#retrogamedev

2025-12-16

I took a first stab at isometric maps on a 386. The new direction definitely makes things more challenging... and I'm not sure yet if I can pull it off.

youtube.com/watch?v=2JZ35t_8q1A

#gamedev #retrogamedev #retrocomputing #retrogaming #msdos #indiedev #devlog #pascal #turbopascal

2025-12-02

Poor standard palette...

#pixelart #retrogamedev #devhumor

Two color palettes and the caption: Your palette vs the palette she tells you not to worry about.

Your palette is the boring standard VGA color palette. The other one the popular Resurrect 64 from lospec.
2025-12-01

This week's video is part Q&A, part devlog, and part "wait… what do I actually wanna build?"

youtube.com/watch?v=_kDptFneAdw

#gamedev #retrogamedev #retrocomputing #retrogaming #msdos #indiedev #devlog #pascal #turbopascal

2025-11-25

Last week I overengineered things, this week I paid for it… in frames per second

youtube.com/watch?v=xLAD8_8eNhw

#gamedev #retrogamedev #retrocomputing #retrogaming #msdos #indiedev #devlog #pascal #turbopascal

2025-11-17

Last week was mostly cleaning up a few weeks worth of sins... plus a healthy dose of overengineering. Not sure if I did myself a favor, but at least it was fun.

youtube.com/watch?v=-CtNYqdGdXw

#gamedev #retrogamedev #retrocomputing #retrogaming #msdos #indiedev #devlog #pascal #turbopascal

2025-10-26

Editing this one took ages, but it’s finally out. It's been a fun start to the project... curious what y'all think.

youtube.com/watch?v=eDpfSYvnaWI

#gamedev #retrogamedev #retrocomputing #retrogaming #msdos #indiedev #indiegame #devlog

2025-10-24

Week one of my "Back to the Pascal" project is almost done.
Now I "just" have to cut hours of footage into a short, fun video. No clue how long that'll take, but it's coming out by Sunday. One way or another 😅

#gamedev #retrogamedev #retrocomputing #retrogaming #msdos #indiedev #indiegame #devlog

2025-10-18

I'm starting a new project: Rebuilding a game I wanted to make as a kid, back when I had no idea what I was doing.

youtube.com/watch?v=EeAz5rUbE9A

#gamedev #retrogamedev #retrocomputing #retrogaming #msdos

Andy McCall :mastodon:andymccall
2025-10-18

In attempt to finish my Pac-Man clone I've been researching sprite collision and bounding in on the and I've finally managed to get it working.

I can now move this code into the main game and maybe start looking at getting some actual game play working 😀

2025-10-18

New release of my speccydev devcontainer today: - Updated Boriel BASIC to newest version - Added the PASTA/80 PASCAL compiler - Add hdfmonkey for manipulating Spectrum Next sd cards github.com/mcphail/spec... #ZXSpectrum #ZX81 #SpectrumNext #RetroComputing #RetroGameDev

GitHub - mcphail/speccydev: De...

2025-10-14

Another one joined the collection. I guess I have more 90s game programming books now than I'll ever need.

#gamedev #retrogamedev #retrocomputing #retrogaming

Cover of the book "Tricks of the Game Programming Gurus"
Aaron Sumnerruralocity
2025-10-11

Hey, it's been awhile since I've tinkered with my game. It's a , but has some constraints. Bullets aren't cheap, you know. I'll try to get this up on the Lexaloffle BBS soon, elsewhere ... someday.

Game over screen for my retro video game, "Some People Call Him the Space Cowboy." 222 alien slugs killed, but it only takes one baddie to take the base. Next time, Space Cowboy.
2025-10-07

Latest addition to the library... the smell, though 😬

#gamedev #retrogamedev #retrocomputing #retrogaming

Cover of the book "Teach Yourself Game Programming in 21 Days"
Robert Cadenarobertcadena
2025-10-02

Back to making silly pumpkin sprite kid. Sweet chip tune not mine.

2025-09-29

Fellow DOS/retro game devs: What are must-reads for 386-era game development? I've got Abrash's Black Book, but I'd love recommendations on more general game dev topics from that period.

#gamedev #retrodev #retrogamedev #msdos #dosgaming

2025-09-22

My ZX Spectrum devcontainer has reached v1.0! Featuring pasmo v0.5.3, sjasmplus v1.21.0, zmakebas v1.2b, z88dk v2.3, fuse-utils v1.4.3, Boriel BASIC v1.18.2, skoolkit v9.6 and much more. All the tools you need to develop for Sinclair machines in BASIC, assembly or C, in one place. #RetroGameDev

RE: https://bsky.app/profile/did:plc:vycch5h3jujvq36jzi6x3l6p/post/3lsbw7tgjts22


GitHub - mcphail/speccydev: De...

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