#LinuxGameDev

2026-02-03

๐Ÿ› ๏ธ Title: GB Studio
๐ŸฆŠ๏ธ What's: A libre game creator for making Game Boy games
๐Ÿก๏ธ gbstudio.dev/
๐Ÿฃ๏ธ github.com/chrismaltby/gb-stud
๐Ÿฆ‰๏ธmastodon.gamedev.place/@gamebo
๐Ÿ”– #LinuxGameDev #GameBoy
๐Ÿ“ฆ๏ธ #LibreGameMaker #Arch #RPM #Deb #Flatpak #AppIm
๐Ÿ“•๏ธ lebottinlinux.vps.a-lec.org/LO

๐Ÿฅ๏ธ Update: 4.2.0-beta3
โš—๏ธ Signific. vers. ๐Ÿฆ๏ธ
๐Ÿ“Œ๏ธ Changes: github.com/chrismaltby/gb-stud
๐Ÿฆฃ๏ธ From: ๐Ÿ›œ๏ธ github.com/chrismaltby/gb-stud

๐Ÿ๏ธ(4.0) youtube.com/embed/sS-7wMP7qtE
๐Ÿน๏ธ youtube.com/embed/OsUQgbB3jw0
๐Ÿ•ฏ๏ธyoutube.com/embed/?list=PLEeET
๐ŸŽฎ๏ธ youtube.com/embed/Ar5gdK7SfDM
๐ŸŽฎ๏ธ youtube.com/embed/WCNEM_EoLsE

๐Ÿ•ถ๏ธ A view of its user interface with a game under development. The center of the screen shows the scene, in the foreground a game execution window (a little girl in front of an elephant), on the right a banner with a scroll bar shows, among other things, a set of functions for defining a parallax background, at the bottom a banner with windows for debugging.

๐Ÿ“š๏ธ GB Studio is a libre, multi-platform game development tool for the Game Boy. It makes it extremely easy to design games without any programming knowledge, by drag-and-dropping scripts, combined with graphics (in PNG format) designed from its graphics editor, and sounds via its music editor (tracker). Users can thus design games for the Game Boy that can be played on an emulator, or flashed on a GB memory cartridge.
2026-02-02

๐Ÿ› ๏ธ Title: VSCodium
๐ŸฆŠ๏ธ What's: A libre IDE
๐Ÿก๏ธ vscodium.com
๐Ÿฃ๏ธ github.com/VSCodium
๐Ÿ”– #LinuxGameDev #Flagship #Programming #IDE #Telemetry
๐Ÿ“ฆ๏ธ #Libre #Bin #Arch #RPM #Deb #Flatpak #AppIm #Snap
๐Ÿ“•๏ธ lebottinlinux.vps.a-lec.org/LO

๐Ÿ‘น๏ธ Telemetry: github.com/VSCodium/vscodium/i

๐Ÿฅ๏ธ Update: 1.107.18627 (=vsc 1.107.1)โžœ1.108.20787 (=vsc 1.108.2)
โš—๏ธ Patch release(Stable)๐ŸŽ๏ธ
๐Ÿ“Œ๏ธ Changes: github.com/VSCodium/vscodium/r
๐Ÿฆฃ๏ธ From: ๐Ÿ›œ๏ธ github.com/VSCodium/vscodium/r

๐Ÿน๏ธ youtube.com/embed/P8accXNcwjs?
๐Ÿ•ฏ๏ธyoutube.com/embed/?list=PLjCGS
๐Ÿงyoutube.com/embed/jtK-prBAyPo

๐Ÿ•ถ๏ธ A view of its user interface in a dark theme, with code editing on the right showing syntax highlighting, suggestions when entering code and code structuring in nested levels, the current project tree on the left, and the editor menus at the top and far left.

๐Ÿ“š๏ธ VSCodium is a telemetry-free fork (VSCodium=publishing Visual Studio Code binaries with "almost" no telemetry) of Visual Studio Code, the Microsoft libre, multi-platform code editor, combining the simplicity of a code editor with what developers need for their edit, build and debug cycle, and leaving more complex workflows to more comprehensive IDEs, such as Visual Studio IDE. It offers full support for editing, browsing and understanding code, as well as lightweight debugging, a rich extensibility model and lightweight integration with existing tools.
2026-02-02

๐Ÿ› ๏ธ Title: Tahoma2D
๐ŸฆŠ๏ธ What's: A libre, professional-quality 2D bitmap and vector animation tool
๐Ÿก๏ธ tahoma2d.org/
๐Ÿฃ๏ธ github.com/tahoma2d
๐Ÿ”– #LinuxGameDev #VFX #MotionGraphics
๐Ÿ“ฆ๏ธ #Libre #Arch #RPM #AppIm
๐Ÿ“•๏ธ lebottinlinux.vps.a-lec.org/LO

๐Ÿฅ๏ธ Update: 1.6-beta.1
โš—๏ธ Major release (Unst.)๐Ÿ๏ธ
๐Ÿ“Œ๏ธ Changes: github.com/tahoma2d/tahoma2d/r
๐Ÿฆฃ๏ธ From: mastodon.world/@tahoma2d/11600

๐Ÿน๏ธ youtube.com/embed/PDcddYKM5cI
๐Ÿ•ต๏ธ youtube.com/embed/hP3eOfODYKg
๐Ÿ•ฏ๏ธyoutube.com/embed/?list=PL5xtQ
๐ŸŽฒ๏ธ youtube.com/embed/VQSDcl80tfE
๐ŸŽฎ๏ธ youtube.com/embed/h2EEYQd0D-o

๐Ÿ•ถ๏ธ A view of its IU, with a cartoon featuring a young dog running on its 2 hind legs on the main panel, the timeline divided into 6 zones below the scene, and a drawing area on the left, with its various tools in the form of icons and parameter boxes.

