#Samory

2026-03-16

New main menu animation of my game Samory, what do you think? Should I keep it?

#Samory #Godot #Godot4 #GameDev #GameDevelopment

2026-02-27

Another update for Samory, this time some minor bugs got solved. Also the whole setting menu was reworked to be less confusing.

I also did add a menu if you do start the game for the first time. It will allow you to select some basic settings before starting. If you played the game before the menu will no appear.

xanatos.itch.io/samory
aur.archlinux.org/packages/sam
github.com/D-Generation-S/Samo

Edit: links where missing, sorry

#Samory #GameDev #Godot #Godot4 #OpenSource

2026-02-21

Okay my Godot knowledge is not enough to find a fix for my current issue.

If I start a game of Samory there should be a loading screen, but it never appears throwing you into the game directly after some seconds. This is due to some methods blocking the main thread for a long time instead of working in the background.

I have no clue how I could solve that, I tried to thread the heavy work but that's not working as planned.

github.com/D-Generation-S/Samo

#HelpWanted #Samory #Godot #GameDev

2026-02-18

I did update the Itch.io page and the online manual of Samory.

Now it uses screenshots from the game redesign, representing it correctly.

Also I fixed a small issue yesterday with the legacy custom decks crashing the game if not loaded properly.

I'm considering deleting the legacy process. The main reason is that it is much simpler to create the decks via the new UI, also validation can be done by the game before saving it.

What do you think?

#Samory #Godot #GameDev #OpenSource

2026-02-12

Well I just did finish this and created a version out of it. Check it out on Itch or GitHub.

The AUR package is not ready yet and will properly take until tomorrow.

#Samory #GameDev #Godot #GodotEngine #Godot4 #Development #OpenSource #FOSS

2026-02-12

I might did came up with an idea for Samory to create custom decks inside of the game itself.

I spend the evenings this week in developing such a feature. Right now you can create such a deck, add cards to it and save it.
After the game restart, that deck is getting loaded and can be used to play with. This is much simpler than the legacy approach.

Hopefully I will get this feature into a polished state soon.

#Samory #GameDev #Godot #GodotEngine

2026-02-09

Did a small update on Samory. I did change the save system for no special reason.

Also I did improve the game end screen with some animation and a winning sound.

As always on Itch or GitHub. Currently updating the AUR package.

#Samory #GameDev #Godot #Godot4 #Godot4_6

2026-02-01

I upgraded Samory to Godot 4.6 as there was no real change for that project.

Also fixed a minor bug in the deck viewer. As always check it out on itch or GitHub. The AUR package is also already up to date.

#Samory #Godot #GameDev #Godot4_6 #Developer #Coding #FOSS #Gaming #PcGaming

2025-12-28

The one joining should auto discover the host if both machines are in the same network. Only the host can select a deck to play and after the match is done both will return to the main menu.

2\2

#Samory #GameDev #OpenSource #PcGaming #Gaming #Development #Godot #Godot4

2025-12-22

I did ready up a small patch for Samory, creating version 0.17.3.

This version does fix an issue with the IP detection for the multiplayer mode.

If you host a network game it does communicate your IP as a broadcast. On Linux it always did report the "127.0.0.1".

I fixed that issue,the correct IP should be used now.

Please make sure to allow connection on port 8000 and 8001 for broadcast and the game itself.

#Samory #Godot #Godot4 #GameDeveloper #GameUpdate #GameDev #PcGaming #OpenSource

2025-11-27

If you did update to version 0.17.0 or 0.17.1 please update again.

As I reworked the buttons I missed to include "Linux" as a desktop ... therefor the buttons weren't shown on Linux based systems. I fixed that issue yesterday and created a new Arch package.

Also there is a problem with IP discovery on Linux, it does get the localhost IP I will take a look into that.

#Samory

2025-11-24

Yesterday I did release version 0.17.0 of Samory, containing the experimental multiplayer mode, so be warned there might be crashes or other issues.

That mode is restricted to LAN only. At the moment of speaking the Arch package is not up to date, get the newest binaries from GitHub or Itch

xanatos.itch.io/samory

#Samory #Godot #Godot4 #GameDevelopment #OpenSource #Itch

2025-10-13

If anyone want's to test the new Multiplayer mode of Samory, just clone the main branch and give it a go.

github.com/D-Generation-S/Samo

It's still in an experimental state but playable. As I only did test this on a single device without real network involved I'm not sure if everything work's as it should.

It might crash as I merged changes yesterday changing the whole project to static typed.

#Samory #OpenSource #NetworkCoop #PcGaming #GameDevelopment

2025-10-09

There are still some small issues with my current implementation. There is a possibility matching cards are not triggered, locking the whole game. If this happens you can reveal all cards but nothing is getting triggered anymore.

But still a huge achievement that it is starting to work out as planned.

video.gamerstavern.online/w/2y

#Samory #Godot #Godot4 #GameDev #LocalMultiplayer #Multiplayer

2025-10-06

Worked on the Samory multiplayer for multiple days now.

There is a working connection manager with broadcast discovery, a lobby to select decks with an chat and you can already play the game against each other.

I need to test the following days if I broke something as this feature is changing a lot of stuff, but I might be able to merge the code this week.

#Samory #Godot #GameDev #LanMultiplayer #DevUpdate

2025-10-02

I currently work on a concept for local multiplayer for Samory. In theory if I restructure the game to a server client structure I should be able to sync the deck and cards once and transfer the click coordinates to the server running the game logic.

The server would dictate the game state and current player and RPC cast that to the clients which configure them self accordingly. Only built in decks would work but that's fine.

I will play around with that idea.

#Samory #Coding #Ideas

2025-09-29

Yesterday I did visit my mum and as she does own a tablet I used that to test Samory on it.

It did work great, it still feels surreal to play the game you created on other devices than the one it was created on.

My mum. Also played a round against the ai and had some fun. Now I ask myself if the genre would run on a steam desk. As the deck uses a Arch distro and the game is part of the AUR it should work, right?

1\2

#Samory

2025-09-28

Some work in the morning, improving the new drop shadow I created yesterday. Also added some more effects to the card to make everything feel more alive.

#Samory #GameDev #Godot #GameEffects

2025-09-26

I was cooking on Samory. Did some refactoring once again, added a new deck, fixed some bugs and improved the UI further more.

New version is getting created by GitHub right now.

#Samory #GameDev #Godot4 #Developer #PcGaming #OpenSource

Screenshot of GitHub showing the Release Version 0.15.0

The following text is visible:

What's Changed

    feat: limit button icon size by @XanatosX in #135
    feat: add missing sounds to setting menu by @XanatosX in #136
    feat: add additional deck about hardware by @XanatosX in #137
    fix: holes in credit text by @XanatosX in #138
    fix: lobby menu was not splitted correctly by @XanatosX in #139
    feat: improve game performance by @XanatosX in #140
    chore: update game version to 0.15.0 by @XanatosX in #141
2025-09-24

Okay need your opinion, which style is better?

There are two style from the new menu and two from the old one.

Let's call them "light" and "dark wood". Right now the game is using the dark wood one, but I want to switch it over to the lighter one but totally unsure if it is good an readable.

#Samory #Godot #StyleHelp #Assets #GameDev #OpinionWanted

Screenshot from my game Samory showing the main menu with a new color themeScreenshot from my game Samory showing the deck viewer with a new color themeScreenshot from my game Samory showing the main menu with the old color themeScreenshot from my game Samory showing the deck viewer with the old color theme

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