🧵 Refreshing my memory of how LuxCoreRender works, I made a weathered version of the mech head I recently made in SDF Modeler. 🤖
LuxCoreRender:
https://luxcorerender.org
SDF Modeler:
https://sascha-rode.itch.io/sdf-modeler
#mech #robot #LuxCore #SDFModeler #SDF #SciFi #ScienceFiction #CharacterDesign #design #artwork #sculpture #3DModeling #illustration #illustrator #digital #DigitalArt #art #artist #arte #arts #GraphicDesign #3D #blender #Blender3D #B3D #MastoArt #FediArt #CreativeToots #ArtistsOnMastodon
Another rendering with #LuxCore in #Blender. This applies #Caustics to the bottom of a pool and records the animation of the Ocean physics.
I wanted to record it from above, but I couldn't figure out how to get the light paths to show through the surface of the water.
#3DArt #Blender3D
Playing with #LuxCore caustics and volumetric scattering. I have no idea what I'm doing, but the effect is really interesting. I'm planning on doing a water-heavy scene in the future, so I might have to mess with LuxCore soon. It having its own full set of materials and lighting makes it feel very foreign to work with, but the effects look so much better than Cycles when it comes to caustics and volumes. I wonder how well it works with things like fire (I have no idea how you'd introduce things like the heat
attribute into the LuxCore material panels for setting up emission correctly, for instance).
#Blender #Blender3D #3DArt #BlenderArt #Blender3DArt #Caustics #Volumetrics
@DeltaWye when I realized #blender could do this, I started looking at what others in the #optomechanical persuasion were doing with it. It's the render engine #luxcore that's like 80% of this. I found that people had even tried successfully to simulate a camera lens projecting an actual image created from rat tracing. I would love for luxcore to have a simple ray tracer in addition to than a fog tracer. That would be easier on the computer.
@djnavarro 3 years ago i tried to transfer the rainbow colors to path of a Lorenz attractor. Geometry and colors are calculated in Lisp. Only a few turns of the trace. Rendered with Blender and LuxCore.