#netcode

2025-07-02

Сетевой чат в Unity: Часть 1 — Основы и простой интерфейс

Просто о сложном: первая часть из серии статей на тему создания сетевого чата в Unity с использованием Netcode for GameObjects . Для тех, кто начинает разбираться в сетевой логике.

habr.com/ru/articles/922740/

#unity #unity3d #c# #сетевое_программирование #многопользовательские_игры #gamedev #netcode #чат #rpc #просто_о_сложном

N-gated Hacker Newsngate
2025-06-19

🎮 So, you think you've got the next big hit with 'Little Brats'? Well, let's just say your 'robust' is like a toddler trying to run a marathon - cute, but mostly disastrous. 🤦‍♂️ Instead of a detailed tutorial, we get a vague overview of and other buzzwords. Wow, truly groundbreaking stuff! 🙄
studios.ptilouk.net/little-bra

2025-06-19

Вселенная Сетевых Игр в Unity: Руководство для Юного Создателя

Простое и понятное руководство по Unity Netcode for GameObjects , которое поможет начинающим разработчикам (и не только!) сделать первый шаг в мир сетевых игр.

habr.com/ru/articles/920000/

#unity #netcode #gamedev #для_детей #программирование #multiplayer #c# #просто_о_сложном

PypeBrosPypeBros
2025-04-24

interesting post about and how it is answering problems encountered in online games.

bymuno.com/post/rollback

Ptilouk.net Studiosptiloukstudios@mstdn.games
2024-10-23

New blog post! “Testing robust network code with Godot”

The biggest challenge in developing “Little Brats!” was the online multiplayer part. Here's how I tested and challenged the network code...

▶️ Read this article: studios.ptilouk.net/little-bra
🎮 Little Brats, the game: studios.ptilouk.net/little-bra

#LittleBrats #GameDev #makingOf #Godot #Netcode

2024-10-23

[Nouveau making-of] Tester un code réseau robuste avec Godot

Le plus gros défi que m'a posé le développement de « Sales Gosses ! » a été la partie multijoueur en ligne. Je vous explique comment j'ai testé et mis à l'épreuve le code réseau…

▶️ Lire cet article : studios.ptilouk.net/sales-goss
🎮 Sales Gosses, le jeu : studios.ptilouk.net/sales-goss
❤️ Soutien : ptilouk.net/#soutien

#SalesGosses #GameDev #makingOf #Godot #Netcode

2024-07-11

Автостопом по мультиплееру. Часть 1: Введение

Приветствую, читатель. Здесь начинается небольшой цикл статей, посвящённых разработке мультиплеерных игр. Мультиплеер — это весьма объёмная область, из-за чего в ней очень легко потеряться или пойти не туда. И я хочу попробовать расставить ориентиры, которые бы помогли начать, указывали направление и подсвечивали важные моменты.

habr.com/ru/articles/828076/

#unity #мультиплеер #геймдев #gamedev #multiplayer #netcode #разработка_игр

you╭👺+300╭🐈x5╭⁂+3╭(Ⓐ+aunspeaker
2024-07-09

@algebraicterror

Aw dangit now I'm imagining them too and I was trying not to. The sooner we get it to sprout , the sooner we can do a v1.0 release house party with many rooms synced on same (or integer fractions of the same 👽)

Peter Drake HAS MOVEDpeterdrake@qoto.org
2023-09-29

I'm trying to learn to develop multiplayer games in Unity, using the project from Binary Lunar's excellent tutorial:

youtube.com/watch?v=HWPKlpeZUj

If I simultaneously run a local build on my machine (which happens to be a Linux box) and run the game within the Unity editor, I can create a host in one and a client in the other. They play together happily.

I also made a MacOS build and downloaded it on a separate machine. I can run the game there and create a host.

Strangely, if I then try to create a client from the other machine (either the local Linux build or within the editor), I get this message:

[Netcode] Cannot start Host while an instance is already running
UnityEngine.Debug:LogWarning (object)
Unity.Netcode.NetworkLog:LogWarning (string) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.6.0/Runtime/Logging/NetworkLog.cs:28)
Unity.Netcode.NetworkManager:CanStart (Unity.Netcode.NetworkManager/StartType) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.6.0/Runtime/Core/NetworkManager.cs:697)
Unity.Netcode.NetworkManager:StartHost () (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.6.0/Runtime/Core/NetworkManager.cs:830)
NetworkUI/<>c:<Awake>b__4_0 () (at Assets/Scripts/NetworkUI.cs:20)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530)

This only happens if there is an instance running on the Mac!

Of course, the only time you would want to create a client is if there is another instance (a host) running. It's as if the game running on the Mac and the one running in the Unity editor think they're the same program, and therefore refuse to make a "second" network connection.

What can I do about this?

#unity #unity3d #GameDev #netcode #ngo

2023-09-13
Alright, doin' the #rollback #netcode stream tonight around 9:30 PM EST. Hopefully not more than 3 hours (it's late on a weeknight but I plan on doing a video for it on YouTube anyway.)
https://www.twitch.tv/mattrified
2023-07-01

#Introduction

Information Security Officer working to implement #NIS2 #Netcode and related legislation at Distribution Grid Operator Stedin.

Former Policy Officer and Crisiscoördinator for #Energy and #Telecom policy. Focus on continuity and security of critical infrastructures.

2023-06-06

Looking for interesting follows on #EU #Cyber #Policy and #Regulation.

Anyone who posts about #NIS2, #Netcode, #DSA, #DMA, #AIAct and whatever else is coming down the line, I want to know. Please boost!

2023-02-21
Hi FNJers!
Very sorry: it took a bit longer. 🫤
Finally #rollback is 100% done!
Here we got 2 PC: WIFI vs LAN (NAT #punchthrough) test with #Clumsy lag emulation, #Steam login seamless and #netcode running on #EOS #epicgames infrastructure! Expect #updates for #Switch and #Xbox😅 https://t.co/JkESrYR6OI https://twitter.com/fightnjokes/status/1627992753211854850
2023-01-05

Protip : Before complaining about janky-ass game networking code, check the janky-ass outdoor wiring on that cable that looks like it should have never been working in the first place.

From 30% packet loss to 0%. Yay!

#netcode #networking

2022-12-09

This Fall, in my #distributedcomputing class, multi-threaded mesh manipulation in real-time is being distributed over the network to n-clients (n = 1 in this instance) using the real-time #unity game engine's #netcode mid-level networking library!

#nonstopacademia

Raynor VliegendhartShinNoNoir
2022-11-25
Jons Mostovojsjonn@social.doma.dev
2022-11-11

Day four of my first #projects log.

I learned about #unity #netcode, the cubes synchronise their positions over the wire.

Found an amazing starter kit made by an ex-Microsoft MVP person.

github.com/dilmerv/UnityMultip

It helped a lot to understand #ServerRPC.

Now my teammate will put all our knowledge to a practical test and build a ServerPlayer entity which shall translate the inputs from the clients to the server in order to update the state of the physics simulation and the game.

Client Info

Server: https://mastodon.social
Version: 2025.04
Repository: https://github.com/cyevgeniy/lmst