RE: https://mastodon.social/@peruho/115141659470053617
I ended up making a 10min video to explain the tools I created and I can't upload it here. T_T
If you have the time , take a look to it in youtube:
https://youtu.be/iQgU8EEPFro
RE: https://mastodon.social/@peruho/115141659470053617
I ended up making a 10min video to explain the tools I created and I can't upload it here. T_T
If you have the time , take a look to it in youtube:
https://youtu.be/iQgU8EEPFro
V9968, um novo VDP para os MSX 2+ e Turbo-R.
https://retropolis.com.br/2025/10/28/v9968-um-novo-vdp-para-msx-2/
#MundoRetro #aoineko #fpga #HRA #KazuhikoNishi #MSX2 #MSX2 #MSXTurboR #MSXgl #V9958 #V9968 #V9990
#MSXgl 1.3.2 has just been released!
2 new modules:
- Replayer for the great NDP music format
- TCL script communication for openMSX (by PVMM)
New command-line options to control all Build tool steps from command
Fixes in documentation and sample programs
#MSX https://github.com/aoineko-fr/MSXgl/releases/tag/v1.3.2
I'm redoing the entire game, but I'll be showing the old prototype at the #MSXMalagaMeeting.
I flashed it on a ROM cartridge. It feels incredible to have your own creation on a cartridge. 10-year-old me would blow his mind.
#MSX #MSXgl
To celebrate the release of #MSXgl 1.3.0, today I am publishing the source code of my latest game: Peng Pong.
It is a volleyball-like game which can be played by 2 players or versus AI.
It had the honor of being included in the last Future Disk #50.
Enjoy! 🐧🐧
New release of #MSXgl 1.3.0!
New modules:
- Use disk from cartridge game
- WaveGame for Pico+
- Lightgun
- Interactive sequences
Rework Pawn module and new features
New target format to create .LIB
Many fixes, optimizations and code clean
This is the progress with #MSXgl after two weeks.
I'm a designer, not a coder. I'm having a hard time with the documentation, but I'm having a lot of fun.
Ghosts are based on a beautiful design made by @androidarts
@aburi6800 The standard C library is too complex and not well adapted to our beloved #MSX. :)
It's why I recreated all the functions from scratch in my library #MSXgl
https://github.com/aoineko-fr/MSXgl
Graphics contributed by @parn: https://youtu.be/eQ2JoCHuDKk?si=l2ZyGxbiDgVPPLY3 #GameProgramming #msx #msx2 #msxgl #gamedev
Brazilian developer djogopatrão (https://twitter.com/djogopatrao) is porting Alley Cat to the MSX2. #alleyCat #msx #msx2 #retrogamedev #pcGaming #msxgl