Hy #pixelorama fans, we heard you like isometric boxes...
Hy, I'm variable, a proud contributor to #Pixelorama, i love making stuff with the #Godot Engine in my spare time. Consider following if you are interested...
Hy #pixelorama fans, we heard you like isometric boxes...
Your prayers have been answered 😌. Coming very soon in the next version of #Pixelorama ✨
@wjt @Pixelorama
Well on the bright side, you may be able to add your own themes through extension system 🤔.
https://gdscript.live now supports Godot 4.5-dev3 :)
I still want to find a way to automate updates, but at least it's something I've got down to only taking a couple minutes.
My wife and I have gotten into the habit of asking each other at dinner what was the best thing that happened to each other that day. She now likes this tradition so much she's expanded it into three things, which I contend makes the whole thing more of a mental exercise, but I usually manage. I have found though that it makes me take closer note of the good things that happen during the day, so I'm not left with "uh...." when it's my turn. It also helps punctuate the positive at a time when there's a whole lot of the opposite.
Money's tight for everyone at the moment I know, but we had some unexpected vet bills over the weekend* so I've put all my roleplaying games on Itch on sale for a week. Please check it out, and share! https://itch.io/s/151769/flash-sale-50-off-everything
* All fine, our Lab ate a corncob, showed no remorse, and learned no lessons
I use git you know, all these folders are versioned in git :blobfoxthinksmart:
@enriquericos you're welcome, we're glad to help 😁
I forgot to say, that extension I was talking about last week? It's already available in Pixelorama (Preferences / Extensions / Explore online / ColorChecker)
I don't get why it works, but this little extension has a huge impact on my process: it makes it feel like when I work physical paints.
Can't thank @variable and @Pixelorama enough.
#PixelArt #DigitalPainting #Pixelorama #DigitalArt #FOSS #Software #artistsOnMastodon #ColorChecker #Colour
Honestly have no idea how I created that black ripple effect
#gamedev #indiedev #opensource #freesoftware #vr #virtualreality
Probably nobody will have this issue with #Godot , but leaving here in the internet, just in case; I had an issue where I wanted to load a resource with inputs, include it in the InputMap and then free the reference. It didn't work. For some reason, Godot didn't want to leave the reference, even doing it manually.
The solution was then to duplicate the inputs from the resource, so the inputmap would have its own copy.
As Pixelorama v1.0 is here, giving you features like Tilemaps, Index Mode etc...
In parallel, i've also released one more Pixelorama extension that adds one more feature...
🎉 BONE ANIMATION 🎉
(Download Skeletor now, from Pixelorama's extension explorer)
Q. What's Pixelorama?
A. Pixelorama's an free and open source pixel art software get it now on https://orama-interactive.itch.io/pixelorama
#pixelart #GodotEngine #opensource #gamedev #animation
Brief Survey (just pick one already 😂 )
Experimenting with #isometric tiles support, coming to a #Pixelorama near you ✨
Pixel artists:
I really like @Pixelorama but there was something I thought could be improved on the color picking process, so I wrote a feature request.
To my surprise, @variable not only solved my problem in no time, but cooked a feature that's way, way better than what I was asking for.
Check it out here: https://github.com/Orama-Interactive/Pixelorama/discussions/1204
Now we're looking for a name for it, feel free to contribute names and share the link!
As Pixelorama v1.0 is here, giving you features like Tilemaps, Index Mode etc...
In parallel, i've also released one more Pixelorama extension that adds one more feature...
🎉 BONE ANIMATION 🎉
(Download Skeletor now, from Pixelorama's extension explorer)
Q. What's Pixelorama?
A. Pixelorama's an free and open source pixel art software get it now on https://orama-interactive.itch.io/pixelorama
#pixelart #GodotEngine #opensource #gamedev #animation
Brief Survey (just pick one already 😂 )
Tilemap layers have arrived in Pixelorama. They are a special type of pixel layer which use a tileset, and each cell of the grid has a reference to a tile from that tileset. They have a draw tiles mode which, when enabled, allows you to directly modify tiles on the canvas.
A “Paste from Clipboard” option has been added to the Edit menu, allowing images from the operating system’s clipboard to be pasted into Pixelorama. Note that copying images from Pixelorama into the OS’ clipboard has not been implemented at the moment.
Loading #Godot 4 shaders as custom effects is now possible. In the future (maybe v1.2? 👀), we plan to create a custom effect graph which will let users create effects directly within Pixelorama itself.
The shader in the video is from https://godotshaders.com/shader/protean-clouds/
It’s been awfully quiet here. Time to make some noise! Audio layers have been added, allowing artists to easily synchronize their animations with music and sound effects. Each audio layer contains an audio file, which can be played at any time during the animation.