#RoleplayingGame

2025-05-26

Many Dice Were Rolled

Random TTRPG Thoughts 75

It’s Memorial Day in the US, I’ve had multiple events going on the past couple of days, and I’ve not been sleeping great. Between feeling drowsy and the full schedule I’m rather grumpy, but I have coffee and so my brain is waking up anyway. These are random TTRPG thoughts.

  1. DM Scotty, the creator of EZD6, is creating a new horror play set for the system with two different modes of play. I got to play one of these on Saturday night, where we played survivors. My character didn’t survive, but the system is so much fun!
  2. I got to run a session of Land of Eem last week. It’s an interesting system with a lot of flavor. I need to get more skilled with adding the different twists, and it works better if you have a table of folks who will engage with the NPCs. And, yes, I’ll run it again.
  3. My review of Monty Python’s Cocurricular Mediaeval Reenactment Programme is written! Now I just need to find time to record and edit it for my channel. Can’t wait to run this one!
  4. I’ve got two slots open for my Sentinel Comics RPG session at CRIT. Anyone want to play? June 25, starting at 8:30 PM Eastern.
  5. Last week I met some folks who had zero interest in playing anything other than 5e. It seems odd to me, but since there were four 5e tables they could jump in on I suppose there was little reason to play anything else. I ended up with four players for my Into the Odd adventure and had a good time. There was a character named Gary.
  6. I haven’t had as many entries for my 4000 subscriber give-away as I was expecting. Go watch the video to find out how to enter!
  7. Tales of Argosa has an exploit mechanic which flavors combat quite a bit. As I was playing I couldn’t help but think how its free-form setup is what bonus actions should have been in 5e. I can see how the exploits could bog down if you get a person dithering over their sheet for what they’re “allowed” to do, but we ended up being pretty fast. I love how you can set up the next person to take their turn by stunning or distracting an opponent. It’s a game worth checking out.
  8. I’m almost finished reading Theology, Religion, and Dungeons & Dragons. It’s a pricey academic book, but rather engaging. A couple of the essays didn’t resonate, and there one whose premise with which I just plain disagree, but it’s a nice read to complete before my sabbatical begins.
  9. Jacob, from Avenue Studios, has been my GM for two different horror games. My character almost got to the end in both…almost. Also, I had an absolute blast in both and horror is not my typical jam.
  10. I need to set up a time for the next Open Adventure session at Brewery Thirty-Three!

#DMing #EZd6 #GMing #LandOfEem #MontyPython #RolePlayingGame #RPG #TalesOfArgosa #TTRPG

A pile of random polyhedral dice in the background. There is a blue-grey stripe across the center of the image, with the text “MANY DICE WERE ROLLED: RANDOM TTRPG THOUGHTS #75” over it.
Marfisamarfisa
2025-05-23
2025-05-23

And Now For Something Completely Different

A few months back I was fortunate to be offered a review copy Monty Python’s Cocurricular Mediaeval Reenactment Programme (hereafter referenced as, “the programme”) by my friends at Exalted Funeral. I’ve already covered the Reenactment Programme on my channel, first during a “first look” live stream, and then via an interview with creator, Brian Saliba. This, however, is my full review—what I think after reading the book cover to cover and playing a session myself.

Game Play

There are two pieces of excellent advice which set the tone for the way the programme is run.

First, take things seriously. A character should encounter the situations in the game, even the most ludicrous of them, with the utmost seriousness and dignity. This is, as the rules point, what makes Monty Python what it is. It’s serious people, taking themselves seriously, in the most silly situations. When players attempt to be funny it tends to unravel the fiction, rather than enhance it.

Second, the programme insists players describe their actions rather than declare their rolls. Now, this is simple for the Reenactment Programme because the game tosses formulas, battle maps, and miniatures out the window in favor of a collaborative narration of events—with the Head of Light Entertainment (the programme’s version of a Game Master, also called a HoLE) and players taking turns describing their actions and responses. A player who says “I roll Valor” should be told, “This tells me nothing, stop lazing about and exercise your atrophied imagination!” Why is this so important? Because during the progamme an excellent narration may provoke the HoLE to declare, “Intercourse the dice!” In which case the dice are well and truly intercoursed and the character enjoys an automatic success.