๐Ÿ“š๏ธ Tahoma2D is a fork of OpenToonz, a libre, multi-platform and mature 2D bitmap and vector animation (motion design) tool. Initially developed and used by studios Ghibli (under the name Toonz) and Dwango (which adapted it, used it for its own needs and freed it), it is now used by major studios for short and feature films, and series. It integrates the complete design chain for import, drawing, animation and effects, and can be extended via plugins. Tahoma2D brings to its predecessors simplified project management, a streamlined workspace, a status bar with tips for novices, style set management, a perspective grid tool, a symmetry tool, referenced fills, timeline folders, live clipping masks, and DSLR camera support.
2026-02-02

๐Ÿ› ๏ธ Title: FNA
๐ŸฆŠ๏ธ What's: A libre & accurate re-implementation of Microsoft's XNA Game Studio libraries, for game dev
๐Ÿก๏ธ fna-xna.github.io
๐Ÿฃ๏ธ github.com/FNA-XNA
๐Ÿ”– #LinuxGameDev #Flagship #Programming #Framework
๐Ÿ“ฆ๏ธ #Libre #Arch
๐Ÿ“•๏ธ lebottinlinux.vps.a-lec.org/LO

๐Ÿฅ๏ธ Update: 26.02
โš—๏ธ Signific. vers. ๐Ÿฆ๏ธ
๐Ÿ“Œ๏ธ Changes: github.com/FNA-XNA/FNA/releases
๐Ÿฆฃ๏ธ From: ๐Ÿ›œ๏ธ github.com/FNA-XNA/FNA/release

๐Ÿน๏ธ youtube.com/embed/LD_ZfWYuUHE
๐ŸŽฒ๏ธ youtube.com/embed/yiSrckIHYZA

๐Ÿ•ถ๏ธ The library's logo 

๐Ÿ“š๏ธ FNA is a libre, multi-platform and accurate re-implementation of Microsoft's XNA Game Studio 4.0 libraries, a framework for game development. Thus, a game developed with the Microsoft framework (and its Visual Studio IDE) will work on other platforms, and vice versa. FNA has already proven itself by allowing the Linux port of many games originally designed for Windows.
2026-02-01

๐Ÿ› ๏ธ Title: Zed
๐ŸฆŠ๏ธ What's: A libre IDE
๐Ÿก๏ธ zed.dev/
๐Ÿฃ๏ธ github.com/zed-industries
๐Ÿ”– #LinuxGameDev #Flagship #Programming #IDE
๐Ÿ“ฆ๏ธ #Libre #Bin #Arch #Flatpak
๐Ÿ“•๏ธ lebottinlinux.vps.a-lec.org/LO

๐Ÿฅ๏ธ Update: 0.217.3โžœ0.221.5
โš—๏ธ Huge. vers. ๐Ÿฆฌ๏ธ
๐Ÿ“Œ๏ธ Changes: zed.dev/releases/stable
๐Ÿฆฃ๏ธ From: ๐Ÿ›œ๏ธ github.com/zed-industries/zed/

๐Ÿน๏ธ youtube.com/embed/2e7SkqzBAYk
๐Ÿน๏ธ youtube.com/embed/Z-KhZHVut1c
๐Ÿ•ต๏ธ youtube.com/embed/BCQwMXZ4Cy8
๐Ÿ•ต๏ธ youtube.com/embed/Fk08oNi0j1Y

๐Ÿ•ถ๏ธ A view of its UI (on a dark theme) at startup: the interface is uncluttered, with each icon leading to a menu. The main tab displays its icon and below it offers the option of enabling or disabling Vim mode, sending anonymous usage data, and crash reports.

๐Ÿ“š๏ธ Zed is a libre, multi-platform IDE written in Rust by the authors of the Atom IDE. It is designed to be extremely fast and powerful (using all CPU cores and the GPU), stable (developers experienced in this type of tool, deliverables fully tested), and collaborative (low-latency collaborative editing in shared space, including on code not yet saved, virtual desktop, shared document for note-taking, audio and text chat). It also features assisted editing (Copilot, GPT-4), autocompletion and syntax highlighting with diagnostics and refactoring, an integrated terminal, a Vim mode with assistance, and themes.
2026-02-01

๐Ÿ› ๏ธ Title: OGRE
๐ŸฆŠ๏ธ What's: A libre 3D graphics engine
๐Ÿก๏ธ ogre3d.org
๐Ÿฃ๏ธ github.com/OGRECave
๐Ÿ”– #LinuxGameDev #Flagship #GraphicsEngine
๐Ÿ“ฆ๏ธ #Libre #Arch #RPM #Deb #Snap
๐Ÿ“•๏ธ lebottinlinux.vps.a-lec.org/LO

