu.be/DMDpEHuYJQA

E532: "Depth Cubes vs Fluid Sim Presets Test"
Testing depth cubes spawning VFX with some different fluid sim presets to see which motion feels nicest.

#creativecoding #unity #unity3d #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

youtu.be/4LFPRue-wdw

E531: "Logo Testing 5 (Floor Spawn Sims)"
🎵 Dub Pistols, Rodney P, Linda Layton - Rock Steady
Testing some floor spawn particle sims with different fluid sim presets and visible/invisible logos, to see if the same "punch through" look from E530 works with the different motions.

#creativecoding #unity #unity3d #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals

youtu.be/dKxBfuWzyD8

E529: "Logo Testing 3 (Fluid Sim Presets)"
🎵 B-complex - Little Oranges
Added way to cycle through several fluid sim presets to test different responses and how they look with logo motion, different depth visuals.

#creativecoding #unity #unity3d #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals

youtu.be/H0xK58KVNLU

E528: "Logo Testing 2"
🎵 Hired Gun - No Competition
Another logo combination test - vfx uses "short throw" fluid sim so has quite high fluid force influence, which ends up interesting as the particles "stuck" on the letters when inflating/bouncing around look almost cymatic.

#creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals

youtu.be/DNaidd8pm1A

E526: "Frozen Forms"

Messing about with the depth spawn cubes and it looked cool when used the debug pause and orbit camera to have a look around the geometry

#creativecoding #unity #unity3d #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

youtu.be/jOH7kWlCgSQ

E485 (Pt2): "Jason Derulo Last Dance World Tour (London O2 Arena)"
🎵 Jason Derulo - Ridin' Solo

So, it's been a crazy couple of weeks...

#creativecoding #unity #unity3d #madewithunity #vfxgraph #HDRP #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals

youtu.be/nSflqNkS2nY

E525: "Depth Spawn 2"
Simple depth spawning particles (vfxgraph quads using alpha clip and normal bending to look like spheres) with LOD/size randomisation.

#creativecoding #unity #unity3d #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

Computerkunst e.V.computerkunst
2026-01-30

Just a small reminder that today is the Berlin Demoscene Meetup Today at 20h00 at the @cbase - meet nice and creative people and be entertained with some demos from the last recent demoparties.


Berlin Demoscene Meetup in Berlin.

youtube.com/watch?v=6vaMPDD00Ao

E524: "Depth Spawn Cubes"
Converting an older 2D/flat plane spawn particle system to 3D - spawning on depth camera buffer. Using custom mesh so the cube can have small bevel to edges and round off the lighting a bit more. First system takes colour from camera buffer, third system is monochrome.

#creativecoding #unity #unity3d #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

Kaia Vintrkaiavintr
2026-01-28

Trying a different environment map with an old Shadertoy shader that I wrote...
Environment is San Giuseppe Bridge in Venice, from Poly Haven.
Shader is here: shadertoy.com/view/ddsyD8
(See higher resolution screenshots in reply for alt. text)

Computerkunst e.V.computerkunst
2026-01-26

A short reminder for this friday: the 1st Berlin DemoScene Meetup for 2026. Join us and watch some nice and new demos !


youtu.be/XEkEwgrhg48

E522: "Internal Swishy Stuff 1"
Building on the "Chromatic Glass/Ghost" depth surface visual E518 and E519, experiment to make it look like the particle motion is "inside" the depth surface.

#creativecoding #unity #unity3d #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

Client Info

Server: https://mastodon.social
Version: 2025.07
Repository: https://github.com/cyevgeniy/lmst