One of the more unique aspects of the programme is that the player taking up the role as the Head of Light Entertainment will, themselves, play a personae. These each change the experience for the players because the HoLEs are offended by different in-game antics, possess unique takes on what behaviors should be rewarded, and have their own thresholds for smiting an unfortunate player. They will make these preferences known by handing out merits and demerits as they deem fit (or when rolls dictate, more on that in a bit). Each of these personaes is drawn from the wider Monty Python canon, and includes such luminaries as Ralph the Wonder Llama.

About Characters

The core of each character are their traits. The programme has eighteen of them, each with two extremes—one at the “serious” end and the other at the “silly.” There are nine steps along this continuum, each represented by a different die—d20, d18, d16, d14, d12, d10, d8, d6, and d4.

Each character has a “situation,” which is a rough analogy to the classes found in less evolved games. Each of these situations comes with a list of prescribed traits, the starting values which can be assigned to those prescribed traits, a trait to which they are indifferent (no appeal to that trait will ever affect the character), a starting status for both “Death” and “Loony,”their initial currency (there are many of them), and a “Spiffing Serious Ability.” Some situations give a player options to choose their social class, assign a “must have” retainer, and a list of professions for their role-playing pleasure.

Once a player fills out their prescribed traits and, if they have one, a must have retainer they may fill in any blank lines with any traits or retainers they desire. A character may not, however, choose any trait to which they are indifferent. After all, how would a character use a trait which does not exist in their personal universe? Any trait not listed on the character sheet is automatically treated as “silly”—that means the player will always roll a d4!

Each trait has a table of accoutrements attached. These all give a +1 to rolls made for that trait, and many also have an additional bonuses and penalties. A Jousting Lance, for example, gives an additional +1 to all trait rolls against knights, but animals know what that lance is for and so anyone carrying one will receive a -1 to all Animal Husbandry checks.

Retainers are valuable because they carry a number of additional accoutrements which they make available to the character. Why would you want this instead of more traits? Well, aside from the additional bonuses for rolls, both accoutrements and retainers may be sacrificed to stave off bits of death received! Because of this, characters with more retainers (and therefor more accoutrements) tend to stick around a bit longer. To retain a retainer’s services, however a per diem must be paid or they will abandon the character and leave them with one less slot filled on the sheet. This payment can be anything from a coin to assisting a retainer to witness a romantic scene so they may author a poem about it (and, if that isn’t possible, enacting a romantic scene of some kind would do in a pinch).

As mentioned, characters also have a status for both “Death” and “Loony”—each with six steps. The world of the programme is both dangerous maddening. When either status is filled that character is no longer playable—they’ve either become an ex-character or run off into the woods to join a colony of bipedal squirrels. The good news is, if that character had a retainer they receive an instant promotion! The retainer takes on a situation, the player fleshes out the former background meat-shield, and play continues without anyone skipping a beat.

Core Mechanics

The core mechanic of the game is split into two concepts—deeds and tests.

A deed is something a character enacts into the world—everything from inviting a grumpy dragon to a cup of tea to lopping the heads of offending bridesmaids [Note: I am in no way, shape, or form advocating violence against bridesmaids. This is a reference to Monty Python’s movie about a certain grail which, if you are watching this review, I would have assumed you’d get. So why am I pointing this out?].

A test is something done to the character—anything from them refuting an argument to blocking the dragon from clamping down on your head when he discovers you were serving him instant tea.

What’s the difference? Well, aside from the narrative differences, which people who pay attention have already spotted, you cannot defeat an adversary through tests. You must use deeds to overcome them. The programme refers to conflicts between the party and NPCs as “contestations,” which includes everything from combat to arguing over who has the better hair-style. This educational endeavor sees no difference between the two.

How do deeds and tests work? It’s simple!

For a deed, once you have narrated your action to the best of your meager abilities the HoLE will call for a trait roll. For a test, the HoLE will narrate the way your character’s day has been challenged, demand your responding narration back, and then call for a trait roll. Pick up the die you have set for that trait and roll it. As mentioned earlier, if you do not have the trait for that roll you are “silly” in it and will roll a d4. The target number is either set by HoLE fiat or determined by a die roll (each adversary has a die they use for all their roles). If you beat the target number, you succeed! There is, however, some complexity added.

