#LinuxGameDev

2025-06-18

๐Ÿ› ๏ธ Title: Blockbench
๐ŸฆŠ๏ธ What's: A libre low-poly 3D model editor
๐Ÿก๏ธ blockbench.net/
๐Ÿฃ๏ธ github.com/JannisX11/blockbenc
๐Ÿ”– #LinuxGameDev #GraphicsEditor #Modeling
๐Ÿ“ฆ๏ธ #Libre #Arch #RPM #Deb #Flatpak #AppIm #Snap
๐Ÿ“•๏ธ lebottinlinux.vps.a-lec.org/LO

๐Ÿฅ๏ธ Update: 4.12.5
โš—๏ธ Signific. vers. ๐Ÿฆ๏ธ๐Ÿ’Ž๐Ÿš€๏ธ๐Ÿ“Ÿ๏ธ๐Ÿž๏ธ
๐Ÿ“Œ๏ธ Changes: github.com/JannisX11/blockbenc
๐Ÿฆฃ๏ธ From: ๐Ÿ›œ๏ธ github.com/JannisX11/blockbenc

๐Ÿฆ‰๏ธ youtube.com/embed/WbyCbA1c8BM
๐Ÿฆ๏ธ youtube.com/embed/RC1CYzAEgzE
๐Ÿ•ฏ๏ธyoutube.com/embed/?list=PLvULV
๐Ÿ•ฏ๏ธ[fr] youtube.com/embed/?list=PLXcFE
๐Ÿฉณ๏ธ youtube.com/embed/TUDWayB009w
๐Ÿฉณ๏ธ youtube.com/embed/uLMosIJ1YM8

๐Ÿ•ถ๏ธ A view of its UI (an image taken from the site) with the current editing of a pixelated 3D tractor with its trailer on the main central part, its textures and shapes on the left with the 2 elements below (tractor and trailer can be activated separately), on the right the parameters of the edited object (position, size, etc.) and below the project tree.

๐Ÿ“š๏ธ Blockbench is a libre, multiplatform, voxel-based 3D graphics editor aimed at designing low-poly models with pixel art textures. Its interface provides all the tools needed to create low-poly models, such as cuboids, mesh modelling tools for complex shapes, texture design and painting to dress them up, and animation (its animation editor lets you rig a model (create its skeleton) and use position, rotation and scale keyframes to bring it to life. Models can be exported in standardised formats for sharing, rendering, 3D printing or use in game engines. Its interface can be customised and enhanced using plugins.
2025-06-18

๐Ÿ› ๏ธ Title: Tahoma2D
๐ŸฆŠ๏ธ What's: A libre, professional-quality 2D bitmap and vector animation tool
๐Ÿก๏ธ tahoma2d.org/
๐Ÿฃ๏ธ github.com/tahoma2d
๐Ÿฆ‰๏ธ mastodon.world/@tahoma2d
๐Ÿ”– #LinuxGameDev #VFX #MotionGraphics
๐Ÿ“ฆ๏ธ #Libre #Arch #RPM #AppIm
๐Ÿ“•๏ธ lebottinlinux.vps.a-lec.org/LO

๐Ÿฅ๏ธ Update: 1.5.3
โš—๏ธ Signific. vers. ๐Ÿฆ๏ธ๐Ÿž๏ธ๐Ÿž๏ธ
๐Ÿ“Œ๏ธ Changes: github.com/tahoma2d/tahoma2d/r
๐Ÿฆฃ๏ธ From: ๐Ÿ›œ๏ธ github.com/tahoma2d/tahoma2d/r

๐Ÿฆ๏ธ youtube.com/embed/PDcddYKM5cI
๐Ÿ•ต๏ธ youtube.com/embed/hP3eOfODYKg
๐Ÿ•ฏ๏ธyoutube.com/embed/?list=PL5xtQ
๐ŸŽฒ๏ธ youtube.com/embed/VQSDcl80tfE
๐ŸŽฎ๏ธ youtube.com/embed/h2EEYQd0D-o

๐Ÿ•ถ๏ธ A view of its IU, with a cartoon featuring a young dog running on its 2 hind legs on the main panel, the timeline divided into 6 zones below the scene, and a drawing area on the left, with its various tools in the form of icons and parameter boxes.

๐Ÿ“š๏ธ Tahoma2D is a fork of OpenToonz, a libre, multi-platform and mature 2D bitmap and vector animation (motion design) tool. Initially developed and used by studios Ghibli (under the name Toonz) and Dwango (which adapted it, used it for its own needs and freed it), it is now used by major studios for short and feature films, and series. It integrates the complete design chain for import, drawing, animation and effects, and can be extended via plugins. Tahoma2D brings to its predecessors simplified project management, a streamlined workspace, a status bar with tips for novices, style set management, a perspective grid tool, a symmetry tool, referenced fills, timeline folders, live clipping masks, and DSLR camera support.
2025-06-18

๐Ÿ› ๏ธ Title: Zed
๐ŸฆŠ๏ธ What's: A libre IDE
๐Ÿก๏ธ zed.dev/
๐Ÿฃ๏ธ github.com/zed-industries
๐Ÿ”– #LinuxGameDev #Flagship #Programming #IDE
๐Ÿ“ฆ๏ธ #Libre #Bin #Arch #Flatpak
๐Ÿ“•๏ธ lebottinlinux.vps.a-lec.org/LO

