Why use a real-time clock (RTC) in a Game Boy game?
- Resource replenishment over real time deters binge play and beat-then-refund
- Cosmetic changes for time of day or holidays
- Spaced repetition in language learning games
- For non-game applications such as a personal organizer
Why avoid RTC in a Game Boy game?
- Increases cartridge cost
- Reduces backup battery life
- Players with screen time limited by time of day or day of week miss important in-game events
- Reduces exposure of your game to viewers of speedrun streams
#GameDesign #RealTimeClock #ScreenTime #GameBoy #gbdev #SpacedRepetition

