We're using a 1920x1080 canvas size for our #FediJam adventure game and I'm preparing to knock up some programmer character animations to go with that.
So while I work today, I'm trying to learn about proportionality and scale, which is in part covered by this pixel art class video:
Pixel Art Class - What's The Right Canvas Size? - Character Sizes
https://www.youtube.com/watch?v=upEGBGCiWEw&t=724s
I originally concluded that Escoria's demo character, the rather punchable Graham (no relation to Graham of Daventry) was far too big for how I'd like to imagine a P&C adventure protag to be when in Escoria's default setting, but it's also become clear that I'm working on far too vast a scale for my programmer art (TM) and should be upscaling Graham (200px tall) more to match my 1080 scene height.
But also maybe everything needs to be lower res?
We need to set some firm rules about proportion and, maybe, depth. Or wing it on a scene-by-scene basis, as there's only going to be maybe three scenes, tops.
Okay, back to paying work now.
#Escoria #Godot #GameDev