๐Ÿฅ๏ธ Update: 0.189.5โžœ0.191.5
โš—๏ธ Major release (Stable) ๐ŸŽ๏ธ
๐Ÿ“Œ๏ธ Changes: zed.dev/releases/stable
๐Ÿฆฃ๏ธ From: masto.ai/@phoronix/11470570418

๐Ÿฆ๏ธ youtube.com/embed/bfXXS5Z1JMc?
๐Ÿฆ๏ธ youtube.com/embed/_JdfeZdeOa4
๐Ÿฆ๏ธ youtube.com/embed/luUmGeWvAGw
๐Ÿ•ต๏ธ youtube.com/embed/BCQwMXZ4Cy8
๐Ÿ•ต๏ธ youtube.com/embed/Fk08oNi0j1Y

๐Ÿ•ถ๏ธ A view of its UI (on a dark theme) at startup: the interface is uncluttered, with each icon leading to a menu. The main tab displays its icon and below it offers the option of enabling or disabling Vim mode, sending anonymous usage data, and crash reports.

๐Ÿ“š๏ธ Zed is a libre, multi-platform IDE written in Rust by the authors of the Atom IDE. It is designed to be extremely fast and powerful (using all CPU cores and the GPU), stable (developers experienced in this type of tool, deliverables fully tested), and collaborative (low-latency collaborative editing in shared space, including on code not yet saved, virtual desktop, shared document for note-taking, audio and text chat). It also features assisted editing (Copilot, GPT-4), autocompletion and syntax highlighting with diagnostics and refactoring, an integrated terminal, a Vim mode with assistance, and themes.
2025-06-17

๐Ÿ› ๏ธ Title: Blender
๐ŸฆŠ๏ธ What's: A libre suite for modeling & animation
๐Ÿก๏ธ blender.org
๐Ÿฃ๏ธ projects.blender.org/
๐Ÿฆ‰๏ธ mastodon.social/@blender
๐Ÿ”– #LinuxGameDev #Flagship #Animation #Modeling
๐Ÿ“ฆ๏ธ #Libre #Bin #Arch #RPM #Deb #Flatpak #AppIm #Snap
๐Ÿ“•๏ธ lebottinlinux.vps.a-lec.org/LO

๐Ÿฅ๏ธ Update: 4.2.11 LTS
โš—๏ธ Hotfix ๐Ÿž๏ธ
๐Ÿ“Œ๏ธ Changes: blender.org/download/lts/4-2/
๐Ÿฆฃ๏ธ From: ๐Ÿ›œ๏ธ wiki.blender.org/w/index.php?t

๐Ÿ๏ธ youtube.com/embed/TQElJP1AaS0
๐ŸŽฎ๏ธ youtube.com/embed/9BqcZ4RSX7s
๐ŸŽฎ๏ธ youtube.com/embed/hNzQ1G3bZI0
๐ŸŽฎ๏ธ youtube.com/embed/Idlll0N3EVk

๐Ÿ•ถ๏ธ A view of its user interface (v.4.5.0 Beta, on my PC Linux, with a dark theme) at application startup : it displays a preference window at startup topped by an image (their last game, by blender).

๐Ÿ“š๏ธ Blender is a libre, multi-platform modeling and animation suite that supports the entire 3D pipeline: modeling, manipulation, animation, simulation, rendering, compositing and motion tracking, and even video editing and game creation (via an integrated engine). It is a mature tool, continuously improved since its creation in 1995. Several animation films have been created to test it in situation, and it is now also recognized and used in film creation.
2025-06-17

๐Ÿ› ๏ธ Title: VSCodium
๐ŸฆŠ๏ธ What's: A libre IDE
๐Ÿก๏ธ vscodium.com
๐Ÿฃ๏ธ github.com/VSCodium
๐Ÿ”– #LinuxGameDev #Flagship #Programming #IDE #Telemetry
๐Ÿ“ฆ๏ธ #Libre #Bin #Arch #RPM #Deb #Flatpak #AppIm #Snap
๐Ÿ“•๏ธ lebottinlinux.vps.a-lec.org/LO

๐Ÿ‘น๏ธ Telemetry: github.com/VSCodium/vscodium/i

๐Ÿฅ๏ธ Update: 1.101.3933 (=vsc 1.101.0)
โš—๏ธ Major release(Stable)๐ŸŽ๏ธ
๐Ÿ“Œ๏ธ Changes: github.com/VSCodium/vscodium/r
๐Ÿฆฃ๏ธ From: ๐Ÿ›œ๏ธ github.com/VSCodium/vscodium/r

๐Ÿฆ๏ธ youtube.com/embed/P8accXNcwjs?
๐Ÿ•ฏ๏ธyoutube.com/embed/?list=PLjCGS
๐Ÿงyoutube.com/embed/jtK-prBAyPo

๐Ÿ•ถ๏ธ A view of its user interface in a dark theme, with code editing on the right showing syntax highlighting, suggestions when entering code and code structuring in nested levels, the current project tree on the left, and the editor menus at the top and far left.