Anyone who rolls a 1 spams—which has two immediate impacts. First, the HoLE gives the offending player a demerit. Second, the die type for the trait that was rolled is moved one step toward silly because they’ve just made a fool of themselves in front of the other players, the NPCs, the HoLE, and the entire television viewing audience.

Anyone who rolls the maximum number on their trait’s die strewths. This also has two immediate impacts for the player. First, they move that trait one step toward serious. They have shown off their aptitude in front of the players, the NPCs, the HoLE, and the entire television viewing audience and need to be rewarded! Second they get to roll the new, larger, die and add that total to the first roll. Players also chain strewths—moving their trait ever further toward serious and racking up huge tracts of…numbers. But watch out! If you roll over a 20, as well as any multiple of 20 thereafter, you will receive a demerit from the HoLE! Why? Because, while the programme is a serious educational endeavor, no one likes a self-important scene-stealer! Accept your demerits with grace and learn your lesson! Oh, and when you strewth you only add in accoutrement modifiers to your rolls after you have rolled all the dice and totaled them.

When demerits accumulate the player runs the risk of Beshrewment. Each of the HoLE personaes has their own d30 Beshrewment table with a host of ways for the narrative to go sideways. A character may have a giant foot come down from Heaven, squashing them like a bug. The television viewing audience may get the urge to channel surf, shuttling both the party and the HoLE into something completely different. Or the HoLE may receive a complaint letter which puts them one step further toward being sacked and replaced with a whole new personae. Beshrewments are plain zonkers, and as far as I’m concerned players should seek them out with utmost haste!

Merits are a meta-currency which can be spent in two ways. First, if you are the type of player who likes to avoid any sort of random wackiness happening to them (that is, a boring one) you may spend merits to cancel out demerits. In this way you may hold off the hammer of a beshrewment, as well as avoid any additional fun for the rest of the table. Second, a merit may be spent to add a second die to a trait roll—both dice are rolled and the preferred result is taken.

The game plays fast, whacky, and fun.

Interior Design

Monty Python’s Cocurricular Mediaeval Reenactment Programme looks as though it was picked up from the minds of the people behind Monty Python and dropped into the book. The artwork is wonderful and absurd, with many call-backs to the whole range of Monty Python’s canon. New artwork, such as the portraits for the HoLE personas, fit in perfectly.

The design language of the book is consistent in being inconsistent, as each chapter has its own design language! My brain enjoys consistency in the rulebooks I read. This is one reason I enjoy reading games like OSE, Shadowdark, or anything put out Monty Cook Games. But for this game, it feels right that the book is an inconsistent mess of a tome which looks as though it’s been shoved together by a room of TV executives who were all trying to make their mark on the final product. The wild design-swings also serve as a visual cue to the reader that they have moved to a different section of the book. It’s terrific.

Physical Product

Monty Python’s Cocurricular Mediaeval Reenactment Programme is a “full-sized” book, with US Letter sized pages, of which there are 351. There are also eight pages of helpful tables in the back, including a table of tables, followed by a blank character sheet. The rear end-pages display a nice index for the book, while the front end papers display some of the excellent random generators. My favorite of these is the “Thoughtful Expression Selector,” complete with artwork.

It is printed on glossy paper, which makes me sad. It does, however, include a book ribbon—this cancels out my sadness and leaves me feeling happy to be holding the book. It’s also sewn binding and folds open very well.

The front cover looks as though it could have been a Monty Python movie poster, complete with “A Role-Playing Game” being crossed out and “NO IT ISN’T” spray-painted below. The artwork is wrap-around, but most of the detail is on the front. The rear cover is left open for a recitation of what’s included in the book, as well as several quotes from the Pythons which will forevermore remain genuine in my head-canon. I mean, the top banner on the rear cover reads, “Will you please stop asking me for a blurb for the back cover of a role-playing game?”—attributed to Terry Gilliam. It’s amazing.

Conclusion

If you haven’t figured it out by now I love this game, but I do have a couple of points to highlight.

