⏰ Reminder: The GUADEC Call for Papers is open until March 16th!
Don’t miss your chance to submit your paper and join us in Brescia, Italy, from July 24-29! 🇮🇹✨
Submit here: (https://events.gnome.org/event/259/abstracts/#submit-abstract)
Empowering individuals through accessible and inclusive technology.
We’re a grant-funded non-profit bridging the digital divide with technology designed to make computing and learning accessible, fun, and safe for all.
Developers of Block Coding for #GodotEngine. You may also know us as the creators of the Linux-based Endless OS, makers of the open source Endless Key app, or contributors to @gnome, @flathub, and #Kolibri.
⏰ Reminder: The GUADEC Call for Papers is open until March 16th!
Don’t miss your chance to submit your paper and join us in Brescia, Italy, from July 24-29! 🇮🇹✨
Submit here: (https://events.gnome.org/event/259/abstracts/#submit-abstract)
This saturday, I'll host the GNOME Internship Preparatory Bootcamp.
It will be an online event for those who are planning to apply for Google Summer of Code and Outreachy internships. Participants will have the opportunity to learn about the programs, hear from past participants, and join Q&A sessions with mentors and organizers.
📅 March 15th (Saturday)
⏰ 4:00 PM - 7:00 PM UTC
📍 Join here: https://meet.gnome.org/rooms/tl3-fsa-gyb-arq/join
Please help me share this so we can reach as many aspiring interns as we can :)
Have you produced or shipped video games with small to mid-sized teams? Do you have a passion for using games as platforms for learning and skill-building?
Join us as Senior Game Producer to lead our game development initiatives! You’ll work closely with our internal platform, learning, and community teams plus external independent studios at the intersection of games, education, and community.
Experienced in product design? Excited by playing and making games, and unleashing the power of collaborative creation as a unique learning experience?
We want to hire you!
Join us as we design and build a platform that seamlessly integrates learning and community game development.
Join us! Help make our games happen! Become my boss!
https://endlessos.bamboohr.com/careers/22
(Although it says “New York, New York (Remote)”, it's a remote role, with core hours overlapping east-coast USA. There is no office in New York.)
@csepp @cassidy we use various tools like Microsoft MakeCode Arcade, Block Coding in Godot Engine, and moddable template games (and have experimented with a lot more). However, an important part of our more advanced programs is teaching real, transferable collaboration skills—including using Git and working alongside other folks in a real game engine. :)
Godot Engine is a perfect fit for that!
#GodotEngine 4.4 is finally here! 🚀
Look forward to plenty of quality of life improvements hidden within this release. Faster load speeds, reduced stutter, streamlined processes, and more!
This was one of my first thoughts when playing through Museum of All Things: turn it into a speed run! 🤣
I’ll definitely be following along, this sounds chaotic in the best way. If you’re on Linux, grab the game off of Flathub; otherwise, head to may.as/moat for other platforms.
https://www.seanmorl.com/wikirace
#MuseumOfAllThings #Godot #GodotEngine #LinuxGaming #OpenSource
I can’t overstate how excited I am that @sovtechfund is investing in the core technology powering OpenStreetMap. Throughout my years in open source, OSM and its incredible global community of volunteers have always been close to me. It was one of the first profound examples of the power of openness and its impact on digital sovereignty and personal autonomy.
Engage in climate action through coding! This free program from Take Action Global brings classrooms together to develop real-world solutions to environmental challenges—from building apps that track renewable energy usage to designing interactive visualizations.
We’re proud to support them by providing Explore: MakeCode, our hands-on curriculum that makes coding accessible while building problem-solving skills.
Register today: https://www.coding4climate.org
If you prefer watching a video, here it is on YouTube. Learn how to bring artwork to life in Godot Engine!
https://www.youtube.com/watch?v=p4WcxkyOgQg
#Godot #OpenSource #EdTech #GameMaking #ProjectBasedLearning #GameDesign #GodotEngine #GameDev
Educators, want to bring your students' artwork to life in Godot Engine? 🎨🎮
Our step-by-step guide shows your students how to easily integrate custom visuals, whether it’s a background or an interactive game element.
#Godot #OpenSource #EdTech #GameMaking #ProjectBasedLearning #GameDesign #GodotEngine #GameDev
It took a long time to sort through things, make connections, and get a handle on the ecosystem, but I feel like I’m in a good place to start building an open source game-making community. 🎮
We run learning programs at @EndlessOS where we help teach kids how to contribute to an open source game (and a bunch of the skills that come along with that), but right now there’s not really a community to *invite them into* after the fact. I want to fix that.
After years of hard work, countless reviews, and tons of community testing, we're happy to share that dynamic buffering has landed in Mutter for GNOME 48!
This improves the smoothness of GNOME across a wide range of hardware and software setups.
Thanks to everyone involved in this collaboration! Special thanks to author Daniel van Vugt from Canonical and reviewers Jonas Ådahl and Michel Dänzer from Red Hat.
Read more in This Week in GNOME: https://thisweek.gnome.org/posts/2025/02/twig-187/
🚀 Exciting news! We’ve just launched our brand-new website!
🎉Explore a fresh design, improved navigation, and everything you need to know about GNOME.
Check it out now: https://www.gnome.org/
A huge thank you to everyone who worked hard to make this happen! 🙌
Something fun we’ve been doing at @EndlessOS is running learning programs where we help learners get used to actual open source collaboration—with video games!
WAIT
Not “educational games” or “gamified learning”—no, actually contributing to a real game using real open source workflows. Here are some fun results from one cohort so far; check out the Extra Levels in Everlasting Candy, an extension of the open source game Candy Wrapper:
Flow –the animated sensation of the year– was created in Blender! Francesco had a chat with director Gints Zilbalodis to discuss his experience working on the film. The interview covers topics such as learning Blender, working with a team (actually multiple small teams), using add-ons, and single-handedly lighting and rendering the film. Enjoy: https://www.blender.org/user-stories/making-flow-an-interview-with-director-gints-zilbalodis/ #b3d
@krokofant We’re particularly excited about initiatives around local-first design, parental controls, digital well-being, and web filtering.
We’re also directly affected by the success of Flathub, since quality app availability is a hugely important part of reassuring people that they can successfully use Endless OS rather than something like ChromeOS or Windows—especially when considering non-existent, unreliable, and/or high-cost Internet connectivity.
@krokofant that said, we do work actively within the GNOME community on several upstream initiatives and projects that don’t always get reflected in downstream community activity.
The best way to get involved with Endless OS and our mission may be to get involved directly in GNOME! We’re thrilled with its direction and continuous improvement, and contributions to GNOME will come to Endless OS itself in future versions.
@krokofant we’ve posted much more recently than a year ago—it’s possible you’re not seeing it because ✨federation✨.
We’re admittedly a small non-profit and invest our efforts into a lot of places—the OS is maintained but in more of a maintenance mode while we focus on running our game-making programs around the world.
The community forum is admittedly somewhat sparse; Endless OS is not so much a community-driven project as a specific tool to deliver on the Endless Foundation’s vision.