#asteroids

Spaceflight 🚀spaceflight@spacey.space
2025-06-07

Most Venusian co-orbitals are nearly #invisible from Earth because they often remain in the #Sun’s glare ☀️. “While surveys like those from the #RubinObservatory 🔭 @VRubinObs may be able to detect some of these #asteroids ☄️ in the near future, we believe that only a dedicated observational campaign from a space-based 🌌 mission near #Venus could potentially map and discover all the still ‘invisible’ potentially #hazardous asteroids” dailygalaxy.com/2025/05/is-ven

#AsteroidThreat

Spaceflight 🚀spaceflight@spacey.space
2025-06-06

It took 225 years ⏳ to find the 1.5 million #asteroids ☄️ known to date. The Vera C. Rubin Observatory 🔭 @VRubinObs will double this number in less than a year. ⏱️ heise.de/en/news/Simulation-Ne

#Astronomy #AsteroidThreat

Alan Boylealanboyle
2025-06-04

A new type of computer simulation predicts that the upcoming sky survey will double the number of known in the solar system in less than a year. geekwire.com/2025/sorcha-softw

Visualization of the small-body populations in the solar system that will be tracked by the Rubin Observatory
Ars Technica Newsarstechnica@c.im
2025-05-29

China extends its reach into the Solar System with launch of asteroid mission arstechni.ca/LQTp #samplereturn #longmarch3b #solarsystem #asteroids #tianwen2 #Science #tianwen #launch #Space #china

2025-05-28

Got word that my abstract for the #EPSC-DPS conference was accepted. Wohoo! Those coming to the conference in Helsinki this year can look forward to my presentation about Karman+'s science data sharing plans - of course, among hundreds of other just as cool presentations. #asteroids

Daniel Fischercosmos4u@scicomm.xyz
2025-05-27

The invisible threat - assessing the collisional hazard posed by the undiscovered Venus co-orbital #asteroids: arxiv.org/abs/2505.15968 -> Asteroiden von der Venus könnten der Erde gefährlich werden: heise.de/news/Asteroiden-von-d

Spaceflight 🚀spaceflight@spacey.space
2025-05-27

Future applications of space 🌌 might include manufacturing materials like #pharmaceuticals, #optics, and #semiconductors in space; #mining the Moon and #asteroids; capturing energy, generating power 🔋, and beaming it to Earth and in-space #logistics, servicing assembly, and manufacturing (#ISAM) capabilities setr.stanford.edu/technology/s

Caroline MiddlebrookRheyan@mastodon.gamedev.place
2025-05-23

Day 7 of the #GDTVJam 2025. I started out with a clear(ish) vision for the game, but when I went to implement it today, I realised that it simply doesn't work graphically! I've had to really pivot to move forward and I'm still stuck and not sure what to do next. youtube.com/watch?v=YdiLqLYbZr #gamedev #unity #asteroids

Ars Technica Newsarstechnica@c.im
2025-05-23
Caroline MiddlebrookRheyan@mastodon.gamedev.place
2025-05-21

Added some polish to my #asteroids #game today. It's feeling a lot more satisfying to play now. I've got something jam worthy at least! #gdtvjam #gamedev #solodev

2025-05-21

Much fun in the office this afternoon poking around this online asteroid tracker from NASA.

Looking at the 3D visualisations of the asteroids and wondering if we can 3D print them and build a Museum in a Box asteroids collection...

eyes.nasa.gov/apps/asteroids/#

h/t @amberfirefly for alerting us to it!

#NASA #asteroids #NotTheComputerGame #weeknotes

2025-05-21

In the context of asteroid #space missions, #asteroids with high positional uncertainties are challenging when it comes to navigation. So, our relevant engineers want to know what kind of positional uncertainty to expect with our favorite targets.

