#w4games

Kevin Karhan :verified:kkarhan@infosec.space
2025-05-14

@dalias yes tho @godotengine isn't the only option.

The only challenge is the #gatekeeping and #NDA|s that prevent published support fir #consoles, tho #Godot "fixed" that with #W4Games so they can in theory just do a #Developer-#Key like #Unity3D and #UnrealEngine that way...

Michael AlexsanderYeldham@fosstodon.org
2025-03-06

Who wants a smart build options detection for their projects? πŸ› οΈ I bet you do!

github.com/godotengine/godot/p

#GodotEngine #LoneWolfTechnology #W4Games

Michael AlexsanderYeldham@fosstodon.org
2025-02-28

Did you ever wanted to ignore the laws of physics? βš–οΈ Well, you still can't. But you can compile your #GodotEngine templates without them now!

github.com/godotengine/godot/p

#LoneWolfTechnology #W4Games

Michael AlexsanderYeldham@fosstodon.org
2025-02-21

I'm once again working with #LoneWolfTechnology and #W4Games, this time to bring improvements to cutting out unnecessary fat from binaries in the #GodotEngine! πŸͺΆ

Here's one of them, the ability to compile the engine without RenderingDevice. Which will be useful for games that only use the compatibility renderer:

github.com/godotengine/godot/p

Michael AlexsanderYeldham@fosstodon.org
2024-12-16

Wouldn't it be lovely to be able to scale bezier curves in the animation editor by just moving the mouse? Well...

github.com/godotengine/godot/p

#GodotEngine #LoneWolfTechnology #W4Games

Michael AlexsanderYeldham@fosstodon.org
2024-12-03
Michael AlexsanderYeldham@fosstodon.org
2024-11-25

An improvement for the runtime selection: *multi* selection!

github.com/godotengine/godot/p

#GodotEngine #LoneWolfTechnology #W4Games

Michael AlexsanderYeldham@fosstodon.org
2024-10-31

Here's a Halloween treat for you all: now when editing files like images and sounds, they will also update at runtime! Boo! πŸ‘»

github.com/godotengine/godot/p

#GodotEngine #LoneWolfTechnology #W4Games

Michael AlexsanderYeldham@fosstodon.org
2024-10-25

I think it's time we *scale* things up! Ha ha, get it? Because it's a PR related to scaling and, and... I will shut up now.

github.com/godotengine/godot/p

#GodotEngine #LoneWolfTechnology #W4Games

Michael AlexsanderYeldham@fosstodon.org
2024-10-10

Coming out of the oven, piping hot: a bottom panel lock to prevent involuntary tab switching! πŸ”’

github.com/godotengine/godot/p

#GodotEngine #LoneWolfTechnology #W4Games

Michael AlexsanderYeldham@fosstodon.org
2024-09-24

Another one hot from the oven: Inspector favorites! ⭐

github.com/godotengine/godot/p

#GodotEngine
#LoneWolfTechnology
#W4Games

Michael AlexsanderYeldham@fosstodon.org
2024-09-21

The foundation to a much requested feature for the #GodotEngine:

github.com/godotengine/godot/p

I would like to thank both #LoneWolfTechnology and #W4Games for sponsoring me to do this task (and many others that will come, stay tuned! πŸ˜‰).

Helge Maus / pixeltrain3dpixeltrain3d@mastodon.art
2024-08-07

Great Godot news - W4 Games and Second Dinner studio announced a strategic partnership. Some thoughts and info here on my (free) patreon:

patreon.com/posts/second-dinne

#Godot #godotengine #w4games #IndieGame #gamedev #seconddinner

Second Dinner game studio invests in W4 Games and will make Godot games. Link to an article of Helge Maus on his Patreon. The background is a screenshot of the website of Second Dinner, showing a players room with a game computer, toys and funny posters on the wall. Everthing in a stylized style.
unfaπŸ‡ΊπŸ‡¦unfa
2024-05-23

@reduz

Hey, Juan!

What's your outlook on the Godot 3D physics core issue? The team has recognized this is critical.

github.com/godotengine/godot-p

According to @clayjohn professional physics programmers quoted $200k or more to fix this.

CC: @godotengine

Clayjohn (Godot team) saying:

"We have looked into hiring (and will continue to look into hiring), but basically the people with many years experience in game physics want to be paid $200,000 USD or more (...)

Source:
https://chat.godotengine.org/channel/general?msg=zWhGBgT4T3ADuWQ9J
Kevin Karhan :verified:kkarhan@infosec.space
2024-04-26

@badlogic @fuchsiii Granted, @godotengine does get a workaround via #W4Games providing the sanctioned, invite-only #Console #DevTools for them, similar to #Unity3D, @defold and #UnrealEngine...

Granted, the locked-down nature of #GameConsoles is part of the "Razor & Blades" model they use...

Kevin Karhan :verified:kkarhan@mstdn.social
2023-09-14

@maow_tty @godotengine @defold AFAIK, #W4Games was specifically founded to make that possible and do the #SDK integration whilst also complying with the #NDA's of the Platform Owners and only providing said integration to Developers that have been licensed for said Platform.

Kevin Karhan :verified:kkarhan@mstdn.social
2023-09-14

@jennzycos depends...
I know #W4Games are working on #ConsoleSupport for @godotengine and I'm shure thy already have something. Whereas @defold seems to offer #Unity-alike sleek integration already.

Tho I may be incorrect...

Needless to say both work quite well and have their advantages and strongpoints.

And for some using #UnrealEngine may even be the better option...

It certainly depends on the game, genre, studio/devs & budget.

Kevin Karhan :verified:kkarhan@mstdn.social
2023-09-14

@fuchsiii I hope that so many will pull the plug on #Unity and go with #Defold and espechally #Godot as #W4Games seems to now offer official #porting and #console support for all 3 major platforms...

Kevin Karhan :verified:kkarhan@mstdn.social
2023-09-13

@Fenreliania How good or bad this works depends on how much a Platform Owner wants #IndieDevelopers on their #Platform:

None of the 3 big Platform holders are obligated to support #W4Games.

And #Valve never even attempted to turn the #SteamDeck into a #WalledGarden to begin with...

But with the #SoftwareDrought on #XboxSeries, #PS5 and a bit on #NintendoSwitch the chances are good however for them to get something worked out.

Kevin Karhan :verified:kkarhan@mstdn.social
2023-09-13

@Fenreliania So I'd rather expect #W4Games to make that #SDK integration happening with a sort-of toolchain similar to #Unity: Thus they as a #Company can comply with all the #NDAs and #Gatekeeping the Platform Owners demand - just like Unity today.

Console manufacturers usually just provide #commercial #Engine #developers and #middleware providers with #devkits to make their stuff work, they rarely invest into that themselves outside 1st party / inhouse exclusives.
mastodon.gamedev.place/@Fenrel

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