Animated #VR model of the #Antikythera Mechanism, version 1.0.
https://www.thomasweibel.ch/anticythera2/
#opendata #opensource #openglam #glamhack #aframe #aframevr #blender #archaeology #history #sciencehistory #greece #astronomy
Animated #VR model of the #Antikythera Mechanism, version 1.0.
https://www.thomasweibel.ch/anticythera2/
#opendata #opensource #openglam #glamhack #aframe #aframevr #blender #archaeology #history #sciencehistory #greece #astronomy
The #Anticythera Mechanism in Virtual Reality, free for everyone to view, to study and to marvel at.
https://www.thomasweibel.ch/anticythera2/
#greece #archaeology #science #history #opendata #opensource #openglam #glamhack #aframe #aframevr #blender @OpendataCH @ninawillburger @M_Gasser @loleg @florihas
Nach meinem ersten virtuellen Nachbau des Mechanismus von Antikythera @ https://www.thomasweibel.ch/anticythera/ hat mich jetzt das VR-Fieber gepackt. #WorkinProgress.
[x] Zahnradgetriebe
[x] Achsen
[x] Zeiger
[x] Mondphase
[ ] Platinen
[ ] Zifferblätter
https://www.thomasweibel.ch/anticythera2/
#opendata #opensource #openglam #glamhack #aframe #aframevr #blender @OpendataCH
Nach meinem ersten virtuellen Nachbau des Mechanismus von Antikythera @ https://www.thomasweibel.ch/anticythera/ hat mich jetzt das VR-Fieber gepackt. #WorkinProgress.
[x] Zahnradgetriebe
[ ] Achsen
[ ] Zeiger
[ ] Mondphase
[ ] Platinen
[ ] Zifferblätter
https://www.thomasweibel.ch/anticythera2/
#opendata #opensource #openglam #glamhack #aframe #aframevr #blender @OpendataCH
Learn about #aframevr https://glitch.com/@ngokevin
RoboThinker and Bird in #ar @openbrushapp > @Blender > #aframevr
got it in time for #inktober #inktober2023 #aframewebthing #tiltbrush
And now the whole thing in action, with the camera attached to the ship.
Small tech demo, showcasing buoyancy in A-Frame/ThreeJS.
Source code here:
https://dk-buoyancy.glitch.me/
https://www.slideshare.net/rzrfreefr/wotxr20190320rzr# #WoTxR : From #WebOfThings to #XR using #FLOSS : #IoTJs #MozillaIoT #AFrameVr ... @ #LavalVirtual 2019 also check #WebOfTwins posts
https://peertube.mastodon.host/videos/watch/058df607-2ca9-4a2c-be42-286644e5071e# #LGM2020 #WebOfTwins this demo explain how to make a #DigitalTwin of #BlueToothMesh #SmartLight in #WebXR using #AFrameVR
https://peertube.mastodon.host/videos/watch/453f14cf-1c61-4803-b8e2-2a404dfa1d16# #WebOfTwins is about #human interactions with real #Sensors and #Actuator to/from #ImmersiveWeb thanks to #WebThings API and #AFrameVR ... https://purl.org/rzr/weboftwins#
https://social.samsunginter.net/@rzr/101788928870087007# #WoTxR : From #WebOfThings to #XR using #FLOSS : #IoTJs #MozillaIoT #AFrameVr ... @ #LavalVirtual2019
New Medium post from Winston Chen about how to travel between Virtual Worlds in Virtual Reality on the Web. #WebVR
Link traversal came to Samsung Internet for GearVR 5.6 and works out the box with #AframeVR
https://medium.com/samsung-internet-dev/webvr-navigation-in-samsung-internet-for-gearvr-3fd88c91e0a6
One of my favorite things about #VR development is the blank slate for user interface design. There are no standards or expectations in a new medium. Here, I'm re-imagining the select list (drop-down) in way that would have made Bob Barker proud
#WebVR #AframeVR #Vive
https://social.coop/media/SXNh8cozX6Q7w0JtjtQ
I took the cloth simulation demo from the CANNON.js physics engine and put it into #aframevr #WebVR with my super-hands interactivity library. I don't think anyone's ever made it possible to play with a cloth simulation like this before.
Try it out in #VR with #Vive, #Rift, or #WindowsMR: https://good-freezer.glitch.me
https://social.coop/media/MlKKsCoDdR229innVtE
Just released an update to gg-aframe, the #GrammarOfGraphics #DataViz library for #AFrameVR
- Improved performance from ~150 points at 90FPS to 50,000+ points at 90 FPS (hooray for GPU instancing!)
- New aesthetic mappings: spin and oscillate
I'm so excited for all the new possibilities for exploring #data in #VR
@h for fast and easy it's tough to beat #aframevr, you can setup scenes with just a few lines of HTML, and it comes with a built-in visual editor
https://aframe.io/docs/0.6.0/introduction/
Big news for my super-hands #AFrameVR #WebVR library in v2.0.0: a universal progressive-controls component that adds interactivity to your scene for all devices: hand control for #Vive and #Rift, laser pointer control for #GearVR and #Daydream, and gaze control for #cardboard, mobile, and desktop
Try it now: https://wmurphyrd.github.io/aframe-super-hands-component/examples/
https://social.coop/media/CJJeqIRdbb9m1-b8NzA
Spotted in the wild! My super-hands #javascript package for controller interactivity in #aframevr #webvr
😊
https://youtu.be/gtVzA5lqBhY
#vr #virtualreality #vive #oculus