CharPad and SpritePad Update
#CharPad #SpritePad #C64dev #Commodore64 #8bitgraphics #retrogamedev #VICEemulator #C64tools #SIDgraphics #SpriteEditor
https://theoasisbbs.com/charpad-and-spritepad-update/?feed_id=3935&_unique_id=68555e289a13b
BackBit Impawsible Episode 9: Bitmap to Charset Conversions
#Commodore64 #C64 #RetroComputing #8BitGraphics #Backbit
#GameDev #SuperCPU #8Bit
https://theoasisbbs.com/backbit-impawsible-episode-9-bitmap-to-charset-conversions/?feed_id=2019&_unique_id=67c85c290ca03
BackBit Impawsible Episode 8: Character Maker 7.11
#Commodore64 #C64 #RetroComputing #8BitGraphics #Coding #Homebrew #Backbit #CharacterMaker #DigitalArt #CreativeTools #Software #ArtPrograms
https://theoasisbbs.com/backbit-impawsible-episode-8-character-maker-7-11/?feed_id=1899&_unique_id=67c1c1e13bc2c
BackBit Impawsible Episode 7: What Didn't Work Out
#Commodore64 #C64 #RetroComputing #PixelArt #GameDev #8BitGraphics #Coding #Homebrew #Backbit
https://theoasisbbs.com/backbit-impawsible-episode-7-what-didnt-work-out/?feed_id=1739&_unique_id=67b5e5c43919f
BackBit Impawsible Episode 6: Spazz Out Squares
#Commodore64 #C64 #RetroComputing #PixelArt #GameDev #8BitGraphics #Coding #Homebrew #Backbit
https://theoasisbbs.com/backbit-impawsible-episode-6-spazz-out-squares/?feed_id=1651&_unique_id=67adfccb3ae10
BackBit Impawsible Episode 4: Character Maker 1.2
#Commodore64 #C64 #RetroComputing #PixelArt #GameDev #8BitGraphics #Coding #Homebrew #SuperCPU #Backbit
https://theoasisbbs.com/backbit-impawsible-episode-4-character-maker-1-2/?feed_id=1393&_unique_id=679a36c12dc57
@nina_kali_nina
Nice explanation
#zxspectrum #colourclash #attributeclash #8BitGraphics
Mastodon Logo done Speccy style.
#ZxSpectrum #8BitGraphics #Pixels #MastodonLogo
In 1995 MicroPower hired me to build "The World of Cars", and I used #macromediadirector. @VWGroup and @motul sponsored our #cdrom. In the first 2 years it sold more than @galinho1953 's disk, from the same label.
#madewithmacromedia #directorlingo #8bitgraphics #x86 #windows3.1
In 1996 AGWM Publisher hired me to produce a multimedia disk for @Exxonmobil
distributors. 1.44mb of pure information. No installation, no DLLs, no pain: just the #goodolddays of IT in Brazil in a #clicknplay #macromediadirector.
#directorlingo #8bitgraphics #80386 #windows3.1
My 1996 #shockwave #game, w/art by @fabiocostinha
, @marcobebiano
as project manager #closeup, which, we knew then, consecrated the entry of Poppe-Tyson (http://poppe.com) in BR, where I then became #director of #technology under @thepanayi_kv
supervision.