#2yearjubilee #chludens #throwback On the 2nd of February 2023, the CH-Ludens team (20 people!) met for the first time at the HKB in Bern. An unforgettable #kickoff of to the project! ➡️ Read more on our blog: https://chludens.hypotheses.org/260
#2yearjubilee #chludens #throwback On the 2nd of February 2023, the CH-Ludens team (20 people!) met for the first time at the HKB in Bern. An unforgettable #kickoff of to the project! ➡️ Read more on our blog: https://chludens.hypotheses.org/260
(More than) two years of CH-Ludens 🎉 To celebrate our anniversary and the half-time of the project, we'll be doing a series of posts looking back on our achievements and best moments. ➡️ Stay tuned for more! #2yearjubilee #chludens #throwback
Die Vorträge des Vintage Computer Festival in Zürich aus dem Stream haben nun Timestamps. Mehr Infos gibt es in der Videobeschreibung.
Ab März werden die Vorträge in optimierter Qualität auch einzeln nach und nach zur Verfügung stehen.
Samstag: https://www.youtube.com/watch?v=eqKkViPzEDc
Sonntag: https://www.youtube.com/watch?v=yRu9bIxe7YM
#retrocomputing #vcfzh25 #zurich #zürich #apollo #gameboy #CHludens #demoscene #mountainbytes #pacman #FPGA #girlgaming #amiberry #amiga
I’m at the same time excited and insecure to share the publication of my first article. This is a new experience for me and I want to thank @thist and @Eugen_pfister for their guidance along the way.
“Observing the Coming of Age of Video Game Graphics” is an attempt to dig the complex history of video games through their visuality.
https://openhumanitiesdata.metajnl.com/articles/10.5334/johd.251
Ich habe zusammen mit @loise_b und @Eugen_pfister eine kleine aber feine Ausstellung zur Geschichte des Videospielens kuratiert - mit Fokus aufs Videospiel als etwas soziales. Ihr könnt diese in den nächsten zwei Wochen in der Stadtbibliothek Biel/Bienne besuchen und bespielen.
Avec Loïse et Eugen, j'ai organisé une petite mais belle exposition sur l'histoire du jeu vidéo, en mettant l'accent sur le jeu vidéo en tant qu'élément social. Vous pourrez la visiter et y jouer pendant les deux prochaines semaines à la bibliothèque de la ville de Biel/Bienne.
https://www.hkb.bfh.ch/de/aktuell/fachveranstaltungen/digital-days-nov-2024-lets-play
I had the absolute pleasure of talking about parts of my ongoing research at Digital History Switzerland. I presented my approach on how to analyze video game images, in which FAVR plays a crucial role. Nervous as always, but the hosts and present community did a wonderful job of being warm and welcoming. Although my topic was a bit besides what many others presented, I got some valuable feedback and discussions out of the event. 10/10 would do again.
- https://digihistch24.github.io/book-of-abstracts/submissions/438/
- https://www.ludov.ca/en/observation/graphical-technologies/game-favr
A mention of #CHLudens in a recent #RetroGaming site Time Extension article:
Recently, I had a fantastic video game preservation-session, with @r2gf and Eléonore Bernard (media conservator) from the @SVGA_ch, and Ralph Michel (time-based media conservator). Thank you very much!
I got hold of a handful of 5.25" floppy disks for the Commodore 64 and some audio-cassettes which hold program code for the TI-99/4A. The storage media were provided by Laro Schatzer, the programmer of Robox, a German graphic adventure for the C64 from 1986.
For both media formats, we had to gather some basic knowledge, since the process is not straightforward and depends a lot on hardware and software. This was especially interesting in the case of the cassettes, where we had to figure out, how TI-99/4A binary data is encoded in audio waves. As part of that process, we actually listened to the audio to figure out if it "sounds" right. The great technical documentation by Thierry Nouspikel helped as well to gain a more profound understanding of the system at hand.
Next up: chopping up the 40GB of digitized audio into program-chunks and extract the source code, written in BASIC!
- https://www.unige.ch/medecine/nouspikel/ti99/cassette.htm
- https://github.com/dimhoff/ti99_4a_tape_decode
I'm quite excited to present some of my current research this Thursday at the Leisure Electronics conference. I'll be talking about the question "Why does somebody program a video game in the 1980ies?", and I have some dirty slides coming up. Tune in if your are in that kind of niche content.