First the whacky dice are amazing, but it creates bit of a road block for new players as most of us don’t have those dice in our dice goblin bags. And, while most of these dice can be found in the extended polyhedral set used by Dungeon Crawl Classics the pesky d18 is not—and finding one for sale by itself somewhere is…somewhat challenging. This leaves new players needing to pick up the official set from Exalted Funeral. Now, these dice are presented really well—they cost $25 before shipping and are color coded to help differentiate between similar-looking dice (which is nice). It does however, offer a bit of a barrier for a pick up game with new players unless the GM wants to shell out for a couple of these sets beforehand. And that can get expensive.

Second, at some point during play the table may be forced to play “Fetchez la Vache,” which requires dice catapults, a backgammon board, and meeples—or a separate $120 game. The rules for the game can be downloaded for free, which is nice, but it left me feeling like it was almost too “completely different.” That does not mean the my collection-goblin personality doesn’t want the $120 set, or that I’m not looking to dig out a backgammon board to bring it to a table. It’s that I think the game would run fine without it.

Those two points aside, this is an excellent game which I loved playing and am looking to running at a Brewery in the next month or two. It’s just fun. You can pick it up at the Exalted Funeral web site for $50. If you like British humor, and Monty Python in-particular, this is worth checking out.

#DMing #ExaltedFuneral #GMing #MontyPython #RolePlayingGame #RPG #TTRPG

Ralph the Wonder Llama saying, “And now for something Completely Different.” The logo for Monty Python’s Cocurricular Mediaeval Reenactment Programme is on the right.
2025-05-21

So Many Games

It’s morning, I’m sipping coffee, and something in the back of my head is telling me that I’ve forgotten to do everything I need to do. To settle my misbehaving synapses I’m guiding their random firings to more pleasant destinations—probably forgetting to do more tasks in the process. These are random TTRPG thoughts.

  1. Last week the DM Tales YouTube channel hit 4000 subscribers. That blow my mind. I made a celebration video, and I invite you to check out all the wonderful people I shout out in it!
  2. This past Sunday was Open Adventure! We had enough people to come to run two games, Monty Python’s Cocurricular Mediaeval Reenactment Programme and Pathfinder 1e. I played a Monarch in Monty Python and it was amazing.
  3. I was on an actual play for Tales of Argosa, and it was as much fun as I thought it would be. Even better, my daughter came on to Grimwood Games to be part of it.
  4. I’m gonna run Into the Odd at Broken Goblet Brewery, and I’m kinda psyched.
  5. On Saturday I get to play in an EZD6 game, and creator DM Scotty will be in our party! I’m so psyched!!
  6. I had a bad tech day on Monday, which has delayed the writing for my upcoming reviews. Grrrr…
  7. One of the things for which I am most grateful is the number of people with whom I’ve connected who want to run/play in as many systems as possible. I recognize how rare that is for a lot of folks.
  8. Did I mention that in my 4k celebration video I’m giving away a 2e AD&D Players Handbook?
  9. It’s been fun making Land of Eem characters on some impromptu live streams the last couple of weeks.
  10. I’m planning some content for The Anywhere Door over on Moonbeam. Keep an eye out.

#DMing #DnD #DungeonsDragons #dungeonsAndDragons #GMing #RolePlayingGame #RPG #TTRPG

Polyhedral dice on a table. The text reads, “SO MANY GAMES: Random TTRPG Thoughts #74”
2025-05-21

4k Subscriber Giveaway!

https://youtu.be/I6sJuT21-fY

Last week at one point, as I was sipping coffee, I opened up my YouTube studio and discovered that I had hit 4000 subscribers! I’ve got some shout outs to make, and a giveaway to announce!

When I first started DM Tales, over four years ago, I had no idea what it would become. I figured I’d share some stories, my friends would get a chance to laugh at their antics, and maybe I’d share a video or two that some folks found helpful.

But, wow, what a journey it’s been. I’ve got to interview some amazing creators, I’ve made a bunch of friends, I’ve been able to go to a couple of conventions, and I’ve been able to meet some of the incredible people who make the tabletop role-playing game hobby such an amazing thing. I’ve even held my own convention, but more on that in a bit.

So, thank you. All of you

Thank you who watch the channel and have not forgotten to “like, comment, and subscribe!”

Thank you, “Coffee Contributors” who support the channel and help me keep doing what I’m doing.

Thank you to the folks who have come on DM Tales to chat with little old me. And there are too many to list them all, but if you go here you can see the playlist for yourself!