Fortunately, this is something I can compute, and did just today. Plots show the along-track (i.e. the asteroid's path) positional uncertainty in km for our favorite asteroids over time (in MJD; in calendar dates roughly today to mid-'28) [continued]

The along-track (i.e. the asteroid's path) positional uncertainty in km for the asteroid 2021 UH2 over time (in MJD; in calendar dates roughly today to mid-'28)The along-track (i.e. the asteroid's path) positional uncertainty in km for the asteroid 2022 DC5 over time (in MJD; in calendar dates roughly today to mid-'28)
Spaceflight 🚀spaceflight@spacey.space
2025-05-21

#ESA : "The main challenge stems from the population of middle-size objects, ranging from tens to hundreds of metres in diameter 📏. There are a lot of these #asteroids ☄️, and most have not been spotted🔭 yet" 🙈 esa.int/ESA_Multimedia/Images/

Short: still to be spotted >70% (the ones > 100m)

#AsteroidThreat

Caroline MiddlebrookRheyan@mastodon.gamedev.place
2025-05-20

Day 4 of the #GDTVJam 2025. Today I've put in firing so it's now starting to look like a game of #asteroids (almost!) youtu.be/8-ulD_YCwDY youtu.be/8-ulD_YCwDY #gamedev #gamejam #solodev

2025-05-20
#AtariVCS is a video #game console developed and mass produced by Atari for the home entertainment of Warner, Inc.
With an introduction price under US$200 the VCS became the first affordable and popular #microprocessor-based game console in the consumer market.

The Atari Video Computer System was built around the 8-bit MOS 6507 CPU @1.19 MHz and swappable ROM #cartridges to expand the memory limits of 128 bytes RAM. Initially released 1977 with Tank Combat and later #Pac-Man included, bundled with two #joysticks and a pair of paddles this legendary #Atari console opened up game development, cartridge production, and sales far beyond #ActiVision.

While VCS couldn't challenge #arcade hardware in graphics, flexibility was the advantage and the wood grain finish by Gene Landrum made it stylish on top of that. The #game-market started with only 8 titles like #Pong and grew fast over #Breakout, #Asteroids, #SpaceInvaders, #Pitfall, E.T., Frogger and many more. It was the big selection of games available that made Atari's #console a huge success.

After Sears sold it as Tele-Games Video Arcade for less, the VCS was rebranded 1982 as #Atari2600. Low production costs of $40 kept revenue coming in even when sales prices dropped on average of $125.
15 million ACS and estimated 120 million cartridges been sold before the video game crash of 1983. And the ACS was profitable for almost the next decade, but 1992 after 30 million sold units the production was finally stopped.

Maybe the best thing of our #retrogaming #hardware #illustrations isn't the level of #details, but the proof that You don't need to pay for #Adobe #Illustrator #AI or #PostScript to create #retrocomputer #art in best #vector #quality. Since we use only #FreeSoftware and with the #graphic description open like #SVG, there is no obstacle to be #creative #together. Follow #ITsHistory to see what else you could do with powerful #FOSS like #Inkscape
Atari Video Computer System retro-gaming illustration in vector graphics
N-gated Hacker Newsngate
2025-05-19

🎮✨ Ah yes, the epic tale of , where heroically *copied* the sci-fi theme from other hits to reclaim their throne. It's like watching a dog chase its tail, but with pixels and a joystick! 🚀💥
goto10retro.com/p/about-astero

Caroline MiddlebrookRheyan@mastodon.gamedev.place
2025-05-17

The theme for the #gdtvjam is #tinyworld. As a non artist, I have to start with #gameart that I can find, and it has to be a free asset for this jam. I found this artwork, now I gotta build a game around it! I'm thinking some kind of #asteroids #game

Spaceflight 🚀spaceflight@spacey.space
2025-05-07

Since the proto-Earth was made of material similar to enstatite chondrites, this suggests that by the time the forming planet had become large enough to be struck by #asteroids, it would have amassed enough reserves of hydrogen to explain Earth’s present-day water 💧 abundance ox.ac.uk/news/2025-04-16-scien

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