#Escoria

Dev Orion GamesDevOrionGames
2025-03-09

has now officially been ported to 4! Feel free to check it out, but we’re currently in the middle of updating the docs as well as some of the supporting GitHub Actions.

Feedback and testing is always welcome, especially as we work to iron out some bugs.

Stay tuned for an Escoria coming in the near future, which we’re going to use to really flush out as many bugs and issues as possible!

Dev Orion GamesDevOrionGames
2025-02-24

Really digging 4’s ability to generate custom docs based on its updated docstring/commenting features!

Go check out the “—gdscript-doc” flag if you’re interested. Thanks to @StraToN for finding this little gem.

Auto docgen will live on in !

2025-02-10

@gee Je commence un peu pour m'amuser. #Escoria n'est pas encore totalement prêt, mais j'avais vraiment envie de voir ce que ça donnait. #godotengine

Une capture d'écran de l'éditeur Godot Engine montrant la première pièce du jeu Superflu Riteurnz en construction.
Dev Orion GamesDevOrionGames
2025-02-09

Not a member of the official community? Come join us now! We’d love to have you onboard! Especially with the imminent 4 port!

Join us on Discord here: discord.gg/rSFdthAH

Dev Orion GamesDevOrionGames
2025-01-26

I miss being neck-deep in language and compiler creation.

It’s a good feeling knowing your interpreter can be repurposed for static analysis for your new scripting language.

Things are looking up for ladies and gentlemen.

Dev Orion GamesDevOrionGames
2025-01-18

Adding some static analysis tool scripts to for our new interpreter as part of the Godot 4 port. We want to head off problems before runtime.

Are you SURE you want to allow your player to move around during an “exit scene” event? We’ll make sure you know about it while you’re still developing!

Dev Orion GamesDevOrionGames
2025-01-05

The port of port to 4 is making steady progress. Not bad for a couple of devs picking away at it in their off-hours!

Cc @StraToN

Dev Orion GamesDevOrionGames
2024-12-26

A belated Merry Christmas from the team! Have a super great holiday season!

Dev Orion GamesDevOrionGames
2024-11-17

The best of luck to all participants! Have fun!!

As a throwback, here’s my submission to the same jam from 2021, done using - devorion.itch.io/etf-emergency

Dev Orion GamesDevOrionGames
2024-11-15

Savegame overhaul and new interpreter have now been merged! One step closer to releasing it to the public.

Next step: the 4 migration! THEN we’ll look at releasing the first version of it as we try it out on a small project.

Exciting times!

Dev Orion GamesDevOrionGames
2024-11-14

is officially moving to 4! Support for Godot 3 will become deprecated.

Onward to the future!

Dev Orion GamesDevOrionGames
2024-11-05

Rebase and initial regression testing complete! Time to work on finishing the save system update and integration w/ ASHES!

(With @StraToN )

Dev Orion GamesDevOrionGames
2024-10-22

Sloooowly getting back to . Still lots of testing and bug hunting to do with the updated save game system and ESCscript update being merged in.

Fun fact: the tentative name of the new ESCscript language is “ASHES”.

13 barn owls in a trenchcoatHauntedOwlbear@eldritch.cafe
2024-09-16

We're using a 1920x1080 canvas size for our #FediJam adventure game and I'm preparing to knock up some programmer character animations to go with that.

So while I work today, I'm trying to learn about proportionality and scale, which is in part covered by this pixel art class video:

Pixel Art Class - What's The Right Canvas Size? - Character Sizes
youtube.com/watch?v=upEGBGCiWE

I originally concluded that Escoria's demo character, the rather punchable Graham (no relation to Graham of Daventry) was far too big for how I'd like to imagine a P&C adventure protag to be when in Escoria's default setting, but it's also become clear that I'm working on far too vast a scale for my programmer art (TM) and should be upscaling Graham (200px tall) more to match my 1080 scene height.

But also maybe everything needs to be lower res?

We need to set some firm rules about proportion and, maybe, depth. Or wing it on a scene-by-scene basis, as there's only going to be maybe three scenes, tops.

Okay, back to paying work now.

#Escoria #Godot #GameDev

A picture of some a boxy adventure game scene mockup. A 2d view shows what might be windows, floor and some shelves. There's a character standing there, still in a blue box from the background colour of its sprite sheet.
Dev Orion GamesDevOrionGames
2024-08-31

@gugames hey you never know. Work just makes it so I want to do nothing afterwards. But I need to force myself back into things. I’d really love to get back to developing and getting it into a releasable state, then use it to make some more PnC games!

Btw: looking forward to your next release!

2024-07-18
2024-07-15

@HauntedOwlbear I am the lead developer of #Escoria. It is not for me to say whether it is a thing, but we try :) I you have any question, feel free to ping me or @DevOrionGames who's helping hugely on this project.

2024-07-15

@deadsuperhero Thank you for the wink :) @Kaution I'd not recommend using a framework such as #Escoria if you are wanting to learn #GodotEngine. Learning Godot alone first is a better idea and reading the official docs is a great starting point: docs.godotengine.org/
If you prefer video tutorials, there are plenty out there, search for @gdquest for example.

2024-04-12

@miskatonicstudio @nathanhoad I'd suggest making some kind of adapter between GOAT and any dialogue system like we did it in #Escoria. That way the designer can device which dialogue system works best for their game.

Gina Häußgefoosel@chaos.social
2024-03-21

My partner is absolutely crazy ❤️ He got me a #SteamDeck OLED for my birthday 😲🥰

And also a coupon for another joint #gamedev experience, once more with #Godot, but this time also #Escoria because we want to learn how to create Point&Click adventures 😊

And I now also have a Badgey figurine and a Moopsy plushy in the house 😬 And of course an amazing cake 😄

A birthday gift table. On a space themed table cloth there is a cheese cake with a Badgey figurine on top, a SteamDeck OLED case and power supply, a Moopsy plushy and Pumuckl season 2 on DVD. In the background there are several balloons.

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