Thank you to all the folks who have played with me at tables both physical and virtual. Without you I’ve got nothing to talk about!

Thank you to the friends I’ve made through this channel. Dan, Jacob, and Dave Ward—from Avenue Studios and Grimwood games, respectively. You are awesome and without you conventions would be no where near as fun.

Great Moustache, thanks for coming along for the ride—I can’t wait to see the d6 version of OpenLegend!

Skrat, you’re a squirrel and your game is NUTS.

Dave from Gamers on Games, you offer me far more kindness than I deserve.

John Fredericks from Sharp Mountain Games, words cannot express how much I appreciate your friendship and the kindness you’ve shown me.

Derek White (AKA The Geek Preacher), thanks for the work you do, the kindness you show folks, and for being my Gamehole Con roommate!

Elise, you came to the first Ecclesicon wondering if you’d be welcomed and I’m so glad you believed me when I said, “Yes!” It’s been amazing to keep up with all you’ve been doing in the hobby and I am psyched that you took to plunge to become a GM!

Ron, the brains behind the Philadelphia Area Gaming Expo, thanks for all your help as I stepped into unknown territory and planned Ecclesicon—it wouldn’t be what it is without you.

Speaking of Ecclesicon, thanks to everyone who has helped make it so much fun and allowed us to do some good with our hobby! A huge shout out to the GMs, the volunteers, the staff, the people who didn’t know they were staff, the special guests, the vendors, the sponsors, and all the players. I can’t wait until May 1&2 in 2026!

Thanks also to some of my fellow Dungeon Tubers and TTRPG creatives who have been such an encouragement for me. Jorbin from Elder Goblin Games, Tanner from Paladin Prose (who invited me to sit at the cool kids table at PaxU), Todd from Hexed Press, all the folks at Cypher Unlimited, Preston from The Nintendads, Bruce Ballon from Hounds & Jackals, The Dungeon Minister, and Heather Ashcroft (AKA valygirl_heather). You all make me smile.

Thanks to all the folks who looked at me and thought, “Hey, I think I want him to review my game.” I don’t want to forget anyone—so I’m not even going to try list folks. I’m grateful to everyone who has sent me anything for review. And I’m very thankful for  folks who are being patient as they wait for me to get to their stuff! I’m trying to read everything and I will get to it!

And a couple of shoutouts to some folks who made me feel like DM Tales was something worth doing.

Martin from Daddy Rolled a 1. First, you’re one of the kindest people I’ve encountered through TTRPG social media. And I love it when we get to catch up. Second, I will never forget you reaching out to see if I’d accept one of your tee-shirts and give you a shout out on my channel—that blew me away. And now you’ve leapt way past me on YouTube with your amazing retrospectives on the hobby. For anyone who’s interested in the history of Tabletop Role-Playing Games you’re a must watch channel, and that is incredible.

Chris Gonnerman, the man behind Basic Fantasy RPG. The community you made, the integrity you have shown managing it, and the kind words you’ve shared on any video where Basic Fantasy RPG is mentioned mean a lot to me. BFRPG remains one of my favorite games and communities. I’m grateful for what you’ve helped create, and even more grateful for you as a person. One day I hope I get to shake your hand (or give you fist bump) in person.

Kelsey Dionne, the Arcane Librarian. Every time I’ve been in contact with you, for numerous reasons, you have gone above and beyond. And that’s not because of me, it’s because of who you are—which is something anyone who’s met you will echo. The encouragement you sent me when I was working on a project proposal last year meant so much to me I still have your email printed out and displayed in my workspace/studio! Thanks for being you, Kelsey.

Doug Shute, transformers obsessionist and Victory Condition Gamer, wow. I’ve said many times on this channel but your insistence that I was not a nuisance to creators when I asked to speak with them or review their games was a much-needed wake-up call! Had you not given me that I’d have never reached out to the good folks at publishers like Monte Cook Games or Chaosium. You also personally got me connected with the folks at Free League, and introduced me to Rico and Simone from Two Little Mice and Luke Stratton from Limitrhon. Doug, thanks for your friendship! You’re awesome.

Wow that’s a lot of name drops.

