#GODOT

2025-11-30

Day 29:

Refactored terrain generation so it now dynamically generates its nodes.

Now, it will generate dynamic chunks based on view distance.

The image shows the now higher draw distance.

This has the nice side benefit that it doesn't try to store all that useless data in the main scene, which would get overridden anyways. Makes loading and saving faster.

And since it's marked as a tool, I can still see the world in the editor :)

Now I can add multiple levels.

#godot #gamedev

A screenshot of a game preview. A shiny car stands in a green landscape, you can see hills quite a way in the background.
2025-11-29

Just upgraded my #godot to #v4.5.1 and even without exploring all the new features I can tell my game run way more faster and efficiently. I don't know what they did under the hood, but damn, thank you @godotengine for all the effort !â¤ī¸

And by the way, in few days I will release the next upgrade of my game : Among other things, I've added extra options to fine tune the graphics according to your hardware capability :)

Until then, check out the previous release here :
denissalem.itch.io/jailbreak

A screen shot of my game known as "JAILBREAK" where you can see the settings menu where various options are available to fine tune the graphics. The most notable thing is the ability to define which VoxelGI size you want. Higher value dramatically enhance the visuals.
2025-11-29

Follow up! Added (somewhat hacked together) networked shooting and an enemy. #godot #madewithgodot #screenshotsaturday

Amiramedo
2025-11-29

Spent last week reloading scenes 500+ times in so I built Quick Actions Panel
floating toolbar with:
📸 screenshot (no UI in shots!)
🔄 instant scene reload
👁 fps counter
⚡ timescale control (0.1x-3.0x)

draggable, resizable

ahmedamirdev.itch.io/quick-act

Zeitgeisty Aphorismszeitgeisty
2025-11-29

When leaves us, is not far away.

Alexandre Marcatialemarcati
2025-11-29

A little bit of gameplay footage of the little game I've been making in my free time, using and for modeling. In this game you run around different levels rescuing stray animals and lost pets. All the level environment art, and NPCs and animals are still placeholders.

2025-11-29

đŸ•šī¸ Title: Thrive
đŸĻŠī¸ What's: A libre sim about species evolution
đŸĄī¸ revolutionarygamesstudio.com/
đŸŖī¸ github.com/Revolutionary-Games
🔖 #LinuxGaming #Flagship #Sim #LifeSim #Godot
đŸ“Ļī¸ #Libre #Bin #Arch #Flatpak #Snap
đŸ“•ī¸ lebottinlinux.vps.a-lec.org/LO

đŸĨī¸ Update: PU 11/29/25
âš—ī¸ Signific vers.: 2x💎2xđŸš€ī¸(..)xđŸš€ī¸1xđŸ“Ÿī¸17xđŸžī¸1xđŸĒ›ī¸(..)xđŸ‘„ī¸
đŸ“Œī¸ Changes: revolutionarygamesstudio.com/n
đŸĻŖī¸ From: mastodon.social/@Thrive_Game/1

đŸī¸0.9.0 youtube.com/embed/uxsR-WcbYoI
đŸĻ‰ī¸0.9.0 youtube.com/embed/xeDfG5VtNRA
đŸšī¸ youtube.com/embed/2Y3xIAFa_80
đŸŽ˛ī¸ youtube.com/embed/UfmtMjDPPGk
đŸŽ˛ī¸ youtube.com/embed/?list=PLZtQl

đŸ•ļī¸ A view of several types of microorganisms evolving in water. The menus are mainly located at the bottom left (environment and compounds) and bottom right of the screen (energy level, life and other essential compounds of the organism controlled by the player).

đŸ“šī¸ Thrive is a libre, multi-platform, single-player / multi-player (local/online, competitive) game of great ambition, taking as its theme the evolution of species from the microbe stage to the space age and beyond. The game is divided into 7 stages: Microbe, Multicellular, Aware, Awakening, Society, Industrial and Space. Through each of them, the player will guide his creature towards intelligence, sensitivity and the stars. The project has set itself 2 major objectives: to create a captivating and fascinating game that respects the players' intelligence, and to stick as closely as possible to known scientific theories.
Marig :veripawed3:DareLooks@meow.social
2025-11-29

Only a few days left until Stack Prootocol's release, on Steam!

The game will allow you to live out your wildest fantasies, such as, uuuh, going "meep!" or... getting lots of RAM without breaking the bank!

store.steampowered.com/app/393

#gamedev #godot #screenshotsaturday

Current state and a small announcement. 😉

#screenshotsaturday #gamedev #indiedev #godot #pixelart

Snoozy Kazoo 💤snoozykazoo
2025-11-29

✨ WE'VE GOT A DISCORD?! đŸ’Ŧ

Whether you want Snoozy updates, game news, or just a community of cool and creative people, you should JOIN TODAY!

👉 discord.com/servers/snoozy-kaz

Taffy about to eat a plate of spaghetti with the Discord logo blushing on it. Turnip Boy is french and serving the platter, and a Hob is under the table cawing.
Snoozy Kazoo 💤snoozykazoo
2025-11-29

Flirting with Monster Girls isn't easy! 😓

In Rizz Dungeon: Skeleton Key to My Heart, raise your Courage Bar with precisely timed flirts. Aim for a CRITICAL KISS- you might just woo a Monster Girl off her feet! 💘

👇 Wishlist TODAY! 👇
store.steampowered.com/app/402

Phorphablephorphable
2025-11-29

so i plan on improving and releasing that portal thing along with an extensive player and camera controller for people to use and maybe learn from. it is super fun tinkering with the engine but ive really "sparta drop kicked" myself down into refactoring hell for now

mcgillij :python: :linux:mcgillij@fosstodon.org
2025-11-29

Working a prize wheel, not all entries are prizes though. #screenshotsaturday #godot #gamedev #indiegame

for this #screenshotsaturday i'm showing screenshots from my yuri game jam submission, which you can play right here -> gogolassy.itch.io/tale-of-the-

#screenshotsaturday #gamedev #indiedev #godot

screenshot of a cutscene in a game, in which a girl from the stars descends from the cosmos in front of a girl sitting on earthscreenshot of the player trying to connect with a being shrouded in darkness, with lightbulbs guiding the way through a dark placescreenshot of the player trying to connect with a couple shrouded in darkness, their intimacy represented by a pair of red and blue starsscreenshot of the player trying to connect with a dignified figure shrouded in darkness, her brilliance emitting stars and a laser beam

Zelda in Godot: A Retrospective

slrpnk.net/post/30830019

Currently working on the title screen for my upcoming #wordgame "Waddle Words". I like how it turned out so for, what do you think? :)

#gamedev #indiedev #pixelart #godot

2025-11-29

It only takes a couple of minutes to add your game to
Games Heaven Website!
Use all promotion options available :)
gamesheaven.wtnet9.site

You know what? This could be used as a way to generate biomes that is not based on climate parameters.

#gamedev #indiedev #godot #godot4 #godotengine

2025-11-29

Are you making stealth games in #Godot ?

I have a line-of-sight system that accounts for lighting, just like in #Thief and #Thief2TheMetalAge . It's available on a pay-what-you-want basis from itch:

aceade90.itch.io/gllos

#gameDev #indieGameDev #stealthGames

Finally got around to finishing the Steam page for Vinyl Desktop:
store.steampowered.com/app/350

#screenshotsaturday #godot #vinyl #technics

Client Info

Server: https://mastodon.social
Version: 2025.07
Repository: https://github.com/cyevgeniy/lmst