๐Ÿฅ๏ธ Update (stable/OGRE): 14.5.2
โš—๏ธ Signific. vers. ๐Ÿฆ๏ธ
๐Ÿ“Œ๏ธ Changes: github.com/OGRECave/ogre/relea
ogre3d.org/news
๐Ÿฆฃ๏ธ From: ๐Ÿ›œ๏ธ github.com/OGRECave/ogre/relea

๐Ÿน๏ธ youtube.com/embed/FvGFq0ou1L4
๐ŸŽฎ๏ธ youtube.com/embed/eGlg3yzLipE
๐ŸŽฎ๏ธ youtube.com/embed/Xd1XnmwD8zE
๐ŸŽฎ๏ธyoutube.com/embed/idegV1zO0KA
๐ŸŽฎ๏ธyoutube.com/embed/EljXnVDHwwI
๐ŸŽฎ๏ธyoutube.com/embed/HH_sGQRSpzo

๐Ÿ•ถ๏ธ The engine logo 

๐Ÿ“š๏ธ OGRE is a libre, multi-platform and flexible engine oriented towards hardware-accelerated 3D scene rendering (no software rendering) supporting Direct3D and OpenGL (Vulkan port in progress). It adds an abstraction layer between the API and the platforms and thus allows scene oriented coding through an easy to use object model. It is adaptable to multiple scene types (internal or external).
2026-02-01

๐Ÿ› ๏ธ Title: CudaText
๐ŸฆŠ๏ธ What's: A mature libre code editor supporting 250+ programming languages
๐Ÿก๏ธ cudatext.github.io/
๐Ÿฃ๏ธ github.com/Alexey-T/CudaText
๐Ÿ”– #LinuxGameDev #Programming #Editor
๐Ÿ“ฆ๏ธ #Libre #Arch #Flatpak #Snap
๐Ÿ“•๏ธ lebottinlinux.vps.a-lec.org/LO

๐Ÿฅ๏ธ Update: 1.231.5โžœ1.232.0.1
โš—๏ธ Signific. vers. ๐Ÿฆ๏ธ
๐Ÿ“Œ๏ธ Changes: cudatext.github.io/history.txt
๐Ÿฆฃ๏ธ From: ๐Ÿ›œ๏ธ github.com/Alexey-T/CudaText/r

๐Ÿฆ‰๏ธ youtube.com/embed/2wcNHMufGNs
๐Ÿน๏ธ youtube.com/embed/q8edzSd400Y

๐Ÿ•ถ๏ธ A view of its UI with at the top the menus and associated icons, below and on the right the code entry zone (in the example, in FreePascal) with its tab and the possibility to open others (sign "+"), on the left a tree structure with the list of classes, at the bottom some indicators (cursor position, editor language, ...).

๐Ÿ“š๏ธ CudaText is a mature libre, multi-platform code editor (derived from the SynWrite editor) supporting over 250 programming languages. It has a feature-rich parser (based on the EControl engine), a code tree (for structuring functions, classes, ...), a code folding system, allows multi-caret editing and multi-selection, regular expression find and replace, auto-completion for HTML and CSS, ... and is extensible by Python add-ons (plugins, linters, code tree parsers, external tools).
2026-02-01

๐Ÿ› ๏ธ Title: Cardinal
๐ŸฆŠ๏ธ What's: A libre virtual modular synthesizer
๐Ÿก๏ธ cardinal.kx.studio/
๐Ÿฃ๏ธ github.com/DISTRHO/Cardinal
๐Ÿฆ‰๏ธ mastodon.falktx.com/@falktx
๐Ÿ”– #LinuxGameDev #Flagship #Music #Synthesizer
๐Ÿ“ฆ๏ธ #Libre #Browser-version #Bin #Arch
๐Ÿ“•๏ธ lebottinlinux.vps.a-lec.org/LO

๐Ÿฅ๏ธ Update: 26.01
โš—๏ธ Signific. vers. ๐Ÿฆ๏ธ
๐Ÿ“Œ๏ธ Changes: github.com/DISTRHO/Cardinal/re
๐Ÿฆฃ๏ธ From: ๐Ÿ›œ๏ธ github.com/DISTRHO/Cardinal/re

๐Ÿน๏ธ youtube.com/embed/HapldC7rROc
๐Ÿ•ฏ๏ธyoutube.com/embed/GNTGF_r36lk
๐ŸŽฎ๏ธ youtube.com/embed/DqVvtlNUll0
๐ŸŽฎ๏ธ youtube.com/embed/-WJBToOjUhA
๐ŸŽฎ๏ธ youtube.com/embed/HE4sGQqIFm0

๐Ÿ•ถ๏ธ A view of its UI (in a dark theme) with its various modules arranged on a rack and connected to each other by cable links.