But here’s the thing. Playing Tabletop Role-Playing Games is about making friends and telling stories. Many of the folks involved in this industry—game designers, publishers, dungeon tubers, event organizers, and folks who are “just players”—recognize this and encourage it. So the connections I’ve made say less about me as they do about this hobby in general—it’s meant to create connections between folks. I’ve just been fortunate to do it this way, through DM Tales.

And none of this is to say that the TTRPG hobby is this perfect, welcoming, space. Because it’s not. Anytime you get a bunch of humans doing anything there are going to be bad actors involved somewhere—and you don’t have to dig that deep to uncover some in this hobby. But the majority of folks, in whatever way they’re involved in TTRPGs, are just looking for the connection that being part of a shared story creates. I think that’s amazing, and I’m glad I get to be a small part of helping those connections form.

Here’s to the next 4000 subscribers, folks!

To celebrate this milestone, I’m giving away this 2nd Edition Advanced Dungeons & Dragons Players handbook. To enter the giveaway go to my celebration video begin a comment with this phrase,

My favorite TTRPG is

Be sure to type it in just like that, because it’s how I’m going to filter comments for the entries! And, while I love comments here, be sure to share yours on the video to make it eligible for the giveaway!

I’ll leave entries open for a week, and then I’ll announce the winner on a live stream!

Thank you, everyone. Until we see each other again, “Happy playing, everyone.”

#ADD #DMing #DnD #dungeonsAndDragons #fantasy #gaming #GMing #RolePlayingGame #RPG #TTRPG

Celebration Giveaway: 4k Subscribers (fireworks i the background)
2025-05-19

#Dragonbane session 28: the party defeats a moss-encrusted mutant giant, mind melds with an alien plant, beats an archdemon’s curse & saves the kidnapped wayfarers! Oh, and Stripes the Catfolk is transformed into a bear. Roar 😂
#ttrpg #dnd #osr #FreeLeague #fantasy #RolePlayingGame #roll20

2025-05-16

Mishaps

This is Random TTRPG Thoughts #73

Temperatures are rising, allergies are subsiding, and coffee is getting expensive. While I can still afford to have caffeine as part of my regular boot-up sequence I’m enjoying the random flashes of cognition which convince my mind it’s lucid. These are random TTRPG thoughts.

  1. In his first session our new Dragonbane magic user attempted to be helpful and offered some healing to another character. This ended up in a misfire which resulted in which the halfling regressed to ten years old.
  2. I am so excited for Open Adventure at Brewery 33 on Sunday, May 18 (5-8 PM)! The weather is looking like it’ll be great, so come on out!
  3. I’ve got a lot of games set up all of the sudden, and I’m really excited to be in a Tales of  Argosa stream over on Grimwood Games’ channel this coming Monday! This is going to be a fun couple of weeks!
  4. The FoundryVTT install of Land of Eem i well done! So well done I am making a concerted effort to reacquaint myself with the system so I can run it! Also, it’s free.
  5. The DM Tales YouTube Channel has hit 4000 subscribers! I’m giving away a 2nd Edition AD&D Players Handbook soon! Keep a watch for the video!
  6. I would like to try a couple of actual play live-streams on my channel. If I do this, which of the games I’ve reviewed would you like me to run?
  7. One character at my Dragonbane table has the twin-shot ability. He lit some arrows on fire to hurt an undead creature, and would have wrecked it had he hit. Unfortunately, when using that ability, he has to roll with a “bane” (two dice and take the higher number). For both attacks he rolled critical failures (called a “Demon”). His bow ended up breaking, and they’re a full day away from town.
  8. I wrote up some notes in my Kobo Libre Color for my Numenera session this past week. I wrote them in an advanced notebook which were then able to be converted to text. It was cool! Until my Kobo froze when closing the notebook, and after a reboot it was corrupted and all my notes disappeared! That was not a good first impression. It did work well as a scratch pad at the table, though.
  9. I need to put together a game for my youngest. I just need to find some folks who will play with him!
  10. This week I got an Old School Essentials video I published on September 17, 2021, that was cool. My first video was published February 25, 2021. It’s hard to believe it’s been that long. And, wow, has my setup changed.