๐Ÿ“š๏ธ VSCodium is a telemetry-free fork (VSCodium=publishing Visual Studio Code binaries with "almost" no telemetry) of Visual Studio Code, the Microsoft libre, multi-platform code editor, combining the simplicity of a code editor with what developers need for their edit, build and debug cycle, and leaving more complex workflows to more comprehensive IDEs, such as Visual Studio IDE. It offers full support for editing, browsing and understanding code, as well as lightweight debugging, a rich extensibility model and lightweight integration with existing tools.
2025-06-17

๐Ÿ› ๏ธ Title: Open 3D Engine
๐ŸฆŠ๏ธ What's: A libre 3D game engine for AAA quality games
๐Ÿก๏ธ o3de.org
๐Ÿฃ๏ธ github.com/o3de
๐Ÿ”– #LinuxGameDev #LibreEngine
๐Ÿ“ฆ๏ธ #Arch #Deb #Snap
๐Ÿ“•๏ธ lebottinlinux.vps.a-lec.org/LO

๐Ÿฅ๏ธ Update: 2505
โš—๏ธ Major release(Stable)๐ŸŽ๏ธ
๐Ÿ“Œ๏ธ Changes: github.com/o3de/sig-release/bl
๐Ÿฆฃ๏ธ From: masto.ai/@phoronix/11470021886

๐Ÿฆ‰๏ธ youtube.com/embed/CQmjAxr7LZs
๐Ÿฆ๏ธ youtube.com/embed/h27MOJjoApM
๐ŸŽฎ๏ธ youtube.com/embed/rfUdYW_5Woo
๐ŸŽฎ๏ธ youtube.com/embed/bg-iriAc8RE
๐ŸŽฎ๏ธ youtube.com/embed/ebr8t_mz8p8

๐Ÿ•ถ๏ธ A view of its UI (on a dark theme) with in the center and on most of the UI the image of the game (in this case a flat surface with a model resembling a webcam, and in the background a mountainous area), and on the sides the dialog boxes, and on top of the screen the menus.

๐Ÿ“š๏ธ Open 3D Engine is a libre, multi-platform 3D game engine developed by the Open 3D Foundation from the Amazon Lumberyard engine (itself derived from the CryEngine). It allows the design of AAA quality games and cinema-quality 3D worlds. Its features include an extensible, multi-tasking photorealistic renderer, a 3D content editor, a character animation system, a physics engine, and a high-performance network layer. Its modular architecture based on components (the "Gems"), allows for great extensibility and support of user's cloud services.
2025-06-16

๐Ÿ› ๏ธ Title: Armory3D (Blender plugin)
๐ŸฆŠ๏ธ What's: A libre 3D game engine distributed as an add-on for Blender
๐Ÿก๏ธ armory3d.org/
๐Ÿฃ๏ธ github.com/armory3d
๐Ÿ”– #LinuxGameDev #LibreEngine #Blender
๐Ÿ“ฆ๏ธ #Plugin
๐Ÿ“•๏ธ ๐Ÿฆบ๏ธ Our site is temporarily unavailable

๐Ÿฅ๏ธ Update: 2025.6
โš—๏ธ Major release(Stable)๐ŸŽ๏ธ
๐Ÿ“Œ๏ธ Changes: github.com/armory3d/armory/rel
๐Ÿฆฃ๏ธ From: ๐Ÿ›œ๏ธ github.com/armory3d/armory/rel

๐Ÿฆ๏ธ youtube.com/embed/zvoHt9UzGcQ
๐Ÿฆ๏ธ[fr] youtube.com/embed/T53YWO9M6r0
๐Ÿ•ต๏ธ youtube.com/embed/3CqgYiDDfHE
๐ŸŽฎ๏ธ youtube.com/embed/PZxjCwZTXqs
๐ŸŽฎ๏ธ youtube.com/embed/QQSaiXKjlKI

๐Ÿ•ถ๏ธ A 3D FPS developed with this engine, showing its capabilities. It shows several avatars of players wearing armor in a shooting posture, in an open-air room cluttered with barrels and cubes. The screenshot highlights the dynamic lighting and shadows.

๐Ÿ“š๏ธ Armory3D is a libre, multi-platform 3D game engine delivered as an add-on for Blender. It focuses on portability, minimal footprint and performance. The renderer is fully scriptable, with deferred and forward paths supported out of the box. Its integration with Blender as an add-on allows it to offer a complete game development tool with a unified workflow from start to finish. It offers Haxe scripting or visual scripting as logic nodes, a UI creation system (with a WYSIWYG editor), a physics engine (Bullet), a navigation system for NPCs (Recast), a particle system, animation and lighting.
2025-06-16

๐Ÿ› ๏ธ Title: FamiStudio
๐ŸฆŠ๏ธ What's: A libre tracker that's both powerful and simple/ergonomic
๐Ÿก๏ธ famistudio.org/
๐Ÿฃ๏ธ github.com/BleuBleu/FamiStudio
๐Ÿ”– #LinuxGameDev #Music #Sequencer #Chiptune
๐Ÿ“ฆ๏ธ #Libre #Bin #Arch #RPM #Flatpak
๐Ÿ“•๏ธ ๐Ÿฆบ๏ธ Our site is temporarily unavailable

๐Ÿฅ๏ธ Update: 4.4.1
โš—๏ธ Signific. vers. ๐Ÿฆ๏ธ๐Ÿž๏ธ๐Ÿž๏ธ๐Ÿž๏ธ๐Ÿ‘„๏ธ
๐Ÿ“Œ๏ธ Changes: famistudio.org/doc/changelog/
๐Ÿฆฃ๏ธ From: ๐Ÿ›œ๏ธ github.com/BleuBleu/FamiStudio

๐Ÿ๏ธ youtube.com/embed/1xQbFUGz0Co
๐Ÿฆ๏ธ youtube.com/embed/56a_9SR0ITQ
๐ŸŽฒ๏ธ youtube.com/embed/46jjM9c36ZE
๐ŸŽฎ๏ธ youtube.com/embed/xeLJAkJuMDQ
๐ŸŽฎ๏ธ youtube.com/embed/7pCjlBeW0ks

๐Ÿ•ถ๏ธ A view of its IU (on a dark theme) with music playing. Instruments are displayed on the right, while on the left is the piano, and in the center the notes played as bars.