๐Ÿ“š๏ธ A libre, multi-platform virtual modular synthesizer, working as an audio plugin (with support for CLAP, LV2, VST2 and VST3 protocols) or as a standalone version for some systems. It is based on the popular VCV Rack from which it has removed non-free elements, external modules and other connections to the store, to provide a libre, self-contained and reliable version.
2026-01-31

๐Ÿ› ๏ธ Title: Gaffer
๐ŸฆŠ๏ธ What's: A libre VFX tool for designing attractive scenes in 3D or 2D
๐Ÿก๏ธ gafferhq.org/
๐Ÿฃ๏ธ github.com/GafferHQ
๐Ÿ”– #LinuxGameDev #Flagship #GraphicsEditor #VFX #Compositing
๐Ÿ“ฆ๏ธ #Libre #Bin #Arch
๐Ÿ“•๏ธ lebottinlinux.vps.a-lec.org/LO

๐Ÿฅ๏ธ Update: 1.6.9.0/1&1.6.10.0
โš—๏ธ Huge vers. ๐Ÿฆฌ๏ธ
๐Ÿ“Œ๏ธ Changes: github.com/GafferHQ/gaffer/rel
๐Ÿฆฃ๏ธ From: ๐Ÿ›œ๏ธ github.com/GafferHQ/gaffer/rel

๐Ÿฆ‰๏ธ youtube.com/embed/FsWm7ULi16c
๐Ÿฆ‰๏ธ youtube.com/embed/Edod6s93Ogk
๐Ÿ•ฏ๏ธyoutube.com/embed/lAgBcOFMf5k
๐ŸŽฎ๏ธ youtube.com/embed/q7shTtN8c1M
๐ŸŽฎ๏ธ youtube.com/embed/jtjDbAHbPuE

๐Ÿ•ถ๏ธ A view of its UI (taken from the site, on a dark theme) with a scene being displayed on the main part (a small blue toy robot in a cluttered scene reminiscent of an attic, and a small white sphere representing the lighting with its vectors illustrating the rays of light), the graph of the scene in the window below (โ€˜Graph Editorโ€™ tab) and 2 other parameter-setting windows on the right-hand side.

๐Ÿ“š๏ธ Gaffer is a libre, multiplatform, flexible, node-based VFX tool that allows image developers, lighting designers and compositors to easily design, adjust, iterate and render compelling 3D or 2D scenes. In particular, it allows users to design and modify scenes of arbitrary complexity by performing numerous operations non-destructively, and to build advanced shaders (via node plug-ins combined with standard Arnold, Cycles, 3Delight and Tractor shaders, and its Open Shading Language or Python). Logic, filters and expressions can be used to create scalable node networks for automated and responsive VFX solutions.
2026-01-31

๐Ÿ› ๏ธ Title: Babylon.js
๐ŸฆŠ๏ธ What's: A libre powerful, simple, game & rendering engine integrated into a JavaScript framework
๐Ÿก๏ธ babylonjs.com
๐Ÿฃ๏ธ github.com/BabylonJS
๐Ÿ”– #LinuxGameDev #LibreEngine #Rendering #Typescript
๐Ÿ“ฆ๏ธ #Libre
๐Ÿ“•๏ธ lebottinlinux.vps.a-lec.org/LO

๐Ÿฅ๏ธ Update: 8.47.0โžœ8.49.6
โš—๏ธ Huge vers. ๐Ÿฆฌ๏ธ
๐Ÿ“Œ๏ธ Changes: raw.githubusercontent.com/Baby
๐Ÿฆฃ๏ธ From: ๐Ÿ›œ๏ธ github.com/BabylonJS/Babylon.j

๐Ÿ๏ธ youtube.com/embed/kKaomUggipQ
๐Ÿน๏ธ youtube.com/embed/f3_g1QEvRxA
๐Ÿ•ฏ๏ธyoutube.com/embed/?list=PLS9Mb
๐ŸŽฎ๏ธ youtube.com/embed/HG5FDOPgskw
๐ŸŽฎ๏ธ youtube.com/embed/RIs0URMKDRY

๐Ÿ•ถ๏ธ The engine logo 

๐Ÿ“š๏ธ Babylon.js is a libre, multi-platform, powerful, yet simple game and rendering engine, integrated into a JavaScript framework. It offers tons of rendering features (procedural geometry, global illumination, Gaussian Splatting, ...), support for texture decals, a new greased line system, an advanced animation system, an advanced ground projection system, Ragdoll physics, the full WebXR specification, the Apple Vision Pro system (augmented reality glasses with integrated cameras), and the full glTF specification.
2026-01-31

๐Ÿ› ๏ธ Title: Open 3D Engine
๐ŸฆŠ๏ธ What's: A libre 3D game engine for AAA quality games
๐Ÿก๏ธ o3de.org
๐Ÿฃ๏ธ github.com/o3de
๐Ÿ”– #LinuxGameDev #LibreEngine
๐Ÿ“ฆ๏ธ #Arch #Deb #Snap
๐Ÿ“•๏ธ lebottinlinux.vps.a-lec.org/LO

๐Ÿฅ๏ธ Update: 2510.2
โš—๏ธ Minor vers. ๐Ÿ๏ธ
๐Ÿ“Œ๏ธ Changes: docs.o3de.org/docs/release-not
๐Ÿฆฃ๏ธ From: mastodon.social/@holarse/11599

๐Ÿฆ‰๏ธ youtube.com/embed/CQmjAxr7LZs
๐Ÿน๏ธ youtube.com/embed/h27MOJjoApM
๐ŸŽฎ๏ธ youtube.com/embed/hyoiEDuBoCI
๐ŸŽฎ๏ธ youtube.com/embed/rfUdYW_5Woo
๐ŸŽฎ๏ธ youtube.com/embed/bg-iriAc8RE

๐Ÿ•ถ๏ธ A view of its UI (on a dark theme) with in the center and on most of the UI the image of the game (in this case a flat surface with a model resembling a webcam, and in the background a mountainous area), and on the sides the dialog boxes, and on top of the screen the menus.

