#Threejs

Arne Claassensdether@mas.to
2026-03-17

Got tired of assembling walls a block at a time, so i #claude coded a wall builder. This one was a bit more challenging, but to be fair I had to go back to #magicavoxel and re-work all the possible pieces to fully understand it myself. I then wrote the rules down as a markdown file and #claude picked it up pretty nicely from there. #gamedev #threejs

2026-03-15

Day 35. Earth in Lines

How do you reduce a planet to its essence?

For the 30DayMapChallenge minimal theme, I stripped Earth down to red coastlines on black, removing colour, shading, and labels. The lines are rendered with Three.js and WebGL.

The challenge was converting GeoJSON coastline data into WebGL line geometries, where each landmass becomes a sequence of connected vertices.

Data: Natural Earth (ne_110m_land.geojson).

maptheclouds.com/playground/30

#100DayMapChallenge #ThreeJS #WebGL

Alex_DeltaDev 🎮🚀🟠Alex_ADEdge
2026-03-15

Uploaded my Enterprise showcase over on Youtube now too:
youtube.com/watch?v=d1Z8xcpn6Nw

2026-03-14

Another neuro tool you never asked for. A #brain #Tractography visualizer in #Threejs animated by #mediapipe. The tractography is not real, those are just drawn lines.
Demo and source code: alessandrocrimi.com/ar/brain-t

Client Info

Server: https://mastodon.social
Version: 2025.07
Repository: https://github.com/cyevgeniy/lmst