This #blog post was decades in the making, spawned from my early years playing classic multiplayer #FPS games like #CounterStrike, #TF2 and #EnemyTerritory. How do these games use level and #GameDesign appeal to different kinds of players, focus the action and keep things dynamic and exciting?
https://cxong.github.io/2025/06/designing-a-playground
Read on as I mention concepts like rising action, game theory and nudge theory and remember classic maps like de_dust, the excited chants of “rush B” and more!