๐Ÿ“š๏ธ Open 3D Engine is a libre, multi-platform 3D game engine developed by the Open 3D Foundation from the Amazon Lumberyard engine (itself derived from the CryEngine). It allows the design of AAA quality games and cinema-quality 3D worlds. Its features include an extensible, multi-tasking photorealistic renderer, a 3D content editor, a character animation system, a physics engine, and a high-performance network layer. Its modular architecture based on components (the "Gems"), allows for great extensibility and support of user's cloud services.
2026-01-31

๐Ÿ› ๏ธ Title: GDevelop
๐ŸฆŠ๏ธ What's: A libre/fremium game engine w/ a low learning curve
๐Ÿก๏ธ gdevelop-app.com
๐Ÿฃ๏ธ github.com/4ian/GDevelop
๐Ÿฆ‰๏ธ mastodon.gamedev.place/@gdevel
๐Ÿ”– #LinuxGameDev #LibreEngine #EasyToUse
๐Ÿ“ฆ๏ธ #Arch #RPM #Flatpak #AppIm
๐Ÿ“•๏ธ lebottinlinux.vps.a-lec.org/LO

๐Ÿฅ๏ธ Update: 5.6.253/4
โš—๏ธ Huge vers. ๐Ÿฆฌ๏ธ
๐Ÿ“Œ๏ธ Changes: github.com/4ian/GDevelop/relea
๐Ÿฆฃ๏ธ From: mastodon.social/@holarse/11599

๐Ÿ๏ธ youtube.com/embed/BLMIwuAiaXE
๐Ÿฆ‰๏ธ youtube.com/embed/va9GqIbK_SA
๐ŸŽฎ๏ธ youtube.com/embed/p8c8k1JETKA
๐ŸŽฎ๏ธ youtube.com/embed/QC4L2oeXYRs

๐Ÿ•ถ๏ธ A view of its user interface (v.5.6.249, on a dark theme, taken from the website) with the game scene in the center of the screen (2/3 of the screen, representing a water recreation area with a predominance of blue) and the settings menus on either side, with the main icons, buttons, and tabs above.

๐Ÿ“š๏ธ GDevelop is a libre (with additional paid features), multi-platform, mature, game engine & IDE, dedicated to the creation of multi-platform and/or HTML5 2D (and even 3D) games without programming knowledge, via an intuitive and powerful event-based system. The games created are royalty-free and license-free. In addition to its event-based system, it implements the JavaScript language to allow advanced users to extend its possibilities. It offers a resource manager (images, sounds, fonts, and access to a resource pack store), a scene editor (to position objects), an object editor (object creation), a layer editor (display layers), and an event editor (conditions & actions).
2026-01-31

๐Ÿ•น๏ธ Title: Open Surge
๐ŸฆŠ๏ธ What's: A libre game & engine inspired by Sonic
๐Ÿก๏ธ opensurge2d.org
๐Ÿฃ๏ธ github.com/alemart/opensurge
๐Ÿ”– #LinuxGaming #LinuxGameDev #Platformer #Sonic
๐Ÿ“ฆ๏ธ #Libre #Arch #RPM #Flatpak #Snap
๐Ÿ“•๏ธ lebottinlinux.vps.a-lec.org/LO

๐Ÿฅ๏ธ Update: 0.6.1.3
โš—๏ธ Major release (Unst.)๐Ÿ๏ธ
๐Ÿ“Œ๏ธ Changes: github.com/alemart/opensurge/r
๐Ÿฆฃ๏ธ From: mastodon.social/@holarse/11599

๐Ÿ๏ธ youtube.com/embed/LQMQEft2gRM
๐Ÿ๏ธ youtube.com/embed/gJgCVMUwEt4
๐Ÿฆ‰๏ธ youtube.com/embed/nCH7xeZp2hQ
๐ŸŽฒ๏ธ youtube.com/embed/d0sUjm4ZpA0
๐ŸŽฒ๏ธ youtube.com/embed/?list=PLh4Se

๐Ÿ•ถ๏ธ A view of its UI on my PC (version 0.5.1.1) at the start of the game, with Surge the rabbit avoiding a wolf by jumping over it, near a waterfall. The graphics are very colorful (predominantly orange).

