Working on #WhiteDwarf #stars for #teskooano - caught a nice one here just grazing passed a #redGiant
Working on #WhiteDwarf #stars for #teskooano - caught a nice one here just grazing passed a #redGiant
Sometimes the orbits are just pretty to watch
New star LOD system for the #threejs renderer which switches to a billboard + light at distance, meaning the stars are always brilliant #video #gameDev #simulation #devDiary
New celestial labels for the UI, and our own home #solarSystem with many all the planets (including #pluto) and #moons #video #gameDev #simulation #devDiary
Even virtual #space can be pretty #teskooano #devDiary #screenshot #screenshots #gameDev #simulation
An updated preview of the fortress, and a new dev diary: how much money has Iron Village even made so far? And how much does Lunar Chippy Games actually receive?
https://lunarchippy.games/2025/05/25/diary-48-what-about-revenue-profit/
#IronVillage #devdiary #indiedev #gamedev #indiegamedev #townbuilder #citybuilder
Now go to #warp speed in an instant #teskooano #gameDevDiary #devDiary #gameDev #simulation #video
Working on transition between planets to be a bit *smoother* - still sometimes a bit of a jump in the turn - and need to adjust the landing spot - but it's getting there! #devDiary #gameDev #gameEngine #simulation
New Dev Diary:
- What have I been up to the past three weeks?
- Some progress updates on Iron Village 1.1 (TL;DR a lot of actual progress, somehow!)
- What's going on with Android (Still happening!)
https://lunarchippy.games/2025/05/10/diary-47-vacacion-deadly-pollen-and-conventions/
Foolish Earth Creatures: April 2025
https://write.as/johnayliff/foolish-earth-creatures-april-2025
A progress update for TreeView impl in GTK4:
I managed to get the top level items working along with file/folder icon and label for the list item.
The child items will have to wait - I need to decide on the editor screen GUI. The libadwaita widgets won’t “fit” nicely but they won’t look good on my KDE desktop.
I really wish @kde had official Rust bindings. cxx-qt is not easy to work with.
No space for enemies on the floor? We made them fly! 🪽
Follow the development journey of our new indie game with our monthly Dev Diary videos! 📒🎬
🎥 youtu.be/2bsLd7tJl-M