#MSX2

OK, so this is the reason I called it "DUAL Gamma" 😂

I've been wiring the two players all the time. Did it work? Of course not! But I have fixed it now.

(Vic is controlling the 2nd player!)

#MSX #MSX2 #gamedev

OK, enemy fire sorted I think!

#MSX #MSX2 #gamedev #pewPew

Johnny Game Over aka JGOjohnnygameover
2025-06-28

The animated "power-up pill" (with an "OR-colour" palette) is made of two sprites. #msx #8bit #msx2 #arkanoid #gamedev #retrogames #openMSX

An OpenMSX debug window displays two combined sprites (in a 3-colour result using OR-colour combinations) for an animated "Slow" energy pill.
retrovulcano🏳️‍🌈retrovulcano@tkz.one
2025-06-23

Esta semana estoy de vacaciones así que voy a empezar este lunes echando una partida a "Sword of Ianna" de Retroworks que es uno de los mejores juegos de MSX2 de la historia #MSX #MSX2 #openMSX #linux #openSUSE #tumbleweed #retrogaming

Wired the hud and implemented enemy to player collision. Seems to work, but is not optimised (using C as a quick prototype).

There's something funny with the sprites when the last life is lost; and to be honest, not sure *both* explosions are needed.

Oh, and I changed the colour schemes for the player and the test enemy!

#MSX #MSX2 #gamedev

lfa :emacs: :tux: :freebsd:lfa@hostux.social
2025-06-20

@nazokiyoubinbou I really don't know but I think they had bets with the two compatible systems of the time, the #MSX and the #IBM #PC. In the end, PCs took off worldwide as business computers and gradually caught up as gaming machines as well so they were no longer interested in the MSX.

Maybe if the IBM PCs were not so easy to clone and the #MSX2 had been 16 bit, things might have turned out differently.

lfa :emacs: :tux: :freebsd:lfa@hostux.social
2025-06-19

I'm talking about Europe here.
In the 80s there was a sucessful wave of 8bit computers: ZX Spectrum, Commodore C64, MSX, Amstrad CPC 664, some of them more succesfull than others, but the next 8bit wave IMHO was far from successful.: Spectrum 128/+2, Sinclair QL, Commodore C128, MSX2,... Any thoughts about this?

#retrocomputing #8bit #c64 #c128 #msx #msx2 #zxspectrum #SinclairQL #commodore

2025-06-10

Mal wieder Zeit für eine Streampremiere. Heute: Der 8-Bit Computerkonsolendings MSX Computer. Sehr wildes Teil mit unglaublichen Spielen - ein Stream der nur schiefgegen kann jetzt live auf Twitch 🥴#retro #twitch #stream #msx #msx2 #retrotink4k

A bit rough and WIP, but it is almost there. Pew-pew and boom!

There's a bug in the sprite allocator. You can see it in action in the last wave (one of the enemies looks funny). Will find it and fix it. In fact, there was a couple of "side quests" when I was implementing this 😅

#msx2 #gamedev

So that's 2 sprites per entity (excluding the bullets that are a single sprite). Total: 24 sprites for the enemies, plus 2 for the player (fixed and out of the flicker), plus whatever bullets I fired there. Up to the 32 sprites of the #MSX2, looks like this is it.

And the scroll is smooth and stable 🎉

#gamedev

Johnny Game Over aka JGOjohnnygameover
2025-06-05

Adding stuff to the Arkanoid project: blocks and more collision angles depending on where VAUS hits the ball #msx #msx2 #arkanoid #gamedev #retro #msxgl #8bit youtu.be/9Jfnxcu_ZGM

It flickers!

The thing is that the #MSX2 can draw up to 8 sprites in the same line, and any sprites after that aren't visible. So you need to make them "flicker".

It is not cycling over all the sprites and only making flicker 2 of them (the excess over 8 times 2); because how the sprites colours are managed on sprite type 2 in MSX2, it would be too expensive. In the video the spinning enemies are 2 sprites each (making an OR to get 3 colors).

There's still some work to do, but getting there!

2025-05-23

It looks like the Japanese release of SEX BOMB BUNNY was MIA?

Not anymore!

youtu.be/HSPQalKZP2A

#z80 #msx #arcade #msx2 #retro #retrogaming #RetroGames

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