#openGL

2026-02-10

We've started implementing a backend for the sonic-win window manager. That's an alternative to and could bring us a step closer to rendering. Please see github.com/Sonic-DE/sonic-win/ .

2026-02-10

The Khronos Group have released a series of videos today to celebrate 25 years of open standards like OpenGL, Vulkan and more.
gamingonlinux.com/2026/02/the-

#Vulkan #OpenGL #Misc

Liam @ GamingOnLinuxgamingonlinux.com@bsky.brid.gy
2026-02-10

The Khronos Group celebrate 25 years of open standards #OpenGL #Vulkan #Linux #LinuxGaming #PCGaming

The Khronos Group celebrate 25...

Liam @ GamingOnLinux 🐧🎮gamingonlinux
2026-02-10
2026-02-10

🧑‍🏫 Why I still teach OpenGL ES 3.0 // Elias Farhan

eliasfarhan.ch/jekyll/update/2

#opengl

Playing around with my art assets and the happiness that is invoked with just simple eyes put on simple models is immeasurable.

#indie #gamedev #opengl

A screengrab of a puzzle game where models have silly spherical eyeballs
2026-02-06

Planning on streaming and things in about 90 min at 12pm EST / 1800 UTC

https//www.twitch.com/endparen

Today I'm hoping to rubberduck and debug my way to discovering what I'm doing wrong with gl:blit-framebuffer

Jürgen 🌗🪐🌌 🇦🇹mechanical0815@tyrol.social
2026-02-02

Linux Desktop

Ich bin immer wieder erstaunt über den mittlerweile so konsequenten switch zu Wayland. Da gibt es noch mit so vielen Programmen Probleme, sei es Fehler/Bugs oder auch generell keine Unterstützung.
Und Nvidia und Wayland sowieso sehr "speziell".

Aktuell grad Probleme mit Avidemux (built from source), Ausführung mit "--platform xcb" nötig, ansonsten unbenutzbar. 🤨
Bei anderen Programmen (z.B. FreeCAD) musste ich "QT_QPA_PLATFORM=xcb" als Umgebungsvariable verwenden.

Das hindert mich auch am Umstieg von Fedora 42 auf 43 (KDE-Plasma).

#Linux #Wayland #OpenGL #Avidemux #FreeCAD

Afloof.devafloofdev
2026-01-31

Getting the itch to try out again. Last time it felt very verbose and intimidating.

feels more approachable, but that might be because I'm familiar with it.

my game engine can now be used as a library, so I started making the game i wanted to make in my engine (something similar to Garry's Mod)

here's the title screen

#programming #gameengine #opengl

2026-01-27

videozinho abordando um pouco sobre APIs gráficas e mostrando um exemplo prático com OpenGL

https://youtu.be/sa-zksxbfz0?si=0zuM5Ecax3cZavYv

#opengl #programming #clang #computergraphics

2026-01-27

videozinho abordando um pouco sobre APIs gráficas e dando um exemplo prático com OpenGL youtu.be/sa-zksxbfz0?... #opengl #programming #clang

Introdução a APIs gráficas e d...

2026-01-27

Driver does not support the 0x46a6 PCI ID #drivers #opengl #mesa

askubuntu.com/q/1563312/612

here's how the map editor is going

#programming #opengl #gameengine

2026-01-26

Following my recent 2D image morphing demos, I've been thinking of visualizing the process as a single 3D shape. Since it starts with pixelated images, a voxel approach seemed the most straightforward.

While I wasn't quite happy with the blocky look, the parallel columns of voxels caught my attention, and they became a key stylistic element; they reminded me of the "fibre optic" mineral ulexite. I imagined carving a sculpture of such a fibrous material. So I replaced the piecewise columns by these long tubes.

Fox drawing courtesy of @noira_musti

#morphing #3dgraphics #digitalsculpture #pythoncode #numpy #opengl #algorithmicart #algorist

Client Info

Server: https://mastodon.social
Version: 2025.07
Repository: https://github.com/cyevgeniy/lmst