#GeometryWars

2025-01-09

I love Geometry Wars but the Steam version has been broken forever. Today I found a fix for modern Win10/11 machines. Worth buying it now: store.steampowered.com/app/840 #steam #arcade #geometrywars

Oregon Pacifist :doomguy_gib:Oregon_Pacifist@retro-gaiden.com
2024-12-31

Way back in August of 2020, I uploaded this video to YouTube & Odysee. Good old Geometry Wars. It’s a game that will always be awesome πŸ˜†

odysee.com/@OregonPacifist:0/g

#Odysee #GeometryWars #Retro

2024-07-10

I had a period of great progress on my #Gameboy Geometry Wars demake. After the first enemy, collision detection, and respawn cycles were added I put it on real hardware.

Suddenly I was very demoralized. It was not fun. I could see that all the ideas I had to replace twin stick shooter controls were either not going to work, or not lead to a game that felt like Geometry Wars.

I have some good base code for an original game, so I'm figuring out a new direction.

#GameDev #Demake #GeometryWars

An original gameboy with IPS screen running my test code.
2024-04-20

Plenty of bullets now in my Gameboy game.

This is a demake of Geometry Wars, which is a twin stick shooter - you may have noticed that the Gameboy does not have twin sticks. βž• πŸ”΄πŸ”΄

But I have some ideas for that to try out, either before or after I make the first enemies. I'm starting to get the hang of the hardware and thinking in assembly now, and I have more reusable functions. Progress!

#GameDev #Demake #GeometryWars #Gameboy #Assembly

2024-04-06

Geometry Wars Gameboy demake update:

After the kids are in bed I might get two hours where I have the brain function to get stuck into assembly coding. When I hit a problem bigger than two hours I get stuck for a while. This was the case moving specific movement and render code I wrote for the player to be more generic for entities including bullets and enemies. Now I'm unstuck this is looking more like a game.

#gamedev #gameboy #demake #homebrew #assembly #geometrywars #dmg

2024-02-23

Satryn is a neat little Robotron style shooter. It runs good on my old Ubuntu laptop too. Good stuff!

#IndieGames #godot #robotron #GeometryWars

maybell.itch.io/satryn

2024-01-16

Mainly on the 3DS, but also the retro PC to some extent. #FantasyLife3DS, #GeometryWars Galaxies, Cave Story, some #Kirby games (Adventure, Block Ball, Super Star Ultra), #Wolf3D, #Doom1, and more.

More, also being some DS homebrew. Original DS homebrew. I got my hands on a couple of Ace3DS X #flashcards both for ntrboot and for running homebrews. It's like my time with the plethora of Wii homebrew games. There is a massive ton of them, and there are some gems in there. (2/2)

Vyr Cossont πŸ³οΈβ€πŸŒˆπŸ³οΈβ€βš§οΈvyr@demon.social
2022-11-01

hello again Mastodon #introduction time for the current wave of exodites

what's up, fuckers, i'm Vyr. you may know me from the short stories collected at princess.team/, which are more likely to make you cum and/or cry than my Mastodon posts. (i can also be found dollposting at @wintergreen and twitter.com/frostgears, although not so much this month because Mercury's in the refrigerator or whatever.) i have a #cohost at cohost.org/vyr if you're on that thing.

i'm #trans (whatever the best kind is, i'm that kind, not the other kind), ~~lesbiab~~ ~~lesbiam~~ ~~less bien~~ i like girls (specifically @hierarchon and @millenomi but also in general), low #fashion, #68k/#PPC-era Macs (ask me about my PowerBooks), cooking, occasional camping, twin-stick shooters, #Atelier games, and #XCOM. i don't like computers but i keep using them anyway, go figure.

i'm currently working on an Atelier demake for the #WASM4 fantasy console; before that, i wrote github.com/VyrCossont/Pinput just so i could use analog sticks in a #GeometryWars demake for the #PICO8 fantasy console. with enough peer pressure i may even finish some of those demakes. anything could happen.

Vyr Cossont πŸ³οΈβ€πŸŒˆπŸ³οΈβ€βš§οΈvyr@demon.social
2022-01-02
Vyr Cossont πŸ³οΈβ€πŸŒˆπŸ³οΈβ€βš§οΈvyr@demon.social
2022-01-01

bombs and scoring are mostly working now! #pico8 #GeometryWars

Vyr Cossont πŸ³οΈβ€πŸŒˆπŸ³οΈβ€βš§οΈvyr@demon.social
2021-12-30

there we go. L2 distance calculations were overflowing, but L1 is fine for this and won't overflow #GeometryWars #pico8

Vyr Cossont πŸ³οΈβ€πŸŒˆπŸ³οΈβ€βš§οΈvyr@demon.social
2021-12-30

debugging behaviors for the hated bullet-dodging green things. they're clearly not *always* paying attention to the closest bullet.

also, it looks like they have point-defense lasers now, so i'm probably going to have nightmares about that 😰

#GeometryWars #pico8

Vyr Cossont πŸ³οΈβ€πŸŒˆπŸ³οΈβ€βš§οΈvyr@demon.social
2021-12-09

implementing the horrible pink things

#pico8 #GeometryWars

Vyr Cossont πŸ³οΈβ€πŸŒˆπŸ³οΈβ€βš§οΈvyr@demon.social
2021-12-08

further progress on #GeometryWars for #pico8

Vyr Cossont πŸ³οΈβ€πŸŒˆπŸ³οΈβ€βš§οΈvyr@demon.social
2021-12-05

working on the game part separately from the fancy blending part. here's almost recognizable #GeometryWars!

four diamonds closing on the claw ship. the grid is missing and the screen is covered in bright red debug info text.
Vyr Cossont πŸ³οΈβ€πŸŒˆπŸ³οΈβ€βš§οΈvyr@demon.social
2021-10-10

#GeometryWars 4 is gonna be awesome

#pico8 #Pinput

Impulso Geek :verified:ImpulsoGeek@mstdn.mx
2020-05-06

ΒΏTe acuerdas de #GeometryWars? Pues Breakpoint ha llegado para provocarnos nostalgia:
impulsogeek.com/videojuegos/br

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