๐Ÿ“š๏ธ FamiStudio is a libre, multi-platform tracker that's both powerful and simple/ergonomic. Designed to be easier to use than FamiTracker, its functionalities are nevertheless more limited. It is aimed at both chiptune artists and NES homebrewers. Initially designed for the Nintendo Entertainment System or Famicom, it can also be used for Linux and supports various import/export formats. It features a modern DAW-style interface with sequencer and piano roll.
2025-06-14

๐Ÿ› ๏ธ Title: Yoshimi
๐ŸฆŠ๏ธ What's: A libre software synthesizer for Linux derived from ZynAddSubFX
๐Ÿก๏ธ yoshimi.sourceforge.io
๐Ÿฃ๏ธ sourceforge.net/projects/yoshi
๐Ÿ”– #LinuxGameDev #Flagship #Music #Synthesizer
๐Ÿ“ฆ๏ธ #Libre #Arch #RPM #Deb
๐Ÿ“•๏ธ ๐Ÿฆบ๏ธ Our site is temporarily unavailable

๐Ÿฅ๏ธ Update: 2.3.4.1
โš—๏ธ Hotfix ๐Ÿž๏ธ
๐Ÿ“Œ๏ธ Changes: github.com/Yoshimi/yoshimi/tag
๐Ÿฆฃ๏ธ From: ๐Ÿ›œ๏ธ github.com/Yoshimi/yoshimi/rel

๐Ÿ•ฏ๏ธyoutube.com/embed/ytvqtsPxi7I
๐Ÿ•ฏ๏ธyoutube.com/embed/ATNH--cVy8A
๐ŸŽฎ๏ธ youtube.com/embed/H53Iy397Q4o
๐ŸŽฎ๏ธ youtube.com/embed/AbMdckEnsEo
๐ŸŽฎ๏ธ youtube.com/embed/dcImV6NPP-c

๐Ÿ•ถ๏ธ A view of its multiple UIs with tons of settings, a virtual keyboard and several frequency curves.

๐Ÿ“š๏ธ Yoshimi is a libre powerful real-time polyphonic synthesizer for Linux (only), and a fork of ZynAddSubFX v.2.4.0 (multi-platform), to improve its JACK support. Their capabilities are broadly identical, but they differ significantly in terms of control and interface (customizable and size-adjustable, with saved window dimensions). It features an undo/redo function for its modifiable parameters, and has benefited from major improvements, notably to the microtonal part, the padsynth engine, filters and bug fixes.
2025-06-14

๐Ÿ› ๏ธ Title: OpenToonz
๐ŸฆŠ๏ธ What's: A libre, professional-quality 2D bitmap & vector anim tool
๐Ÿก๏ธ opentoonz.github.io/e/index.ht
๐Ÿฃ๏ธ github.com/opentoonz/
๐Ÿ”– #LinuxGameDev #VFX #MotionGraphics
๐Ÿ“ฆ๏ธ #Libre #Arch #RPM #Flatpak #Snap
๐Ÿ“•๏ธ ๐Ÿฆบ๏ธ Our site is temporarily unavailable

๐Ÿฅ๏ธ Update: 1.7.1.1
โš—๏ธ Hotfix ๐Ÿž๏ธ
๐Ÿ“Œ๏ธ Changes: github.com/opentoonz/opentoonz
๐Ÿฆฃ๏ธ From: social.tchncs.de/@distrowatch/

๐Ÿฆ๏ธ youtube.com/embed/VKG6g8G_5zk
๐Ÿฆ๏ธ[fr] youtube.com/embed/0bHVigpsxTA
๐ŸŽ๏ธ [fr] youtube.com/embed/f1trU52ipuA
๐ŸŽฎ๏ธ youtube.com/embed/44Y-zs9jswc
๐ŸŽฎ๏ธ youtube.com/embed/gZC3rky3mqQ

๐Ÿ•ถ๏ธ A view of the UI, with the various tools associated with each work phase separated into tabs at the top right of the interface (Drawing, Cleanup, Palette, InknPaint, Animation, Schematic, Xsheet, Tasks, Browser). To the left of the UI are the drawing tools, and to the top left the menus. The image shown is taken (by me) from the Free*SVG site (https://freesvg.org/reindeer-vector-cartoon, Public Domain).