#73 #DMing #DnD #DungeonsDragons #dungeonsAndDragons #fantasy #gaming #GMing #RolePlayingGame #RPG #TTRPG

An orange explosion in the background. Overlayed is the text “MISHAPS: Random TTRPG Thoughts #73”
Vilko-yotevilkoyote
2025-05-14

illustration pour une page intérieure du livret « l'appel des profondeurs » un scénario du jeux de rôle « pulp cthullhu »

Une vielle ville décrépi, un vieux port dans le brouillard, sous une lune morne un pêcheur au visage déformé en un monstre aquatique
#KakiTabletopkakitabletop
2025-05-12

Last year's International Day, we hosted all four genres: . Due to positive feedback from the community, we decided to do it again! ittd.my 🗓️ Sat&Sun, May 17-18, 2025 📍 @GreatEastern.Mall

2025-05-12

#Dragonbane session 27: Aodhan is attacked by a shadow demon as a result of a spell mishap - the party’s tent is destroyed! Stripes is rescued by Bastonn from a raging river. Kalgrim builds a raft to transport the party’s supplies across. The party finds a destroyed wagon train & tracks the attacking giants & their victims to a mountain hall, where they face a moss-encrusted mutant worg & mutant plants…
#ttrpg #dnd #osr #FreeLeague #fantasy #RolePlayingGame #roll20

William McAuslandmutantepoch@mstdn.games
2025-05-07

Bestial Human Vulture
Hand drawn Ink art by William McAusland, writing by Colin Chapman and W. McAusland
Bald-headed and ugly, bestial human vultures and condors are the least appealing of the bird-men, and their dietary preferences and reputations do nothing to endear them to human communities.
They are carnivores with a decided preference for carrion. Indeed, they prefer carrion that is particularly ripe, as they say it adds an extra layer of flavor, and while they can eat fresh meat, they enjoy rotting flesh much more.

You can play these bestial human critters using the new rule book.
outlandarts.com/expansionrules

#vulture #bird #birdman #carrioneater #beast #bestial #manimal #RPG #ttrpg #flesheater #bestialhuman #characters #noaiart #williammcausland #wasteland #mutantepoch #apocalyptic #expansionrules #postapocalyptic #themutantepoch #outlandsystem #outlandarts #mutants #mutant #epoch #inkartist #Kamloopsartist #apocalyptic #fallout like #gammaworld#humanoidanimal #roleplayinggame #indiegame

2025-05-06

Moments of Affirmation

Random TTRPG Thoughts #72

It’s May. The sandpaper I’ve had in my eyes for the past two months is beginning to fade, and my allergy-triggered anxiousness has been reduced to a quiet simmer. Coffee has been brewed, and as the morning quiet gives me pause my brain begins its daily routine of chasing shiny objects. These are random TTRPG thoughts.

  1. During Spring Break we visited Easton, PA for a couple of nights. As I was getting into the hotel elevator a family was there with me and one of the parents looked at my shirt and said, “Oh, Ecclesicon, we saw that advertised!” I asked where, and was told, “We were at a Dungeons & Drafts night and someone handed cards out.” First, that was an affirming experience. Second, the “someone” was my friend, Elise. She came to my house to get the cards!
  2. I have three books read for upcoming reviews. Now I must find time to write the reviews. 
  3. I’ve begun writing my first adventure for Numenera. Write now I’m creating the setting, which has been knocking around in my brain for ages. After that I’ll organize some factions with which the party may become entangled. It should be fun!
  4. I got to play a Pathfinder 1e Goblin last night. One of the Open Adventure GMs was play-testing the adventure he’s running. That was a lot of fun. Best moment was when my character tried to stealth up to something and climb a tree to ambush it. He rolled a 35 for stealth, and then a nat 1 for the climbing check. I described it as he hit a slick part of the trunk and then slid back down to the ground, in absolute silence.
  5. My friend, Elise, took the plunge and is now a GM! Well-done! She also made me an NPC in her adventure, which was just icing on the cake. I can’t wait to play her adventure!
  6. I backed the Savage Rifts reprints because I’ve always been fascinated by Rifts lore. The books have been printed and are ready to ship but, tariffs. PegINC is waiting 30 days to see if the delusional fever-dream wears off. If not they’ll ship when the pause has completed. Stupidest trade-war ever.
  7. I need to pick up more dice Monty Python’s Cocurricular Mediaeval Reenactment Programme so I can run it at some point. One set is not enough!
  8. I have begun reading Rust and Redemption, which means Dreams and Machines is on the horizon!
  9. I need to do a video on the Land of Eem books soon, as well. I also need to make some characters so I can run a one shot of it.
  10. I ordered Kobo Libre Color. It’s a 7-inch color eInk reader with stylus support. I’m going to try it out as a note-taking pad for during my sessions. I’d love a bigger screen, but 7-inches can get out of the way and hide when I don’t need it. We shall see.

