Meu corretor ortográfico sugeriu "Pernil" noise... deve estar com fome. (#PerlinNoise)
Meu corretor ortográfico sugeriu "Pernil" noise... deve estar com fome. (#PerlinNoise)
Latest code art experiments #creativecoding #p5js #perlinnoise
🎲🖥️ Behold the "comprehensive" #guide to Perlin noise, where you too can learn to turn #randomness into majestic... #blobs. James Wilkins bravely ventures into the treacherous terrain of explaining the obvious, ensuring even the hills and caves are bored to tears by his thoroughness. 🌄💤
https://jdhwilkins.com/mountains-cliffs-and-caves-a-comprehensive-guide-to-using-perlin-noise-for-procedural-generation/ #PerlinNoise #GamingTech #ProgrammingHumor #HackerNews #ngated
Mountains, Cliffs, and Caves: A Guide to Using Perlin Noise for Procedural Gen — https://jdhwilkins.com/mountains-cliffs-and-caves-a-comprehensive-guide-to-using-perlin-noise-for-procedural-generation/
#HackerNews #PerlinNoise #ProceduralGeneration #GameDev #3DGraphics #TerrainGeneration
Playing with Perlin noise.
brushed off an old organic growth structure algorithm that I used for trees and threw in some noisy lines for some rolling hills #genuary6 #genuary #creativecode #threejs #perlinnoise #generativeart
Just posted some #ProcessingOrg folklore (from 2003) to this GitHub issue: "noise() is not Perlin noise"
https://github.com/processing/p5.js/issues/7430#issuecomment-2555744468
#Noise #PerlinNoise #Farbrausch #Demoscene #OpenSource #Folklore
This weekend I wanted to do some fun programming so I played around with Perlin noise. It's a function for generating an even distribution of noise over a coordinate system.
So I wrote a quick app that constructs a bitmap designed to visualize the 3 separate noise functions on a 2D plane.
At a foundational level, this is how Minecraft and other games with procedural generation create terrain variation and generate biomes.
#programming #software #perlinnoise #minecraft #gaming #worldgen
#genuary27 - Code for one hour
I spent an hour playing with Perlin Noise. Each color is based on the same noise field but with higher octaves added.
#genuary21 - "Use a library that you haven't used before".
Believe it or not, I've never used the Processing library, so I tried it out and generated this image of flow through a Perlin noise field. It does seem nice, but I probably won't adopt it regularly simply because I've already built up my own library of similar graphics functions over the years, and that's what I'm used to using now. I guess I like doing things the hard way.
So, if your #Python team needs some #TeamBuilding "creative" activities, and your firm has a budget for that, you can call me to teach some terrible coding stuff, like how to create plant-like self-similar shapes with #LSystem (https://en.wikipedia.org/wiki/L-system). Or maybe some #PerlinNoise textures? There is no better way of spending corporate money than contracting me to show dubious graphics code that is almost impossible to test! Don't waste this opportunity!
Im on the hunt for procedural noise that I can give an x and y and it gives me a value between 0 and 1 that would be good for rivers. Please drop some names of algorithms
Happy to announce that the registration for the next @vvvv beginner course at The NODE Institute in the upcoming winter semester is already open.
Better be quick: We are offering an Early Bird discount of 20% for everyone who signs up until July 16th. Blue or red pill?
https://thenodeinstitute.org/courses/ws23-vvvv-beginner-class/
#visualprogramming #dotnet #csharp #creativecoding #perlinnoise #vvvvgamma #vvvv #thenodeinstitute #stride3d #gamedevelopment #interactiondesign
Here are two flow fields alone.
This is our fun paper on rotating or flow noise. It's a hugely updated follow on from a paper we did in 2014. The demos came out spectacularly!
"Tiling simplex noise and flow noise in two and three dimensions" https://jcgt.org/published/0011/01/02/ #simplexnoise #perlinnoise #proceduralnoise
Mountain landscape generator https://anokhee.github.io/generative-landscapes/p5js-version/ made with p5.js. Beautiful #perlinnoise
#OpenSimplexNoiseInC is a #publicdomain #Simplex noise implementation in #C.
#OpenSimplex noise is an n-dimensional noise generation algorithm that creates noise that follows a natural gradient according to several parameters. OpenSimplex noise is not patented, and has a very simple API with good performance and coherent results without artifacts.
Website 🔗️: https://github.com/smcameron/open-simplex-noise-in-c
#free #opensource #foss #fossmendations #programming #PerlinNoise
Currently loving #perlinnoise