๐Ÿ“š๏ธ OpenToonz is a libre, multi-platform, mature 2D bitmap and vector animation tool (motion design). It was used and developed by Studios Ghibli (under the name Toonz) and Dwango (who adapted it, used it for their own needs and freed it). Today, it is used by major studios to produce short films, feature films and series. It integrates the complete design chain for import (including TWAIN-standard scanning), drawing (MyPaint brushes, and numerous editing tools), animation and effects (image style change, incident light assignment, wavy distortion), and can be extended by plugins.
2025-06-14

๐Ÿ› ๏ธ Title: Mixxx
๐ŸฆŠ๏ธ What's: A libre DJ tool for making live DJ mixes
๐Ÿก๏ธ mixxx.org/
๐Ÿฃ๏ธ github.com/mixxxdj/mixxx
๐Ÿ”– #LinuxGameDev #Music #dj
๐Ÿ“ฆ๏ธ #Libre #Arch #RPM #Deb #Flatpak #Snap
๐Ÿ“•๏ธ ๐Ÿฆบ๏ธ Our site is temporarily unavailable

๐Ÿฅ๏ธ Update: 2.5.2
โš—๏ธ Hotfix ๐Ÿž๏ธ
๐Ÿ“Œ๏ธ Changes: mixxx.org/news/2025-04-27-mixx
๐Ÿฆฃ๏ธ From: ๐Ÿ›œ๏ธ github.com/mixxxdj/mixxx/relea
๐Ÿ“ฐ(2.5) youtube.com/watch?v=5VJBuUR_cn

๐Ÿ•ต๏ธ youtube.com/embed/nOxTFWKoNo8
๐Ÿ•ฏ๏ธyoutube.com/embed/rt5Ed5GZ1U8
๐Ÿ•ฏ๏ธ[fr] youtube.com/embed/?list=PLt1Jp
๐ŸŽฎ๏ธ youtube.com/embed/FRlPh5rMuJs
๐ŸŽฎ๏ธ youtube.com/embed/0K4p8QTMbZM

๐Ÿ•ถ๏ธ A view of its UI with 4 tracks playing (scrollable waveform) visible at the top of the UI and 4 control boards below, on either side of a control board with numerous potentiometers.

๐Ÿ“š๏ธ Mixxx is a libre, multi-platform DJ tool for creating live DJ mixes. Features include BPM (beat) and key detection to find the most suitable next track, support for on-the-fly resampling without pitch modification (Sync Lock), effects addition, digital scratching, beat looping and beat rolls (loops on samples), hotcues (track cues), session recording, support for numerous audio formats (MP3, OGG, FLAC, WAV, AIFF, . .), interfacing with an external mixer, and vinyl control.
2025-06-14

๐Ÿ› ๏ธ Title: Material Maker
๐ŸฆŠ๏ธ What's: A libre tool for creating procedural PBR materials
๐Ÿก๏ธ materialmaker.org
๐Ÿฃ๏ธ github.com/RodZill4/material-m
๐Ÿ”– #LinuxGameDev #VFX #MaterialMaker #Godot
๐Ÿ“ฆ๏ธ #Libre #Bin #Arch #Flatpak
๐Ÿ“•๏ธ ๐Ÿฆบ๏ธ Our site is temporarily unavailable

๐Ÿฅ๏ธ Update: 1.4b3
โš—๏ธ Signific. vers. ๐Ÿฆ๏ธ๐Ÿ’Ž๐Ÿ“Ÿ๏ธ๐Ÿž๏ธ๐Ÿž๏ธ
๐Ÿ“Œ๏ธ Changes: github.com/RodZill4/material-m
๐Ÿฆฃ๏ธ From: ๐Ÿ›œ๏ธ github.com/RodZill4/material-m

๐Ÿ๏ธ(0.94) youtube.com/embed/mSuyrsJSZ_o
๐Ÿฆ‰๏ธ youtube.com/embed/8QzDPzJhVs4
๐Ÿฆ๏ธ youtube.com/embed/n-KxWcyOT3w
๐Ÿฆ๏ธ youtube.com/embed/JrTR1Uxsl3k
๐ŸŽฎ๏ธ youtube.com/embed/75M8bOnZNVU

๐Ÿ•ถ๏ธ A view of the UI, with the main part in the center showing the various effects boxes with their parameters and the links that connect them to produce the desired effect. On the left, a library tab and an image of the selected starting model, and on the right, a preview of the texture created.

๐Ÿ“š๏ธ Material Maker is a libre, multi-platform tool for creating procedural PBR (Physically Based Rendering) materials (allows you to add relief/fine texture to a basic model via texture "painting"), based on the Godot engine. Materials are defined as graphics where nodes create or transform textures, and can then be exported to Godot, Unity or Unreal engines. It can also be used to create several types of materials, and new custom material types, as well as new export targets for existing materials, can be added if needed.
2025-06-14

๐Ÿ› ๏ธ Title: Kakoune
๐ŸฆŠ๏ธ What's: A libre modal code editor inspired by Vim
๐Ÿก๏ธ kakoune.org/
๐Ÿฃ๏ธ github.com/mawww/kakoune
๐Ÿ”– #LinuxGameDev #Programming #Editor
๐Ÿ“ฆ๏ธ #Libre #Arch #RPM #Deb #Snap
๐Ÿ“•๏ธ ๐Ÿฆบ๏ธ Our site is temporarily unavailable

๐Ÿฅ๏ธ Update: 20240509โžœ20250603
โš—๏ธ Minor vers. ๐Ÿ๏ธ๐Ÿช›๏ธ๐Ÿ’Ž
๐Ÿ“Œ๏ธ Changes: github.com/mawww/kakoune/relea
๐Ÿฆฃ๏ธ From: ๐Ÿ›œ๏ธ github.com/mawww/kakoune/relea

๐Ÿฆ๏ธ youtube.com/embed/sbfCSHhopT4
๐Ÿฆ๏ธ youtube.com/embed/Wo1G6rW_W5k
๐Ÿ•ต๏ธ youtube.com/embed/IRFC7BNrkbU
๐Ÿ•ฏ๏ธ youtube.com/embed/?list=PLjCGS
๐Ÿ•ฏ๏ธ youtube.com/embed/26dnUOLJJzA

๐Ÿ•ถ๏ธ A full-screen, text-mode view of its UI, including online help (with paperclip icon), syntax highlighting, 3 windows of the same document in different locations, and a dialog box in the foreground. 

