Wrote some more about extending the "HAKMEM 149 line algorithm" to a quad rasterizer to be able to draw billboards (sprites) up to 3D sprites, the HAKMEM approach (and forward mapping) lose a bit of interest when degrees of freedom (and projection) are added up though but it was fun to retrace the sprites history a bit. :blobcatcomfysmirk:
https://www.onirom.fr/wiki/codegolf/main/#HAKMEM_149_quad_rasterizer_/_sprite_scaler_+_rotation