#gameEngine

Gramsci did nothing wrong tontonpogo.bsky.social@bsky.brid.gy
2025-05-21

mon nouveau PC de boulot arrive je vais pouvoir reprendre la formation environnement 3D interactif je pense passer de Unity ร  Godot, cependant, des retours ? #gamedesign #gameengine #Unity #Godot

2025-05-15

Working on transition between planets to be a bit *smoother* - still sometimes a bit of a jump in the turn - and need to adjust the landing spot - but it's getting there! #devDiary #gameDev #gameEngine #simulation

2025-05-15

Just finished my arena allocator in x64 assembly!
Itโ€™s a simple stack allocatorโ€”no free, just fast linear allocation with a reset. I wrote it to avoid runtime malloc entirely in my handmade game engine, and to stay as close to the metal as possible.

github.com/IbrahimHindawi/masm64-handmade

#asm #assembly #win32 #gameengine #gamedev #lowlevel

2025-05-14

C & OpenGL Custom Game Engine Programming
#C #OpenGL #GameEngine #gamedevelopment #gamedev #Roguelike

Dimitris Evgenidis ๐ŸŽฎ๐Ÿ’ป๐Ÿง™๐Ÿฝโ€โ™‚๏ธGCodergr@mastodon.gamedev.place
2025-05-14
2025-05-13

musi lili 0.3 is out. musi lili is a retro game engine for GB styled games written in Rust ๐Ÿฆ€ .

๐Ÿš€ Highlights of this release:

* Base audio api
* Cattppuccin palette

The audio api is the first step to a visual audio editor. Stay tuned for updates.

Feedback is welcome. First time ever I have worked on audio ๐Ÿ˜„.

๐Ÿ” Changelog: codeberg.org/vivi-ui/lili/src/

โญ Sources: codeberg.org/vivi-ui/lili/

๐Ÿ“ฆ crate.io: crates.io/crates/musi_lili

#rustlang #gamedev #gameengine #retrogaming #opensource

Z-Ray EntertainmentZRayEntertainment
2025-05-11

New video up. This video marks the beginning of a new (revived) tutorial series of mine where we will earn how the map editor of the game and Cube 2: Sauerbraten works. Today we will earn how to start a new project and how basic deforming works. Textures and lights are up in the next videos. Give it a look and maybe leave some feedback to make the next one even better. youtu.be/Ks1hgy92RDM

Overall Impression: The image depicts a ruined, overgrown landscape with the remnants of a stone structure. It has a somewhat desolate and atmospheric feel. The scene is viewed from a slightly elevated perspective.

Foreground:

โ€ข   The ground is a dark grey/brown color, appearing as a flat plane.
โ€ข   There's a subtle grid overlay across the ground, indicating it's likely a level design preview or a game editor view.

Midground:
โ€ข   A pair of tall, crumbling stone pillars dominate the center of the scene. They appear to be the remnants of a larger building or structure.
โ€ข   The pillars are weathered and broken, with some sections missing.
โ€ข   The ground around the pillars is uneven and covered in a sparse layer of vegetation.

Background:
โ€ข   A rolling, grassy hill stretches out behind the pillars.
โ€ข   The sky is a bright blue with scattered white clouds, suggesting a clear day.
โ€ข   The word "Map Building" is overlaid on the image in a black, sans-serif font and a "CUBE 2" logo is in the top right corner.

Overall Tone: The image has a slightly melancholic and aged quality, hinting at a post-apocalyptic or historical setting.
Daniel Brendeldbdev
2025-05-10

๐Ÿš€ I have published a new blog post:

The story of building my own game engine ๐Ÿ› ๏ธ๐Ÿงฑ

โžก๏ธ Read it here:
danielbrendel.com/blog/35-the-

2025-05-10

Currently testing out engine code that runs entirely on threads, supporting intervals and continous worker subsystems. But I am unsure if it pans out as expected. #gamedev #gameengine #vulkan

tashercatasherca
2025-05-07

I started writing my own game engine. The whole source code is a feature here github.com/tasherca/NexylEngine Let me know if you have any problems at the moment

2025-05-06

New planets coming along nicely.... #teskooano #video #gameEngine #gameDev #showoff

The @defold Showreel 2024 was published a month ago (totally went under my radar) and Kaiju Control Force is in there! :D Nice game engine indeed.

#gamedev #defold #showreel #gameEngine

youtube.com/watch?v=2ZxUFXoWsF

Henderythmix :opengl:hrmx@mastodon.gamedev.place
2025-04-29

Leaking Memory Traditionally โŒ
Leaking HTML DOM Elements โœ…

I think its a good thing I'm making a test game first to make sure carpenter engine works (thanks for the voting everyone!), and by far this is probably my favorite bug I've found! I will say though, I probably should have checked for it sooner... ๐Ÿ™ƒ

#cpp #gamedev #gameengine #software #programming

The 16th #OrxEngine Live Session is now available & is about:

- HTML5/Web Export (new)
- Runtime (TTF/OTF) Fonts Support (new)
- Rate-limited Object Creation
- Context-based Complex Object (Hierarchy) Creation

youtube.com/watch?v=XlB0lFk6jN

#opensource #gameengine #gamedev #indiedev #tutorial #2d

2025-04-26

What would YOU like to talk about in our next get together?

Your input into our Rebel game engine and the wider Rebel Toolbox will be used to prioritize what we work on. ๐Ÿ™‚

You find all details here: rebeltoolbox.com/events/

Join us on Tuesday, 13th May, at 16:00 UTC on meet.jit.si/Rebel_Toolbox_Comm

#RebelToolbox #RebelEngine #GameEngine #RetroGames #videogames

2025-04-22

I've got an idea for a demo for #WorldFabric: #MoonPong. It's just regular Pong, but played over the network with simulated latency as though one of the players is on the Moon. The automatic time warp the engine does would be extreme enough to easily see, and the game would be so simple I could use it as a tutorial for the engine. I could pay the fee to drop it on Steam as a free download and rig it up to do peer to peer without port forwarding over the Valve backbone.

#gameidea #gameengine

Harley ๐Ÿ๐ŸŒฟlichendust@sunny.garden
2025-04-18

Okay, it's out.

Lena is a handmade framework for making tiny games with palette graphics.

It's software-rendered, cross-platform and comes with constraints that challenge your creativity without limiting your game's size and scope. It comes with batteries-included palette graphics, some novel palette-blending and drawing effects, a simple audio interface, text rendering, and loaders and decoders for assets. It also compiles and runs on:

๐ŸชŸ Windows (Native)
๐Ÿ macOS (Native)
๐Ÿง Linux (via SDL3)
๐Ÿ˜– WebAssembly (Native)

The core functionality of Lena is implemented from scratch in almost exactly 2,000 lines of Odin, and while I designed it as a fun little game jam framework for myself, I hope it can also serve as an interesting learning tool for people looking to delve deeper into low-level system and engine programming for video games.

๐Ÿ•น๏ธ github.com/lichendust/lena

I'm releasing this as a version v0.0.0 on GitHub right now, with the hope of getting some feedback before declaring a truly API-stable 1.0.0 release.

#gamedev #programming #gameengine #odin #pixelart

Caroline MiddlebrookRheyan@mastodon.gamedev.place
2025-04-18

I've spent several days deeply contemplating my choice of game engine in order to move forward with my #gamedev journey. In this video I dive deep into everything I considered and explain my final decision of which engine I feel will be right for me. youtu.be/wnWT_6qszsg #gameengine #monogame #unity #godot

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