๐Ÿ“š๏ธ Kakoune is a libre and multi-platform modal (normal or insertion modes) code editor, in full screen text mode, inspired by Vim (and thus by vi), selection oriented, and focusing on interactivity. As in Vim, its functions are accessible via keyboard shortcuts, but they are reversed (the user makes his selection BEFORE selecting the command). The selections have an anchor and a cursor on which the commands act. It has all the functions that the user expects to find, is largely extensible and customizable (macros & functions), and allows collaborative editing.
2025-06-14

๐Ÿ› ๏ธ Title: JUCE
๐ŸฆŠ๏ธ What's: A (partially) libre tool for the dev. of sound apps & plug-ins
๐Ÿก๏ธ juce.com/
๐Ÿฃ๏ธ github.com/juce-framework
๐Ÿ”– #LinuxGameDev #Framework #Music
๐Ÿ“ฆ๏ธ #Libre #Freemium #Bin #Arch #RPM #Deb
๐Ÿ“•๏ธ ๐Ÿฆบ๏ธ Our site is temporarily unavailable

๐Ÿฅ๏ธ Update: 8.0.8
โš—๏ธ Minor vers. ๐Ÿ๏ธ๐Ÿ“Ÿ๏ธ๐Ÿ’Ž๐Ÿž๏ธ
๐Ÿ“Œ๏ธ Changes: github.com/juce-framework/JUCE
๐Ÿฆฃ๏ธ From: ๐Ÿ›œ๏ธ github.com/juce-framework/JUCE

๐Ÿฆ‰๏ธ youtube.com/embed/Uj94TYQ6LN0
๐Ÿ•ฏ๏ธyoutube.com/embed/?list=PLLgJJ
๐Ÿ•ฏ๏ธyoutube.com/embed/?list=PLbqhA
๐ŸŽฎ๏ธ youtube.com/embed/X7TbOB85XEs
๐ŸŽฎ๏ธ youtube.com/embed/i_Iq4_Kd7Rc

๐Ÿ•ถ๏ธ A view of its UI (on a dark theme) at startup. At the top are the main menus, on the left drop-down menus for selecting the type of application required, and on the right the selection of modules and the type of code export wished.

๐Ÿ“š๏ธ JUCE is a partially (since version 7) libre, multi-platform C++ framework for the development of stand-alone tools, audio plugins (VST, VST3, AU, AUv3, AAX and LV2), and plug-in hosts. It can be easily integrated into existing projects via CMake, or used for project generation via Projucer, which supports project export for Xcode (macOS and iOS), Visual Studio, Android Studio, Code::Blocks and Linux Makefiles, and contains a source code editor. It provides a library of digital audio processing modules (DSP) supplying various effects, filters, instruments and audio generators.
2025-06-14

๐Ÿ› ๏ธ Title: Gaffer
๐ŸฆŠ๏ธ What's: A libre VFX tool for designing attractive scenes in 3D or 2D
๐Ÿก๏ธ gafferhq.org/
๐Ÿฃ๏ธ github.com/GafferHQ
๐Ÿ”– #LinuxGameDev #Flagship #GraphicsEditor #VFX #Compositing
๐Ÿ“ฆ๏ธ #Libre #Arch
๐Ÿ“•๏ธ ๐Ÿฆบ๏ธ Our site is temporarily unavailable

๐Ÿฅ๏ธ Update: 1.5.15.0
โš—๏ธ Signific. vers. ๐Ÿฆ๏ธ
๐Ÿ“Œ๏ธ Changes: github.com/GafferHQ/gaffer/rel
๐Ÿฆฃ๏ธ From: ๐Ÿ›œ๏ธ github.com/GafferHQ/gaffer/rel

๐Ÿฆ‰๏ธ youtube.com/embed/FsWm7ULi16c
๐Ÿฆ‰๏ธ youtube.com/embed/Edod6s93Ogk
๐Ÿ•ฏ๏ธyoutube.com/embed/lAgBcOFMf5k
๐ŸŽฎ๏ธ youtube.com/embed/q7shTtN8c1M
๐ŸŽฎ๏ธ youtube.com/embed/jtjDbAHbPuE

๐Ÿ•ถ๏ธ A view of its UI (taken from the site, on a dark theme) with a scene being displayed on the main part (a small blue toy robot in a cluttered scene reminiscent of an attic, and a small white sphere representing the lighting with its vectors illustrating the rays of light), the graph of the scene in the window below (โ€˜Graph Editorโ€™ tab) and 2 other parameter-setting windows on the right-hand side.

