#AFrameVr

2024-01-11

Nach meinem ersten virtuellen Nachbau des Mechanismus von Antikythera @ thomasweibel.ch/anticythera/ hat mich jetzt das VR-Fieber gepackt. #WorkinProgress.
[x] Zahnradgetriebe
[x] Achsen
[x] Zeiger
[x] Mondphase
[ ] Platinen
[ ] Zifferblätter

thomasweibel.ch/anticythera2/

#opendata #opensource #openglam #glamhack #aframe #aframevr #blender @OpendataCH

Getriebe des Mechanismus von Antikythera, Modell in Virtual Reality.
2024-01-09

Nach meinem ersten virtuellen Nachbau des Mechanismus von Antikythera @ thomasweibel.ch/anticythera/ hat mich jetzt das VR-Fieber gepackt. #WorkinProgress.
[x] Zahnradgetriebe
[ ] Achsen
[ ] Zeiger
[ ] Mondphase
[ ] Platinen
[ ] Zifferblätter

thomasweibel.ch/anticythera2/

#opendata #opensource #openglam #glamhack #aframe #aframevr #blender @OpendataCH

VR-Nachbau des altgriechischen Mechanismus von Antikythera.
Andrew Wooldridge 🌱triptych@social.yesterweb.org
2023-10-27
2023-10-11

RoboThinker and Bird in #ar @openbrushapp > @Blender > #aframevr
got it in time for #inktober #inktober2023 #aframewebthing #tiltbrush

And now the whole thing in action, with the camera attached to the ship.

youtube.com/watch?v=wBDJg1Wcuw

#aframevr #threejs

Small tech demo, showcasing buoyancy in A-Frame/ThreeJS.

Source code here:
dk-buoyancy.glitch.me/

#aframevr #threejs

Daniel Appelquisttorgo
2018-03-20

New Medium post from Winston Chen about how to travel between Virtual Worlds in Virtual Reality on the Web.

Link traversal came to Samsung Internet for GearVR 5.6 and works out the box with

medium.com/samsung-internet-de

2017-12-11

One of my favorite things about #VR development is the blank slate for user interface design. There are no standards or expectations in a new medium. Here, I'm re-imagining the select list (drop-down) in way that would have made Bob Barker proud
#WebVR #AframeVR #Vive
social.coop/media/SXNh8cozX6Q7

2017-11-18

I took the cloth simulation demo from the CANNON.js physics engine and put it into #aframevr #WebVR with my super-hands interactivity library. I don't think anyone's ever made it possible to play with a cloth simulation like this before.
Try it out in #VR with #Vive, #Rift, or #WindowsMR: good-freezer.glitch.me
social.coop/media/MlKKsCoDdR22

2017-11-12

I made short devlog about the performance improvements in gg-aframe / Adit
#VR #WebVR #AframeVR #DataViz #rstats
youtu.be/dJsuy7Clkrs

2017-11-12

Just released an update to gg-aframe, the #GrammarOfGraphics #DataViz library for #AFrameVR

- Improved performance from ~150 points at 90FPS to 50,000+ points at 90 FPS (hooray for GPU instancing!)

- New aesthetic mappings: spin and oscillate

I'm so excited for all the new possibilities for exploring #data in #VR

github.com/wmurphyrd/gg-aframe

social.coop/media/xGu7WBHFlmWY

2017-09-13

@h for fast and easy it's tough to beat #aframevr, you can setup scenes with just a few lines of HTML, and it comes with a built-in visual editor
aframe.io/docs/0.6.0/introduct

2017-09-12

Big news for my super-hands #AFrameVR #WebVR library in v2.0.0: a universal progressive-controls component that adds interactivity to your scene for all devices: hand control for #Vive and #Rift, laser pointer control for #GearVR and #Daydream, and gaze control for #cardboard, mobile, and desktop
Try it now: wmurphyrd.github.io/aframe-sup
social.coop/media/CJJeqIRdbb9m

2017-08-31

Spotted in the wild! My super-hands #javascript package for controller interactivity in #aframevr #webvr
😊
youtu.be/gtVzA5lqBhY
#vr #virtualreality #vive #oculus

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