I’m back
[31Y]
Hobbyist gamedev 🕹️
Professional data engineer and integrations/tools developer :jenkins: :vscode:
Coffee drinker ☕
Godot enthusiastic :godot:
I’m back
The demo for my upcoming gothic romance yuri vampire VN, Cage of Roses, has been released! 🎉
You can check it out on Steam here if you're interested:
store.steampowered.com/app/2993720
#yuri #visualnovel #animegame #animeart #indiegame #indiedev
@godotengine will you restock them? 🥺
Vídeo sobre R36S y tarjetas SD...
👉 https://youtube.com/shorts/0uvBtWlSmMk
¿Qué significan los símbolos de las tarjetas? ¿Qué tarjeta es mejor?
Si os gusta el formato seguiré haciendo vídeos de cacharreo, R36S y estas cosas... Like & Susbscribe ❤️
#diy #cacharreo #r36s
Ostras que se me olvida que ha empezado la GMTK jam!
Are you excited for the shiny new #GodotEngine release? Well, we've got something special for this occasion - freshly cooked LimboAI💡 plugin. It's an RC release and we trust it's quite stable. If you find a bug, don't forget to report it!
https://github.com/limbonaut/limboai/releases/
💡 C++ plugin for #GodotEngine - behavior trees & state machines
Godot Engine 4.3 has just been released!
What are you excited of the most?
- Interactive audio
- Visual Shader Editor overhaul
- SkeletonModifier3D to modify the bones directly at editor and via Script
- Navigation Mesh split by chunks!
- Compositor Effects
And more! ❤️
From: @godotengine
https://mastodon.gamedev.place/@godotengine/112965771253117188
📅 259 days
🧮 3,520 commits
👤 521 contributors
We present to you: Godot 4.3 ✨
https://godotengine.org/releases/4.3/
We hope you enjoy the new release page format as much as we did preparing it!
Some help on this?
From: @UnsignedFoo
https://mastodon.gamedev.place/@UnsignedFoo/112914797464076304
Hello #godotengine devs! I have a question regarding game design for a Card Game. I’m replicating a card board game. It is not a TCG but it has some effects when using a Card.
I assume a Card class should manage the actions, and the values and types should be Resources. Am I correct?
For the managing of the effects, do they need to be as a separated components? If so, I assume I need to create nodes per each card type? That would invalidate the Resources strategy to store data, am I right? Thnks
@Temporalin yo usaba code::blocks pero vscode con las extensiones es god
@Moosader classic
Firefox using AI 👎
Any alternative for Mac?
Se estades interesados no motor #Godot , é o voso día de sorte: o día 27 de xullo de 10 a 20h levarase a cabo unha xuntanza de Godoteires. Máis información no perfil de @nekerafa ou nesta web:
https://maestrapaladin.es/articulos/2024/07/godoteires
Long time not being here
@SvenAhlgrimm It seems so satisfying
Our cosy music maker ODDADA has a brand new demo!
We can’t wait to hear what you all make in it!
Someone asked me to support custom shaders for my Terrain editor, TerraBursh. Here it is! 🥳
v0.7.0Alpha is out!