#GodotAddOn

2026-03-03

I did continue to work on my Godot Console Add-On. Fixing some smaller issues I encountered while using it for newer projects ...

Fixed issues where the plugin did throw errors after download. Also code improvements by making it strongly typed.

Should work with Godot 4.4 and above.

github.com/XanatosX/godot-game

godotengine.org/asset-library/

#Godot #Godot4 #Godot4_6 #GodotAddOn #OpenSource

I'm adding rainbow delimiters to Log\.gd's brackets today, and decided to cycle colors on nested dictionary keys as well - looking pretty good!

(plz ignore the `[/color]` noise, that's an engine bug already fixed in `4.5`)

#GodotEngine #Godot #GodotAddon

Screenshot of output from a Log.prn function call. Here we're printing a dictionary full of nested data. The data is colored based on type and level of nesting (within an array or dictionary).

Also these Miziziziz tools look amazing: github.com/Miziziziz/MizGodotT

Definitely going to have to read the code and try some of these out!

#Godot #GodotAddon #DevTools

A new version of Log.gd (your fave #Godot pretty-printer) just released on the #godotengine Asset Library!

Check out v0.0.7: godotengine.org/asset-library/

Enjoy the stronger type support (tho, mostly Variant inputs) and the cleaner in-engine install thanks to `export-ignore` gitattributes.

Shout out to @coaguco for noticing the issue, sharing the solution, and approving the new build in the AssetLib!

#Log.gd #GodotAddon #DevTools

Do you often find yourself creating this folder structure in Godot? With there was a better way?

Introducing: Create Actor

This simple Godot addon allows you to quickly create a folder+scene+script Combo, of your desired type.

Get it for free here: github.com/SirLich/godot-creat

#godot #godotengine #godotaddon #devtools #gamedev

A screenshot of a folder, showing: 'enemy.tscn' and 'enemy.gd' nested within a folder called 'enemy'
2025-04-26

I do need some feedback on this Pull Request

github.com/XanatosX/godot-game

I did implement some fuzzy autocomplete for my console addon but somehow it feels not right to me. I would like to get your opinion on it.

Clone the branch and check it out on the example scene. Just remember to change the autocomplete service first on the scene node.

#Godot #Godot4 #Godot4_3 #GodotAddon #GodotAddon #Developer #GameDev

2025-04-01
2025-03-31

I just made the console addon public available.

Check it out on my personal GitHub

github.com/XanatosX/godot-game

As I said there is already something like that which can be found here:

github.com/jitspoe/godot-conso

#Godot #GodotAddon #Godot4 #GameDev

2025-03-28

I just added a developer console to my game. I do know there is already a addon for that which can be found here

godotengine.org/asset-library/

But I did want to improve on that and wrote my own interpretation of it. Really happy with the result. I did write this as an addon so you can use it as well. Right now it's only part of this game and there is no extra repository for it.

#Godot #Godot4 #GodotAddon #GodotDevelopment #GameConsole #GameDev

Glitched CodeGlitchedCode
2024-12-14

Add the ability to add subtle backgrounds to your script editor!

godotengine.org/asset-library/

I created an asset explorer for the Godot Engine, which allows you to browse your asset catalogue in-engine. Please check it out!

youtube.com/watch?v=YOonjwOQJg

#godot #godotengine #devtools #gamedev #godotaddon

Log.gd is now available on the #Godot Asset Library! godotengine.org/asset-library/

It's a drop-in replacement for `print()` that colorizes and formats the output, making your print statements more readable! For me this reduces wall-of-text noise and eye strain.

Check it out, and let me know what you think!

#GodotEngine #GodotAddon #PrettyPrinter

Today i got the #Log.gd docs site together via docsify: russmatney.github.io/log.gd/#/

The call-site prefix now includes line numbers as well!

I automated the changelog and release process with some #babashka, and submitted to the #Godot Asset Library, so it's more or less ready to go! I hope to share the asset store link soon, but for now, the github is here: github.com/russmatney/log.gd

#GodotEngine #GodotAddon #PrettyPrinter

Example output of several `Log.pr` and `Log.prn` calls. The pretty printer adds a script-name and line-number prefix to each log, and colorizes everything in it based on type - this includes handling for built-in types like Vector2s, and opt-in handling for your own objects.Example usage of several `Log.pr` and `Log.prn` calls, and an example class implementation that opts-in to pretty printing via `to_printable()`. Typical godot primitives and collection types are handled by default.

Hey hey! #Popochiu 2 - Beta 2 is out now!!!

This version features interaction cancellation when you click elsewhere after clicking an object, a new release and documentation workflow thanks to Paolo Pustorino, and numerous bug fixes.

github.com/carenalgas/popochiu

#Godot4 #godotengine #GodotAddon

Working on a logo for my godot pretty printer, Log.gd, which will hopefully hit the godot asset library in the next week or two! (Still needs CI and some tlc, but it's here: github.com/russmatney/log)

Not sure this works as a square logo, but i like the look and feel.

Made in #pixaki !

#pixelart #godotengine #godot #godotaddon

Pixaki app screenshot. "Log.gd" in purple, pink, and green.

Hiya! We made a new video about the GUI templates in #popochiu

youtu.be/-WHekQxggcM

Make point n' click games the easy way in #godotengine !

#GodotAddon

"Hoist" now has a proof of concept editor, for editing the hoisted properties.

It has bi-directional editing, so the children are automatically refreshed, when hoisted properties are edited.

#godot #godotengine #godot4 #devtools #gamedev #godotaddon

I'm working on a Godot4 add-on called "Hoist" which allows you to elevate child properties to the scene root.

All you have to do is add a property of type 'Hoist', and all child nodes will have a checkbox injected. When clicked, it will hoist the property into the parent.

This provides a similar workflow as the 'Editable Children' checkbox, but with more control, because you can be very explicit about the hoisted properties.

#hoist #godotengine #gamedev #godotaddon #devtools

A screenshot of the Godot Editor, showcasing a new set of checkboxes located to the left of each property in the inspector.

I just wanted to give a HUGE shoutout to @ughuuu (?) for his work on the Box2D Godot plugin!

github.com/appsinacup/godot-bo

Box2D seems like a largely better 2D physics engine for my use-case, BUT it had a collision detection issue. After I provided a simple repro project, a new patch release was available within 24 hours with the fix.

Thanks <3

#godot #box2d #godotengine #godotaddon #godotplugin #gamedev #opensource

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