#DMing #DnD #DungeonsDragons #dungeonsAndDragons #GMing #RolePlayingGame #RPG #TTRPG

A sunrise image, over icy waters. Text reads “Moment of Affirmation: Random TTRPG thoughts #72”
William McAuslandmutantepoch@mstdn.games
2025-05-03

Bestial Human Squirrel
Hand drawn Ink art by William McAusland, writing by Blood Axe and W. McAusland
These agile tree rodents are excellent climbers and do so at their normal speed (add 1d3+2 points to their climbing skill) and are quite alert (+3 initiative). Their fur helps protect them from the elements so they can withstand cold weather twice as well as a human. They prefer fruit, nuts, seeds and berries, but are omnivores and will eat meat in a pinch — although few people realize this.

New to the Mutant Epoch RPG?

Grab the free quick Start rules PDF and the included Adventure, ‘Muddy Mayhem’: outlandarts.com/qsr.htm

#squirrel #squirrelgirl #rodent #sandy #sandycheeks #beast #bestial #manimal #RPG #ttrpg #mammal #bestialhuman #characters #noaiart #wasteland #mutantepoch #apocalyptic #expansionrules #postapocalyptic #themutantepoch #outlandsystem #outlandarts #mutants #mutant #epoch#apocalyptic #fallout like #gammaworld#humanoidanimal #roleplayinggame #indiegame #charcterdesign

2025-05-01

My Friends Leveled UP!

This is Random TTRPG Thoughts 71

May 1, 2025. The trees continue their campaign to make my life miserable. My coffee is brewed, though, so my synapses are fighting back. In the endless neurological skirmish, as the sparks fly and my synapses are triggered by friend and foe alike, explosions of thought cut through the fog. These are random TTRPG thoughts.

  1. I won’t get to use my cool GM screen for Open Adventure, 5-8 PM May 18 at Brewery 33. Why? Because there are four GMs who’d like to run, so I get to play a PC! I just need to decide if I want to play Monty Python’s Cocurricular Mediaeval Reenactment Programme or Call of Cthulhu.
  2. My Dragonbane group is back tonight! During our last session, a while ago, one character died. We rolled up his new character on Monday, and the party has their first magic user!
  3. I have made a lot of characters for Tales of Argosa. Now I need an opportunity to set up an adventure and run it.
  4. My two in-person Cypher System tables, Numenera and Super Heroes (their team is “Sneaky Fast Punch”) return this month after taking April off. I’m rather excited!
  5. I really want to read Rust and Redemption for Cypher System, but I had to begin reading another Numenera book to prep for a campaign turn first. What book is that? I’m not saying, my players read these.
  6. I’ve contemplated picking up a bad stick-on goatee and having “Mirror Universe Wes” do occasional random TTRPG thoughts or first-looks. The trope could get old quick, but he’s fun to write.
  7. I have a deep appreciation for the GM-to-GM joke, “You mean you killed the characters. Right?”
  8. D&D is a fine game. By all means play D&D and games like D&D. The hobby is wide, though, and deep. So be sure to try out other systems and genres as well. Also, folks who encourage you to play other systems are not “elitist.” That is an actual take I saw last week, it hurt my brain.
  9. If you play a TTRPG to out-play the other folks at the table so you can “win,” then you are having fun wrong. Unless the game is set up for that style of play, that is. Then you’re just having fun.
  10. Congrats to my friends, Dan and Jacob, for being on Roll For Combat! Even though you’ve been promoted to c-list YouTubers you will still be invited to convention d-list meet-ups!

#DMing #DnD #DungeonsDragons #dungeonsAndDragons #GMing #RolePlayingGame #RPG #TTRPG

Big text, “My Friends LEVELED UP”. Below that is “Random TTRPG Thoughts #71” The backgound is a blurred photo of some ttrpg figures set up for play.

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