#GDScript

Tyler Parkertylerparker
2025-07-02


fyi, seeking 'paid' excuses to spend all day in . : )

2025-07-01

About to board a plane, but I managed to quickly sneak in support for the newly released #godotengine 4.5-beta2 to gdscript.live

#programming #gamedev #gdscript #godot #godot4

Since a couple months I'm finally creating small games with @godotengine@mastodon.gamedev.place for a living (besides the usual sometimes boring web-developer stuff) as #kiosk applications in #exhibitions and #museums. After all these years wrangling code I really enjoy working in the visual #godot editor and with #gdscript. The docs are superb, things work like expected, batteries are included and the community has tons of ressources to learn from and reuse. Thanks to all the people that create this engine and are part of that community.

I hope that I can soon show some examples of the games we've created.

2025-06-25

Oh yeah. Signals. Never did get the hang of them...

#godot #gdscript #gamedev

📢 Today we explore 14 powerful Godot addons by Cozy Cube Games. All 100% GDScript & MIT licensed – perfect for your next game! Includes area lights, gizmo presets, tile path 3D & more.
gamefromscratch.com/cozy-games

#GodotEngine #GDScript #GameDevTools #GodotAddons

Just published a Godot singleton for enforcing abstract functions in GDScript + a Promise helper for async workflows.
Useful if you're tired of forgetting to implement fully classes extending from what should to be an abstract class.

Check it out 👉 github.com/kubecz3k/gdscript-l

It originates from github.com/MSEP-one/msep.one for which it has been written originally
#GodotEngine #GDScript #GodotTools #GameDev

2025-05-29

Added some dashing to the game, quite happy with it so far, game is starting to feel like it is becoming a game.
#godot #madewithgodot #gdscript #gamedev #indiedev

2025-05-29

#gamedev #videogames #videogame #cpp #gdscript #Godot #GodotEngine
Hey guys I'm looking for some resources to learn how program a videogame, C++ or GdScript.
Thank you!

2025-05-29

Gameplay is approaching just about functional, plenty more that needs to be done but it is decent progress. The enemy gets hit and the healthbar depletes so big win for me.
#godot #madewithgodot #gdscript #gamedev #indiedev

2025-05-27

And now we have an "enemy" with some UI. Quite an interesting way to do UI in a 3D world. Managed to get the bar to rotate towards the player.
#godot #gdscript #ui #gamedev #indiedev

A grey capsule standing on a white platform and a grey background. A half green half red bar above it representing health.
2025-05-26

And now I have moving platforms working correctly. So damn happy with my progress today. Also changed up the models a bit to make em less sharp and adjusted the lighting. Going to spend tomorrow adding enemies and getting the combat started.
#godot #gdscript #indiedev #gamedev

2025-05-26

I love how easy it is to set up a character body in Godot, no crazy calculations just a few checkboxes and tweaks and it works great.Loving this engine
#godot #gdscript #gamedev #indiedev

2025-05-25

And I quite easily added controller support, jumping and moving. Some things need some tweaking to be right but that can be done further down the line when I have some more interesting things to move around.
#godot #gdscript

2025-05-25

So I decided to redo what I was doing in Unity but in Godot 4. Honestly much the same logic just a different engine but I have found the experience a lot more enjoyable.So far Godot feels a lot better imo. Sticking to GDScript while I learn the engine but might branch out later.
#Godot #gdscript

2025-05-21
United Ghouls Studiountitledgamestudios
2025-05-20

Are you also Avoiding Avoidance for Enemies on Godot 4 ? Well this will help you change that ... kind of
youtu.be/USKFSHRqhMY?si=0oUQbY

Simon Dalvaidulvui
2025-05-15

Find more errors in Godot, with a script
--
I learned programming with Java, a statically typed language. For that reason, I really miss errors at compile time, when programming with GDScript...

simondalvai.org/blog/godot-run

2025-05-11

Quand je balance mon prototype en #Python dans l'éditeur #GDScript de #Godot ...

2025-05-08

Ive been playing around with #goapai recently by building my own library for it in #gdscript The results so far are impressive, but it does take some extra mental work to logic over building new behaviors.

The orcs in the video below are successfully, if not clunckily going around trying to get food

Client Info

Server: https://mastodon.social
Version: 2025.04
Repository: https://github.com/cyevgeniy/lmst