Experimenting with Shaders and Lighting Systems in Gamemaker.
I'm new to this, and I'm simply having fun.
#indiegame #gamemaker #pixelart #videogame #2d #shaders #gml #gamedev
Experimenting with Shaders and Lighting Systems in Gamemaker.
I'm new to this, and I'm simply having fun.
#indiegame #gamemaker #pixelart #videogame #2d #shaders #gml #gamedev
IA: A China tem outro projeto
Assumir, até 2030, liderança na nova tecnologia. Empregá-la para transformar a economia e as relações sociais. Apostar em códigos abertos, e no comando público. Quebrar monopólios. Exame da estratégia chinesa, a partir de seus documentoshttps://outraspalavras.net/tecnologiaemdisputa/ia-china-tem-outro-projeto/
Exploitation des données indiennes par des géants américains de l’intelligence artificielle
https://scroll.in/article/1086200/ai-giants-strike-deals-to-collect-real-world-data
#USA #Inde #IA #entreprises #données #suprématie #sujétion #tech #Internet #informatique #langage #GML
L’IA générative : l’avis de Ioan Roxin, spécialiste en multimédia et cybernétique. Extraits accablants et conseils constructifs pour votre tante qui perd ses heures devant des articles d’intox et pour votre petit-fils qui fait faire ses devoirs à Mistral ou à ChatGPT.
I'm not giving up until #BruxGDK is on par with or better than #GameMaker 8 in terms of available functions. Using #Tiled already makes the level editor better, and #Squirrel is easily a better language than #GML. ;3
#GameDev #Programming #FOSS #OpenSource #CPP
Now I have German airspace data in a database.
Ho. Ho. Ho.
#AIXM uses a #GML subset to define surfaces and curves. Arbitrary sets of primitives don't go well with relational databases, imo. Thus I converted the GML structures to semicolon-separated command strings (arc, circle, geodesic, line, curve).
Gateway Mining ( #GML ) has released " Quarterly Activities/Appendix 5B Cash Flow Report " on Tue 29 Apr at 08:55 AEST #tax #government #Mining #Gold #Australia
https://grafa.com/asset/gateway-mining-ltd-2100-gml.asx?utm_source=asxmktsensitive&utm_medium=mastodon&utm_campaign=gml.asx
Gateway Mining ( #GML ) has released " Foundational Exploration Completed at Barrelmaker Project " on Mon 31 Mar at 09:00 AEST #Mining #Gold #Australia #media #ltd
https://grafa.com/asset/gateway-mining-ltd-2100-gml.asx?utm_source=asxmktsensitive&utm_medium=mastodon&utm_campaign=gml.asx
Как я разрабатывал хоррор-стратегию на Game Maker, что из этого вышло + пара советов
Всем привет! Меня зовут Яков, и я инди-разработчик. Возможно, вы играли в мои предыдущие проекты: Dom Rusalok и Loretta. Два года назад мы с подругой решили создать стратегию. И вот, я решил подвести итоги работы, поделиться опытом, в свободной форме порассуждать обо всём и ни о чём, и дать, надеюсь, полезные советы, которые помогут другим разрабам.
PyKEEN is developer-friendly software for knowledge graph embedding models.
We just released version v1.11 with some nice improvements in the last ten months
Check it out here https://github.com/pykeen/pykeen/releases/tag/v1.11.0
Install from PyPI with `pip install --upgrade pykeen`
RT @Defense_Sud_Est: @7RMATofficiel accueille la rencontre entre le GCA Denis Mistral #GML, des chefs d’entreprises, la réserve citoyenne,…
RT @Defense_Sud_Est: Pour Noël, le GCA Denis Mistral, #GML, accompagné de Laurent Lacorne, représentant les réservistes citoyens du Rhône,…
Ohne #Deiche und weiteren #Küstenschutz wäre in #SchleswigHolstein ziemlich #Landunter.
Die #Karte basiert auf diesen Daten im #OpenData-Portal: https://opendata.schleswig-holstein.de/dataset/sturmflutgefahrdete-niederungen
(Dass der #WMS als #GML eingetragen ist, ändert sich hoffentlich demnächst noch.)
RT @Defense_Sud_Est: Cérémonie des couleurs au quartier Gal Frère avec le #GML, GCA Mistral et la classe defense du collège Bellevue Assomption de La Mulatiere. Partage de valeurs et de traditions. Les liens se renforcent. 🇫🇷#DevoirDeMémoire #ArmeeNation https://t.co/rYnWWOoesV
Some whacky #gamemaker #gml scripting I did to solve a bug with my camera zones. The bug was that if you quickly moved between two it wouldn't know which batch of settings to use (stuff like if the sides of the zone are "bound" or not, location of the zone, etc.). I had to run some logic in the player and the zone in a way that's intertwined, and it led to me using "with" to run logic for the player and then referencing the very camera zone I'm running this from as though it's external.
In today's stream (starting in ~2 hrs), I continue with my little GameMaker game and probably go off on a number of tangents 😅
Successfully implemented shaders for the first time yesterday!! Took me ages to work out why GUI disappeared, eventually learned to draw it to its own surface :60fps_parrot: #gamemaker #gamemakerstudio2 #gml