๐Ÿ“š๏ธ Open Surge is a libre and multi-platform platform game and engine, inspired by Sonic the Hedgehog. It is derived from the Open Sonic project (same authors). The content has been replaced by its libre equivalent (the rights on Sonic and its environment are held by SEGA). It allows not only to play but also to create games via its integrated editor and its scripting engine. It also offers 11 great levels with a varied bestiary, language support, several soundtracks, full screen and windowed in different sizes and gamepad support.
2026-01-31

๐Ÿ› ๏ธ Title: dhewm3
๐ŸฆŠ๏ธ What's: A libre & improved engine for Doom 3 & its mods
๐Ÿก๏ธ dhewm3.org
๐Ÿฃ๏ธ github.com/dhewm
๐Ÿ”– #LinuxGameDev #Flagship #LibreEngine #Doom
๐Ÿ“ฆ๏ธ #Bin #Arch #RPM #Deb #Flatpak
๐Ÿ“•๏ธ lebottinlinux.vps.a-lec.org/LO

๐Ÿฅ๏ธ Update: 1.5.5 RC2
โš—๏ธ Signific. vers. ๐Ÿฆ๏ธ
๐Ÿ“Œ๏ธ Changes: github.com/dhewm/dhewm3/releas
๐Ÿฆฃ๏ธ From: mastodon.social/@holarse/11599

๐Ÿ๏ธ youtube.com/embed/j8NaZZa54cs
๐ŸŽฒ๏ธ๐Ÿ‘ค๏ธ youtube.com/embed/8A3g4FuV5-M?
๐ŸŽฒ๏ธ๐Ÿ‘ฅ๏ธ youtube.com/embed/tpTeh6PmvEc
๐ŸŽฎ๏ธ youtube.com/embed/Lnr5wbzFBOU

๐Ÿ•ถ๏ธ An FPS view of the DOOM 3 game running on the dhewm3 engine (v. 1.5.2 RC1, on my Linux PC). The player advances armed with a rifle through a messy, blood-stained futuristic hall, firing at a monster that is half base guard - half monster with one arm reduced to a tentacle. A 'Settings' window has been opened in the foreground, with the 'Video Options' tab activated, giving access to a number of graphical settings.

๐Ÿ“š๏ธ dhewm3 is a libre, multi-platform, and improved engine for Doom 3 (his engine - named id Tech 4, was freed by id Software / John Carmack on November 22, 2011), its Doom 3: Resurrection of Evil DLC and other compatible Mods. It brings notably bug fixes, support for 64-bit processors, SDL and OpenGL graphics, OpenAL and OpenAL EFX audio (for reverb effects), High DPI screens (and exotic resolutions), and the gamepad.
2026-01-30

๐Ÿ› ๏ธ Title: Eclipse Theia & Theia IDE
๐ŸฆŠ๏ธ What's: A libre framework for Cloud & Desktop tools & a libre IDE
๐Ÿก๏ธ theia-ide.org/
๐Ÿฃ๏ธ github.com/eclipse-theia/
๐Ÿ”– #LinuxGameDev #Programming #Framework #IDE
๐Ÿ“ฆ๏ธ #Libre #Bin #Browser-version #Arch #AppIm
๐Ÿ“•๏ธ lebottinlinux.vps.a-lec.org/LO

๐Ÿฅ๏ธ Update: 1.68
โš—๏ธ Huge vers. ๐Ÿฆฌ๏ธ
๐Ÿ“Œ๏ธ Changes: github.com/eclipse-theia/theia
๐Ÿฆฃ๏ธ From: ๐Ÿ›œ๏ธ github.com/eclipse-theia/theia

๐Ÿ’ฅ๏ธ๐Ÿฆ‰๏ธ youtube.com/embed/wzB0ZCwdhDs
๐Ÿฆ‰๏ธ youtube.com/embed/1u9_RqNyFvY
๐Ÿน๏ธ youtube.com/embed/wGJHwc5ksMA
๐Ÿ’ฅ๏ธ ๐ŸŽฎ๏ธ youtube.com/embed/ez-IXhNk_yE

๐Ÿ•ถ๏ธ A view of its UI (on a light theme, on my PC) with an example of source code (that of the game The Maze Of Galious remake, in C++) on the main part in the centre (the layout of its UI is flexible, you can also detach its windows), above the 'Welcome' and current source tabs, at the top its main menus, on the left other menu icons and the project/file explorer, on the right the memory explorer (I didn't use it in my example).

๐Ÿ“š๏ธ Eclipse Theia (since 2018 a project of the Eclipse Foundation) is a libre, multi-platform, flexible and extensible framework for the development of IDEs and Cloud and Desktop tools using web technologies. 
Theia IDE is a libre, multi-platform, non-intrusive IDE based on this technology, enabling it to run on the desktop or in the browser. It uses the LSP (Language Server Protocol) and DAP (Debug Adapter Protocol) protocols, and the Monaco code editor, and is compatible with VS Code extensions (3,600 extensions), all the while being libre, open, and privacy-friendly.
2026-01-28

๐Ÿ› ๏ธ Title: Krita
๐ŸฆŠ๏ธ What's: A libre raster graphics editor
๐Ÿก๏ธ krita.org
๐Ÿฃ๏ธ invent.kde.org/graphics/krita
๐Ÿฆ‰๏ธ mastodon.art/@krita
๐Ÿ”– #LinuxGameDev #Flagship #GraphicsEditor
๐Ÿ“ฆ๏ธ #Libre #Arch #RPM #Deb #Flatpak #AppIm #Snap
๐Ÿ“•๏ธ lebottinlinux.vps.a-lec.org/LO

๐Ÿฅ๏ธ Update: 5.2.15
โš—๏ธ Signific. vers. ๐Ÿฆ๏ธ
๐Ÿ“Œ๏ธ Changes: krita.org/en/posts/2026/krita-
๐Ÿฆฃ๏ธ From: mastodon.art/@Krita/1159725845

