Day 29:
Refactored terrain generation so it now dynamically generates its nodes.
Now, it will generate dynamic chunks based on view distance.
The image shows the now higher draw distance.
This has the nice side benefit that it doesn't try to store all that useless data in the main scene, which would get overridden anyways. Makes loading and saving faster.
And since it's marked as a tool, I can still see the world in the editor :)
Now I can add multiple levels.