Nous sommes en live sur Twitch pour la première fois :-)
On en profite pour présenter notre colloque – sur les loisirs électroniques et le début d'une culture vidéoludique – qui aura lieu les 2 et 3 mai 2024 à Lausanne #CHLudens
Some things never die.
Reading through a source for early video game dev knowledge and skills, the C64'er 1986 fourth special issue, on adventure games.
A chapter on ✨ artificial intelligence ✨ starts with a Basic listing for a digital version of NIM and proceeds to state how important the book "Gödel, Escher, Bach" was for the preparation of the issue's content. Later, there is a listing and an analysis of Eliza as well as how to write an advanced text-parser.
Already present in this special issue is the discourse on formulating the machine as a quasi-human counterpart.
- https://en.wikipedia.org/wiki/Nim
- https://en.wikipedia.org/wiki/ELIZA
- http://www.homecomputerworld.at/magazine/64er/64er_sonderheft_1986_04.pdf
#VideoGameHistory #Technicity #C64 #VideoGameStudies #CHLudens
We were prominently featured in this comprehensive recap of @JeanFred of the Wikidata’s WikiProject Video games for 2023 💖 Thank you!
https://commonists.wordpress.com/2024/03/05/wikidata-and-the-sum-of-all-video-games-2023-edition/
https://www.wikidata.org/wiki/Wikidata:WikiProject_Video_games
Our "Friendly Reading Salon" was today in session. Together, we read and now discussed Laine Nooney's "A Pedestal, A Table, A Love Letter: Archaeologies of Gender in Videogame History" hosted by @hekabeohnename this time ✨
2024 and back on our quest. Gotta Catch ’Em All! This time we got the old Atari setup of a musician, among which a monochrome monitor and a SyQuest 44MB drive, as well as a large private floppy collection.
🚨 Last days for this call for contributions for a conference at the University of Lausanne (May 2-3, 2024) 🚨
If you work or aspire to work on the early days of video games (when they weren't even called that yet!), exploring how we transitioned from demonstrations and reprogramming exercises of existing games (board games, arcade games) to the creation of original video games, especially with the advent of microcomputing, and everything that followed, your contribution is welcome!
There are a few days left (deadline: January 15, 2024) to submit a short abstract of a maximum of 500 words.
Please share if you think your followers might be interested <3
Yesterday we had the last session of a lecture series at the @unibern that was organized by @addrich and @thist. The focus was on perspective on #VideoGameStudies from the #DigitalHumanities
To round up the series we had a roundtable with @pyhurel, Mela Kocher, Arno Görgen and Tobias Wildi. Among other things, they spoke about their personal path into game studies, and the status quo and future of the field.
It was a beautiful and personal end to an engaging and insightful lecture series 💖
VoD des #BBSindexLIVE Stream S05E03 ist jetzt online unter: https://youtu.be/IPySMqNdg30 #VCFZH23 #Commodore #C64 #Anno1602 #chludens #zürich #augs
Gilles Sulzberger and @thgie worked on a formal analysis of Necronom today. The approach they chose is along a simple visual layout, but with a focus on embodied and collaborative research. This variant of the method, the Bernese model, was developed at the HKB under the guidance of Arne Scheuermann.
Simple but effective, collaborative and insightful.
The preliminary findings of today will go into a case study of the game that we're working on right now.
Petit événement pour le patrimoine vidéoludique suisse : Blupimania, un jeu vidéo de Daniel Roux, sorti il y a près de 30 ans sur Smaky avant d'être porté sur DOS, est désormais disponible gratuitement pour Mac, Linux et Windows !
Cette adaptation est le résultat du travail de Mathieu Schroeter (@BlupiGames ), véritable artisan-restaurateur de jeux vidéo (et déjà auteur de la restauration de Planet Blupi). Bravo et merci 💝
New blogpost by Beat Suter! "Chunky Game Booklets – Part 3: From Strategy Guides to Downsizing the printed matter"
Most games in the 80s and 90s came on discs or CD-ROMs in artful cardboard boxes and contained an insightful instruction manual. The printed booklet was essential for teaching how to play the game, telling a story or prologue, and making a player familiar with the computer system the game was made for.
Continue reading on https://chludens.hypotheses.org/1053