๐Ÿ“š๏ธ Gaffer is a libre, multiplatform, flexible, node-based VFX tool that allows image developers, lighting designers and compositors to easily design, adjust, iterate and render compelling 3D or 2D scenes. In particular, it allows users to design and modify scenes of arbitrary complexity by performing numerous operations non-destructively, and to build advanced shaders (via node plug-ins combined with standard Arnold, Cycles, 3Delight and Tractor shaders, and its Open Shading Language or Python). Logic, filters and expressions can be used to create scalable node networks for automated and responsive VFX solutions.
2025-06-14

๐Ÿ› ๏ธ Title: Code-OSS (Visual Studio Code)
๐ŸฆŠ๏ธ What's: A libre IDE
๐Ÿก๏ธ code.visualstudio.com
๐Ÿฃ๏ธ github.com/microsoft/vscode
๐Ÿ”– #LinuxGameDev #Flagship #Programming #IDE #Telemetry
๐Ÿ“ฆ๏ธ #Libre #Bin #Arch #RPM #Deb #Flatpak #AppIm #Snap
๐Ÿ“•๏ธ ๐Ÿฆบ๏ธ Our site is temporarily unavailable

๐Ÿฅ๏ธ Update: 1.100.0โžœ1.101.0
โš—๏ธ Major release (Stable) ๐ŸŽ๏ธ
๐Ÿ“Œ๏ธ Changes: code.visualstudio.com/updates/
๐Ÿฆฃ๏ธ From: ๐Ÿ›œ๏ธ github.com/microsoft/vscode/re

๐Ÿฆ๏ธyoutube.com/embed/KMxo3T_MTvY
๐Ÿฆ๏ธ[fr] youtube.com/embed/t_-6ECeFf_0
๐Ÿ•ฏ๏ธyoutube.com/embed/Yi1iIM-B7XQ
๐Ÿ•ฏ๏ธyoutube.com/embed/B-s71n0dHUk

๐Ÿ•ถ๏ธ A view of its UI with on the top right part the code editing showing syntax highlighting, suggestions when entering code, and structuring of the code in nested levels, underneath a message area showing the successful compilation of the current code, on the left an area showing a wide range of extensions for language support, debugging and other tools, and on the very top as well as on the far left the editor's menus.

๐Ÿ“š๏ธ Code-OSS (Visual Studio Code) is a libre, multi-platform code editor that combines the simplicity of a code editor with what developers need for their editing, building, and debugging cycle, and leaves more complex workflows to more comprehensive IDEs, such as the Visual Studio IDE. It offers full support for editing, navigating and understanding code, as well as lightweight debugging, a rich extensibility model and lightweight integration with existing tools. Visual Studio Code is a distribution of the Code - OSS repository with Microsoft-specific customizations released under a traditional Microsoft product license.
2025-06-14

๐Ÿ› ๏ธ Title: Babylon.js
๐ŸฆŠ๏ธ What's: A libre powerful, simple, game and rendering engine integrated into a JavaScript framework
๐Ÿก๏ธ babylonjs.com
๐Ÿฃ๏ธ github.com/BabylonJS
๐Ÿ”– #LinuxGameDev #LibreEngine #Rendering #Typescript
๐Ÿ“ฆ๏ธ #Libre
๐Ÿ“•๏ธ ๐Ÿฆบ๏ธ Our site is temporarily unavailable

๐Ÿฅ๏ธ Update: 8.9.0โžœ8.12.1
โš—๏ธ Major release(Stable)๐ŸŽ๏ธ
๐Ÿ“Œ๏ธ Changes: raw.githubusercontent.com/Baby
๐Ÿฆฃ๏ธ From: ๐Ÿ›œ๏ธ github.com/BabylonJS/Babylon.j

๐Ÿ๏ธ youtube.com/embed/kKaomUggipQ
๐Ÿ•ฏ๏ธyoutube.com/embed/?list=PLS9Mb
๐ŸŽฎ๏ธ youtube.com/embed/HG5FDOPgskw
๐ŸŽฎ๏ธ youtube.com/embed/RIs0URMKDRY

๐Ÿ•ถ๏ธ The engine logo 

๐Ÿ“š๏ธ Babylon.js is a libre, multi-platform, powerful, yet simple game and rendering engine, integrated into a JavaScript framework. It offers tons of rendering features (procedural geometry, global illumination, Gaussian Splatting, ...), support for texture decals, a new greased line system, an advanced animation system, an advanced ground projection system, Ragdoll physics, the full WebXR specification, the Apple Vision Pro system (augmented reality glasses with integrated cameras), and the full glTF specification.
2025-06-14

๐Ÿ› ๏ธ Title: Aseprite
๐ŸฆŠ๏ธ What's: A free/commercial image editor for 2D drawing & anim in pixel art
๐Ÿก๏ธ aseprite.org/
๐Ÿฃ๏ธ github.com/aseprite
๐Ÿฆ‰๏ธ mastodon.art/@aseprite
๐Ÿ”– #LinuxGameDev #VFX #SpriteEditor
๐Ÿ“ฆ๏ธ #Commercial #Free #Arch #RPM
๐Ÿ“•๏ธ ๐Ÿฆบ๏ธ Our site is temporarily unavailable

๐Ÿฅ๏ธ Update: 1.3.14
โš—๏ธ Major release(Stable)๐ŸŽ๏ธ
๐Ÿ“Œ๏ธ Changes: community.aseprite.org/t/asepr
๐Ÿฆฃ๏ธ From: ๐Ÿ›œ๏ธ github.com/aseprite/aseprite/r

๐Ÿ๏ธ youtube.com/embed/4emFL4aV9WM
๐Ÿ•ฏ๏ธyoutube.com/embed/?list=PLzxpE
๐ŸŽฎ๏ธ youtube.com/embed/qOSIEgg_aEc
๐ŸŽฎ๏ธ youtube.com/embed/IzJ1NiZeHcM

๐Ÿ•ถ๏ธ A view of its UI (v.1.3.8.1) while editing an image retrieved from mastodon (image credit: datagoblin, https://mastodon.gamedev.place/@datagoblin/113177155024915255, showing a little cat in Satan's arms and entitled โ€˜protip: satan hates it when you solve puzzlesโ€™) and a preview window.