๐Ÿ๏ธ(5.0) youtube.com/embed/fga5f3ixmVo
๐Ÿน๏ธ(5.0) youtube.com/embed/jE02xGd2CCY
๐Ÿ’Ž(5.2.2) youtube.com/embed/t81PkQwf7NM

๐Ÿ•ถ๏ธ Its user interface (v. 5.2.11) on a dark theme, showing a drawing (a collage I made on Krita's user interface) created on Krita by artist jimplex (Jim McNeill). The work is titled โ€œYoung Escherstein!โ€ (https://krita-artists.org/t/young-escherstein/142098). This is a fusion tribute to Young Frankenstein and M.C. Escher's work Relativity, showing different scenes from films from different perspectives in a house with numerous staircases that alter the viewing perspective (based on his work โ€œHouse with Staircasesโ€).

๐Ÿ“š๏ธ Krita is a libre, and multi-platform raster graphics editor for photo editing, freehand image creation, vector drawing and animation. In particular, it supports graphics tablets (handling pressure, tilt and rate), CMYK colors, HDR painting, color mixing and image deformation. It has a perspective grid, pluggable brush engines (simulating real brushes) and can use external brushes resources (those of Gimp for example)or community-designed textures. Its other major strength is that it combines power and ease of use.
2026-01-27

๐Ÿ› ๏ธ Title: Qt Creator
๐ŸฆŠ๏ธ What's: A libre IDE for designing apps using Qt
๐Ÿก๏ธ wiki.qt.io/Qt_Creator
๐Ÿฃ๏ธ code.qt.io/cgit/qt-creator/qt-
๐Ÿฃ๏ธ github.com/qt-creator
๐Ÿ”– #LinuxGameDev #IDE #C++
๐Ÿ“ฆ๏ธ #Libre #Bin #Arch #RPM #Deb #Flatpak #Snap
๐Ÿ“•๏ธ lebottinlinux.vps.a-lec.org/LO

๐Ÿฅ๏ธ Update: 18.0.1/2
โš—๏ธ Signific. vers. ๐Ÿฆ๏ธ
๐Ÿ“Œ๏ธ Changes: github.com/qt-creator/qt-creat
๐Ÿฆฃ๏ธ From: ๐Ÿ›œ๏ธ github.com/qt-creator/qt-creat

๐Ÿฆ‰๏ธ youtube.com/embed/zAqSiIGdj8M
๐Ÿน๏ธ youtube.com/embed/gTyRskMrp0k
๐Ÿ•ฏ๏ธyoutube.com/embed/H2ud-ATLIdI
๐Ÿ•ฏ๏ธ[fr] youtube.com/embed/?list=PL8ThI

๐Ÿ•ถ๏ธ A view of its UI (launched from my PC) with its menus on either side of the screen, and in the center, other menus (Create project, Open project, ...), with examples of applications that the user can examine at leisure.

๐Ÿ“š๏ธ Qt Creator is a libre, multi-platform IDE (Integrated Development Environment) for developing applications based on the Qt framework (a framework for designing multi-platform graphical user interfaces). It supports C++, QML and ECMAscript, and includes among other things an editor (with navigation tools, syntax highlighting, auto-completion, code checking, context-sensitive help, code folding and parenthesis mapping), a debugger (with breakpoints, call stack and variable display), and a GUI creation tool.
2026-01-27

๐Ÿ› ๏ธ Title: Godot Engine
๐ŸฆŠ๏ธ What's: A libre game engine & IDE
๐Ÿก๏ธ godotengine.org
๐Ÿฃ๏ธ github.com/godotengine
๐Ÿ”– #LinuxGameDev #Flagship #LibreEngine
๐Ÿ“ฆ๏ธ #Bin #Arch #RPM #Deb #Flatpak #Snap
๐Ÿ“•๏ธ lebottinlinux.vps.a-lec.org/LO

๐Ÿฅ๏ธ Update: 4.6
โš—๏ธ Major release(Stable)๐ŸŽ๏ธ
๐Ÿ“Œ๏ธ Changes: godotengine.org/releases/4.6/
๐Ÿฆฃ๏ธ From: youtube.com/embed/Dk-7ODrWhS0

๐Ÿฉณ๏ธ youtube.com/embed/HEVSbzDEZ_g
๐Ÿน๏ธyoutube.com/embed/chXAjMQrcZk
๐Ÿ’Ž4.5 youtube.com/embed/KriNqW-qzk0
๐Ÿ•ฏ๏ธyoutube.com/embed/Hzkr4pAoHVE
๐ŸŽฎ๏ธyoutube.com/embed/7ZwEmxihlw4
๐ŸŽฎ๏ธyoutube.com/embed/gPENs56vfYk
๐ŸŽฎ๏ธyoutube.com/watch?v=_CxpRAmEG7g

๐Ÿ•ถ๏ธ Its user interface (v. 4.6, with a dark theme, image taken from the authors' website) with a 3D game currently in development displayed in the center of its interface. In Godot, numerous windows and settings are displayed on either side of the screen. Everything is configurable, including the layout of its interface and the internalization or externalization of the game window.

