JaMe

πŸ‘‹ Hi, I’m software engineer who is passionate about game, web and mobile development.

πŸ‘€ I’m interested in technologies:
- Game development: Unreal Engine, Unity, Godot
- Programming languages: C#, C++, Rust,
- ASP.NET, Blazor, .NET, Xamarin, .NET MAUI

#gamedev #gamedeveloper

JaMe boosted:

New Platformer Pack is now available, for free! 🌟 Included are tiles, characters, enemies, HUD elements, sounds and more!

kenney.nl/assets/new-platforme

#gamedev #gameassets

JaMe boosted:
Gargantuicgargantuic
2025-04-27

Wishlist Gargantuic on Steam:
store.steampowered.com/app/354

Two partially paralyzed brothers embark on a dangerous journey filled with action, combat, and exploration. Sharing a handmade cart as their only means of locomotion, they fight to reclaim their home valley from monstrous invaders.

Today's progress: Finished the skeleton enemy base attack loop. It has block and attack timers, with a chance for players to strike. Still needs some tweaks, but it's coming along!

Progress update for today: Successfully implemented second enemy base attack loop. It requires some adjustments and additional impressive effects but I am overall satisfied with the progress.

#gamedev #indiedev #godot

JaMe boosted:
2025-03-26

Godot 4.4 was a massive success, and with most users migrating to it, we discovered and fixed a number of significant bugs which warrant a first maintenance release.

So here's #GodotEngine 4.4.1, with over 100 bug fixes to improve your daily Godot experience!

godotengine.org/article/mainte

The mushroom enemy is finally getting its basic attack loop in place. There's still some polishing needed, but it's progress!

#gamedev #pixelart #godot

JaMe boosted:
2025-03-25

This month's #GodotEngine 4.4 was a massive, feature-packed release!
Like most big releases, it had a few quirks which we're addressing in priority for a 4.4.1 maintenance update.

Please test this new release candidate before we tag the 4.4.1-stable release!

godotengine.org/article/releas

So... the new mushroom enemy combat move is working as intended. Absolutely chaos...

#gamedev #bugs #Godot4

Big progress on my Godot game, Chivalric Quest! Last week, I worked on fixing resolution, scaling, and asset setup. Finally, it all works, and I learned a lot.

One tip: read the Godot documentation earlyβ€”it’s really helpful! I should have read it sooner instead of wasting a week. πŸ˜…

#GameDev #Godot4

We tried making a point-and-click adventure game for the GoedWare Game Jam.

It was tough but fun! Now we're working on fixing bugs and finishing the game.

Check out our journey and what we learned.
Devlog Link: jame581.itch.io/brain-and-gut/

#GameDev #IndieDev #BrainAndGut #GameJam

JaMe boosted:

Blender Studio: Announcing Project Dogwalk (A Godot Game)!

programming.dev/post/24326990

Brain and Gut have made new progress!

It is still an early prototype of players' movement, nav mesh, and obstacles.

Stay tuned for more updates!

#gamedev #godot #GoedWareGameJam

Just joined the #GoedWareGameJam with my friends! We're making a point-and-click detective game called Brain and Gut!

Keep an eye out for some cool updates!

#gamedev #godot

@lars.bsky.social Absolutely! I share the same enthusiasm! :D

@megaFIKUS Absolutely! It looks fantastic!

@ElflockGame!
Just wishlisted. Can't wait for it to come out, it looks awesome 😊.

The end of the year was crazy, but we're back!

New progress for Chivalric Quest! Currently working on game assets, resize and rework to unite all to match.

Made with Godot and using a character state machine. More updates soon!

#screenshotsaturday #gamedev #godot

@capital I didn't know that. It is great!

Happy New Year, everyone! πŸŽ‰

2024 was the most challenging year of my life. But I finally started participating in game jams and attended three of them. I really enjoyed it!

2025 will be even better! I'm excited for more game jams and focusing on my personal project, Chivalric Quest. Let's make it an amazing year! πŸš€βœ¨

@efilheim, excellent work!

Client Info

Server: https://mastodon.social
Version: 2025.04
Repository: https://github.com/cyevgeniy/lmst