๐Ÿ“š๏ธ Aseprite is a free (redistribution forbidden) / paid, multi-platform image editor for 2D drawing and animation (animated sprites) in pixel art (pixel by pixel). It offers various tools for editing images and animations (layers, frames, tilemap, Lua scripts, ...) and allows export to different file formats (PNG, GIF, FLC, FLI, JPEG, PCX, TGA & bitmap). To store its data, it uses a specific binary format (.ase or .aseprite) supported by several programming languages & game engines.
2025-06-14

๐Ÿ› ๏ธ Title: OpenMoonRay
๐ŸฆŠ๏ธ What's: A libre MCRT (Monte Carlo Ray Tracing) rendering engine
๐Ÿก๏ธ openmoonray.org/
๐Ÿฃ๏ธ github.com/dreamworksanimation
๐Ÿ”– #LinuxGameDev #Flagship #Compositing #Animation #Modeling
๐Ÿ“ฆ๏ธ #Libre #Arch
๐Ÿ“•๏ธ ๐Ÿฆบ๏ธ Our site is temporarily unavailable

๐Ÿฅ๏ธ Update: 1.7.0.0โžœ2.15.0.1
โš—๏ธ Major release (Stable) ๐ŸŽ๏ธ
๐Ÿ“Œ๏ธ Changes: github.com/dreamworksanimation
๐Ÿฆฃ๏ธ From: masto.ai/@phoronix/11467621298

๐Ÿ๏ธ youtube.com/embed/86DW_M38rcE
๐Ÿฆ‰๏ธ youtube.com/embed/Ozd4JqquG3k
๐Ÿฆ๏ธ youtube.com/embed/T_zTqa58Wo0
๐Ÿฆ๏ธ youtube.com/embed/DbSxH_b30JQ

๐Ÿ•ถ๏ธ A view of what should be (image retrieved from Twitter, the site gives no screenshot) its UI. A UI on a dark theme with on the main part the rendered scene (a room full of treasures, highlighting reflections, shadows and lighting effects) and all around the settings boxes with rendering graph, timeline, many tabs and menus.

๐Ÿ“š๏ธ OpenMoonRay is a libre, multi-platform MCRT (Monte Carlo Ray Tracing) rendering engine. It is developed and maintained by DreamWorks Animation for all of its feature film production. It is a state-of-the-art tool including a vast library of production-tested physical materials, a USD (Universal Scene Description) Hydra (interactive pre-visualization renderer) delegate, distributed/multi-machine rendering (optimized to use all the cores of a machine to the maximum, and able to switch from GPU to CPU if needed) and cloud-based via the Arras distributed computing framework.
2025-06-12

๐Ÿ› ๏ธ Title: ioQuake3
๐ŸฆŠ๏ธ What's: A libre & robust Quake 3 engine
๐Ÿก๏ธ ioquake3.org
๐Ÿฃ๏ธ github.com/ioquake
๐Ÿฆ‰๏ธ mastodon.social/@ioquake3
๐Ÿ”– #LinuxGameDev #Flagship #FPS #ArenaShooter #ESport #Quake3
๐Ÿ“ฆ๏ธ #LibreEngine #CommercialAssets #Bin #Arch #RPM #Deb #Flatpak
๐Ÿ“•๏ธ ๐Ÿฆบ๏ธ Our site is temporarily unavailable

๐Ÿฅ๏ธ Update: 06102025
โš—๏ธ No changelog ๐Ÿ™ˆ๏ธ๐Ÿ™‰๏ธ๐Ÿ™Š๏ธ
๐Ÿ“Œ๏ธ Changes: ioquake3.org/ioquake3/linux-an
๐Ÿฆฃ๏ธ From: ๐Ÿ›œ๏ธ ioquake3.org/feed/

๐Ÿ•ต๏ธ youtube.com/embed/_G5E4pqolGU
๐Ÿ’Ž youtube.com/embed/tY9DhuEe1WY
๐Ÿ’Ž youtube.com/embed/akQGDJpY26w

๐Ÿ•ถ๏ธ An FPS view of a room stained with blood and human remains at the end of the game, the opponent has been eliminated, a futuristic weapon is accessible, the UI displays โ€œYou fragged Major 2nd place with 3โ€.

๐Ÿ“š๏ธ ioQuake3 is a libre and multi-platform engine derived from id Software's id Tech 3 engine (freed in 2005, used notably by Quake 3 Arena, Call of Duty and Medal of Honor), which it improves, while preserving compatibility with the initial games. The goal of the project is to offer a libre, multi-platform, and robust Quake 3 engine, fixing a number of bugs and supporting modern hardware. It can thus be used for new games, while allowing the port of old games.

Client Info

Server: https://mastodon.social
Version: 2025.04
Repository: https://github.com/cyevgeniy/lmst