#Unity2D

Ali Raza | Apps, Game, Pluginsmanofspirit
2025-12-11

I’m excited to share a quick look at our second game mode: Chase Mode, working both on-device and inside Unity 6.4.

youtube.com/shorts/s599Hp8Wgms

In Chase Mode, every time you place a shape, a moving target travels to a new random spot on the grid. If the target is sitting in a row, column, or sub-grid that you clear with your move, you catch it.

Ali Raza | Apps, Game, Pluginsmanofspirit
2025-12-04

Working on Bubble Mode UI for my block-puzzle game. Bubbles are the main objective, but score still matters for leaderboards.
Right now the score is in the top-left corner. For a bubble-focused mode, does that placement make sense?

Would love quick UI feedback.

Caroline MiddlebrookRheyan@mastodon.gamedev.place
2025-12-03

You can now go and follow along with this free beginner #Unity2D course on Udemy: udemy.com/course/flappy-bird-f #gamedev #tutorial #freecourse

Ali Raza | Apps, Game, Pluginsmanofspirit
2025-12-02

Block Puzzle Reaches Fully Playable Core Loop on Mobile, Set for Pocket Gamer Connects London 2026

In previous updates, I mostly shared theme visuals without showing real gameplay. This time, the core systems are finally coming together.

More updates soon.

youtube.com/watch?v=yX3EisM75ew

Ali Raza | Apps, Game, Pluginsmanofspirit
2025-11-17

Improved the look of the draggable items and started exploring ways to make them more color-blind friendly.
Still learning, so feedback from color-blind players would really help.
Also polished the disappearing animation and prepared the system for adding more variety.

Ali Raza | Apps, Game, Pluginsmanofspirit
2025-11-15

I’m thrilled to share the new App-UI-style theme for our block puzzle game, and I’m so happy with how it gives the entire puzzle a cleaner, more modern look — almost like a polished mobile app rather than a traditional game.

Ali Raza | Apps, Game, Pluginsmanofspirit
2025-11-04

Wooden Theme Reveal | Theming Architecture powered by Shaders, Particles, and Procedural Art

Seeing the Neon and Wooden themes side by side has been especially satisfying. Each theme redefines elements like the progress bar, grid, boosters, combo messages etc, while preserving structure and usability.It’s a glimpse into how deeply customizable the overall theming pipeline has become.

Theo Ratkintheoratkin
2025-05-10

This little red ship has been asleep for 7 years.
Time to wake it up. 👾

Devlog soon (probably)

Pixelated red spaceship avoiding unfriendly plasma bullets
2025-03-23

Архитектура диалоговой системы в Unity

Когда я начинал разработку своей игры, то не смог найти каких-то внятных гайдов с описанием архитектуры диалоговой системы. Зачастую авторы упоминали верстку да логику UI, но не отвечали на вопросы “как менять сюжетные стейджи”, “как работать с разными типами диалогов”, “как менять статус персонажам на сцене” и т.п. Мне не хватало найденной информации и я потратил какое-то время на написание диалоговой системы самостоятельно. Для опыта конечно же… но и, будем честными, денег я зажал на готовые плагины. Надеюсь, что эта статья поможет таким же новичкам в Unity как и я, кто решил учиться разработке через практику и прототипирование. Небольшая оговор очка: я занимаюсь автоматизацией тестирования и мой основной язык python. Так что заранее прошу извинить за не самые лучшие конструкции C#. Также хочу упомянуть, что статья эта не про код, а про архитектуру, так что первого в принципе будет не так уж и много. А что за игру я делаю? Сюжетное 2д приключение, где я решил брать не механиками, а историей. Часть 1. Планирование архитектуры Без четкого ТЗ результат ХЗ. Для начала планируем и фиксируем, что хочется вообще сделать. На моем примере: 1) Система линейная, диалоги без вариантов ответа; 2) Каждая сцена - это грубо говоря отдельная игра, которая не связана с другими сценами, их все можно запускать независимо. Сохранения реализованы в момент перехода между сценами; 3) На каждой сцене есть n стейджей. На каждом стейдже m диалогов. Заканчиваются стейджи - на этой сцене заканчивается сюжет, можно переходить на новую сцену;

habr.com/ru/articles/893592/

#Unity #unity2d #диалоговые_системы #диалоги #разработка_игр #c# #gamedev

GRUMPY PONY GAMESgrumpypony
2025-03-01

That’s all, folks!
Here’s the title screen, some spoilery content & a sneak peek of what’s next.
🙏 Huge thanks to everyone who played & supported LOCKED!

GRUMPY PONY GAMESgrumpypony
2025-02-23

Some objects are essential to progress in the game, others were designed purely for storytelling. Here’s a selection of key props 🔦

Astrarium Gamesastrarium
2025-02-23

👏👏 Only 4 DAYS TO GO until MINI MERCHANT Launches! 👏👏

If you like and , your own and with for the , then this is for you!!

store.steampowered.com/app/347

GRUMPY PONY GAMESgrumpypony
2025-02-18

Game spaces shape the experience. My first draft of LOCKED’s level design was a bit different—the basement was originally an attic!
🗺️ While most of the structure remained, small tweaks changed the pacing and tension. Here’s a look at the evolution of the level layout

GRUMPY PONY GAMESgrumpypony
2025-02-15

Last time we talked about Frantz, today it's Debbie’s turn!
She was designed to embody the classic "final girl" archetype, inspired by 70s survival movies 🎬.
One key aspect of her design was making sure her look reflected her health in real time, reducing the need for UI elements.

GRUMPY PONY GAMESgrumpypony
2025-02-13

Meet Frantz, the antagonist🔨
He was the first character I designed—and the heart of the game

(LOCKED sketches & concept art - 2/??)

GRUMPY PONY GAMESgrumpypony
2025-02-12

1 year ago, I released my first solo game, LOCKED. No idea where it would lead—but the response was amazing 🎉
To celebrate, here’s a look at unseen sketches & concept art!
🎨 First sketch ➡️ keyframe (2021) ➡️ final game (2023)

First sketch for LOCKEDConcept art for LOCKEDFinal game
2025-02-04

Follow up on:
woof.tech/@crocodisle/11394220

I was able to get the flatpak of JetBrains Rider up and running with my Unity install on Linux. I found this gist that had a fancy script to point Unity to in order for it to recognize Rider.

gist.github.com/NorbiPeti/0700

I installed some dependencies through flatpak for dotnet6 and mono6 and added environment variables using Flatseal so that Rider could find them.

`flatpak install org.freedesktop.Sdk.Extension.dotnet6 org.freedesktop.Sdk.Extension.mono6`

`FLATPAK_ENABLE_SDK_EXT=dotnet6,mono6`

I wrote a more in-depth guide but haven't posted it yet. If I do, I'll add a link to a new fedi post.

#unity3d
#unity
#unity6
#unity2d
#gamedev
#games
#programming

2025-02-03

That said, if anyone has alternative programs for code editing with Unity on Linux that has Intellisense or the like, and aren't Microsoft products, please let me know!

#unity3d #unity #unity6 #unity2d #gamedev #games #programming

Client Info

Server: https://mastodon.social
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