#GoldSrc

2025-05-25
The playtest has formally ended!

Thank you all who showed up, the event was a blast and we had tons of fun!


In addition to it being fun, we also got some great quality reports and data on some bugs we discovered in our playtest. Here is the current known issues:

- My screen is too bright or strange looking upon first launch!
Press Shift + ESC and a console will drop down, then enter "brightness 0;gamma 1" to fix this. HL's config will sometimes interfere and cause mayham, will address in a hotfix.

- Disappearing/weird weapons
When switching PVS (rooms), this issue occurs. We are simply going to have to optimize our networking code more. We'll let know as we tackle this one.

- Grenade Launcher and Tesla don't deal damage!
A simple last minute typo! Will be addressed in a hotfix.

- No Music or Video
We'll have to ship a new binary soon to fix this and a cert bug

- Harpoon Grapple Issues
The alt fire on the Harpoon is a bit finicky, it too will be addressed.

- HUD Elements
We have a few more touches to add to the HUD, we just ran out of time!

And we'll post more as we update and fix things. For now follow us on our socials and see you again soon!

#halflife #goldsrc #overturn #pcgaming #fragnet #multiplayer #classic #boomershooter #shooter #nuclide #quakeworld #quake #quakec
arbtttrn6arbtttrn6
2025-04-28

[RU] Конвертация модели из Mass Effect (Unreal Engine 3) в Half-Life (Goldsrc)

teletype.in/@arbtttrn6/perenes

2025-04-23

Je sais que c’est pas trop dans les habitudes ici, mais je partage quand même un petit bout d’histoire FPS.
Avant Day of Defeat, il y avait War in Europe. un mod Half-Life de 1999 un peux oublié, mais fondateur.
Je viens de faire un tour complet des maps, comme une archive vidéo du passé.

youtu.be/B4D-n8s3Dzs?si=ajA0iS

#retrogaming #halflife #goldsrc #gaminghistory

arbtttrn6arbtttrn6
2025-03-29

[RU] Сегодня делал оптимизационные работы: переводил простые модели в браши (brushes).

[EO] Hodiaŭ mi optimigadis: transformis simplajn modelojn al kuboj (brushes).

[ISV] Dnes ja jesm optimizoval proste modely v brašy (brushes).

[HY] Ajsor jes optimalacnum ej: p'oheci andžvar modelner brašnerov (brushes).

arbtttrn6arbtttrn6
2025-03-25

[RU] Следить за Half-Effect [1]
[EO] Rigardi Half-Effect [1]
[ISV] Gledati za Half-Effect [1]
[HY] Najel Half-Effect [1]

-[1]: t.me/+tDsEz2AqdQ45YmUy
-[2]: vk.com/btttrn6

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