๐Ÿ“š๏ธ Godot Engine is a high-performance, libre (very permissive MIT license, no hidden fees), multi-platform 2D and 3D game engine and IDE, extremely feature-rich with a vast set of tools, enabling the developer to create his multi-platform game from scratch without requiring any external tools other than the usual content creation tools (graphics and sound; it includes a tile map editor), and to concentrate on his game without having to reinvent the wheel. It also features an intuitive scripting language (GDScript, inspired by Python and other languages) and can be used with most programming languages.
2026-01-25

๐Ÿ› ๏ธ Title: GIMP
๐ŸฆŠ๏ธ What's: A libre raster graphics editor
๐Ÿก๏ธ gimp.org
๐Ÿฃ๏ธ gitlab.gnome.org/GNOME/gimp
๐Ÿฆ‰๏ธ floss.social/@GIMP
๐Ÿฆ‰๏ธ fosstodon.org/@zemarmot
๐Ÿ”– #LinuxGameDev #Flagship #VFX #GraphicsEditor
๐Ÿ“ฆ๏ธ #Libre #Arch #RPM #Deb #Flatpak #AppIm #Snap
๐Ÿ“•๏ธ lebottinlinux.vps.a-lec.org/LO

๐Ÿฅ๏ธ Update: 3.0.8
โš—๏ธ Huge vers. ๐Ÿฆฌ๏ธ
๐Ÿ“Œ๏ธ Changes: gimp.org/news/2026/01/24/gimp-
๐Ÿฆฃ๏ธ From: ๐Ÿ›œ๏ธ gitlab.gnome.org/GNOME/gimp/-/

๐Ÿน๏ธ youtube.com/embed/BqOhys5f3K8
๐ŸŽฎ๏ธ youtube.com/embed/Lc76VW-Uz1w
๐ŸŽฎ๏ธ youtube.com/embed/s-iKxeIZ4PM

๐Ÿ•ถ๏ธ A view of its user interface (v.3.2.0 RC2, with a dark theme, on my Linux PC) with its beautiful and very professional home screen, which features an image of the Milky Way, simplified quick access buttons, and a few links. On the left side of the interface are selection tools, painting tools, brush adjustment tools, etc.  On the right side (adaptable to the user's needs and selections), various brushes allow for quick image composition, and below that, the layers area where all overlapping images can be displayed or hidden. At the top of the screen, text menus provide access to all tool functions.

๐Ÿ“š๏ธ GIMP is a libre, and multi-platform raster graphics editor for the artistic creation of freehand images (supporting graphic tablets), photo retouching, or creation of animated images, with a wide range of tools (150 filters, format conversion, selection, transformation, filling, cloning, layers, masks, brushes, pencils, airbrush, ...). Its plugin and scripting system allows it to increase its capabilities and automate certain tasks. It is a quality tool continuously improved and put to the test in various projects.
2026-01-24

๐Ÿ› ๏ธ Title: Defold
๐ŸฆŠ๏ธ What's: A free 2D/3D game engine & IDE
๐Ÿก๏ธ defold.com/
๐Ÿฃ๏ธ github.com/defold
๐Ÿฆ‰๏ธ mastodon.gamedev.place/@defold
๐Ÿ”– #LinuxGameDev #FreeGameEngine
๐Ÿ“ฆ๏ธ #Free #Src #Bin #Arch #Snap
๐Ÿ“•๏ธ lebottinlinux.vps.a-lec.org/LO

๐Ÿฅ๏ธ Update: 1.12.0
โš—๏ธ Major release(Stable)๐ŸŽ๏ธ
๐Ÿ“Œ๏ธ Changes: forum.defold.com/t/defold-1-12
๐Ÿฆฃ๏ธ From: ๐Ÿ›œ๏ธ github.com/defold/defold/relea

๐Ÿฆ‰๏ธ youtube.com/embed/paNVnAIVkgk
๐Ÿน๏ธ youtube.com/embed/-3CzCbd4QZ0
๐Ÿน๏ธ youtube.com/embed/aYGxAoT9dX8
๐ŸŽฎ๏ธ youtube.com/embed/xvUCciulwOE
๐ŸŽฎ๏ธ youtube.com/embed/q7MYQhfuzKk

๐Ÿ•ถ๏ธ A view of its UI (on a dark theme) quite classical with in the center and on the biggest part of the screen the view of the game under development (a fantasy type scene with a medieval house in 2.5D or 3D? and a fire circle on its terrace), and on both sides of the scene some setting areas and other property boxes. In the foreground of the scene, an interface that the user is setting up with about ten activated boxes related to the game GUI.

๐Ÿ“š๏ธ Defold is a free and multi-platform engine / IDE for 2D/3D game development for consoles, PC, mobiles & websites, focused on simplicity and performance. There is nothing to install or configure, not even when creating the deliverable. It offers a turnkey solution with all the necessary tools (visual editor, code editor, Lua game logic, Lua debugger, scene editor, particle editor, tile-based map editor), including the ability to create complex behaviors from basic elements, extend the engine with native code, build in the cloud without configuration, and add new features from a resource portal.

Client Info

Server: https://mastodon.social
Version: 2025.07
Repository: https://github.com/cyevgeniy/lmst