Limbo of Wonders :godot:

Limbo of Wonders is just the two of us. We are making games together and learning as we go. Currently, working on our underwater exploration game using #GodotEngine.

Limbo of Wonders :godot: boosted:
Liam @ GamingOnLinux ๐Ÿง๐ŸŽฎgamingonlinux
2025-04-30
Trojan Horse meme, Steam Deck bringing Linux to Windows gamers
Limbo of Wonders :godot: boosted:
Kagan MacTane (he/him)kagan@wandering.shop
2025-04-12

I've been writing using em dashes since the 1990s. The reason AI uses em dashes is because it was trained on my writing, and that of countless other humans like me.

#AI #AICrap #EmDashes #typography #writing #FuckAI

Meme based on the Breaking Bad Walter White "I am the one who knocks" scene. Walter White has a furious expression on his face as he bellows at his wife Skyler (off-screen). The caption says, "You think I write like AI? Because I use em dashes?! No, Skyler. AI uses em dashes because it writes like me!"
Limbo of Wonders :godot:limbo@mastodon.gamedev.place
2025-03-05

Woops, forgot the link. I've edited the toot.

Limbo of Wonders :godot:limbo@mastodon.gamedev.place
2025-03-05

The LimboAI๐Ÿ’ก v1.4.0 is out now to celebrate the release of Godot 4.4 ๐Ÿค–๐Ÿš€ Comes with a few QoL improvements, esp. for GDExtension variant.

github.com/limbonaut/limboai/r

๐Ÿ’ก C++ plugin for @godotengine - behavior trees & state machines

Wow, Godot caught me off guard, I thought we had another week ๐Ÿ˜…

#godotengine #limboai #gamedev

Limbo of Wonders :godot: boosted:
2025-01-31

#godotEngine #Sculptor #Plugin

I have managed to move from csg meshes to normal ones in order to get past several issues that Godot 4.4dev introduced.

The plugin is here: codeberg.org/dbat/godot-sculpt

๐Ÿฆ‡

PS - would really appreciate boosts and feedback!

A small demo of sculpting with paths. The deformations to a sphere become a weird scare-crow straw man head. He has a fedora hat and a red-gash for a smile. The colours are really vertex colours that can be used in a shader.
Limbo of Wonders :godot:limbo@mastodon.gamedev.place
2025-01-21

@kuzkuz We don't have a benchmark, but I think it's in the same ballpark as others. Maybe a bit faster due to C++. It can run over a 100 medium complexity (20-30 nodes) agents without fuss. Performance mostly depends on physics usage, in my experience.

Limbo of Wonders :godot:limbo@mastodon.gamedev.place
2025-01-21

๐ŸŽ‰ Good news, everyone! ๐ŸŽ‰
LimboAI๐Ÿ’ก 1.3.0 is finally out! ๐Ÿ˜… ๐Ÿš€ Bringing new editor goodies and bugfixes, this might be the last edition in the Godot 4.3 series. Cheers!

github.com/limbonaut/limboai/r

๐Ÿ’ก C++ plugin for @godotengine - behavior trees & state machines

#godotengine #limboai #gamedev

Limbo of Wonders :godot: boosted:
2024-11-22

Ugly as sin, but functionally the whole tank customization process now works! (Can't wait for our UI person to make this look nicer)

Whole thing is driven by a lot of #godot resources. The 'profile' resource driving most of this, as it contains all the references to what is equipped and slotted where.

Overall it was 'easier' than I expected but still alot of work left to polish it all up.

#indiedev #godot #gamedev #tanksvsbugs

Limbo of Wonders :godot: boosted:
Owl New Worlds ๐Ÿ”ข making NOKOMAowlnewworlds@mastodon.gamedev.place
2024-11-22

#GodotTip #GodotTips

If you're using POT generation to translate your game, you can set the variable "Auto Translate" to "Disabled" so it won't be parsed and won't appear in the template file. Useful for gameplay Label nodes like scoring, etc that don't need any translations ^^

#indiegamedev #indiegame #indiedev #gamedev

Limbo of Wonders :godot:limbo@mastodon.gamedev.place
2024-11-21

Just released LimboConsole for #GodotEngine :godot: ๐Ÿš€

It's an in-game dev console pluginโ€”you know, one of those, with some neat bells and whistles. ๐Ÿ˜‰ Been sneaking away to work on this for a little while. Oh, and itโ€™s free and open source! ๐ŸŽ‰

Check it out: github.com/limbonaut/limbo_con

#gamedev #foss

Limbo of Wonders :godot:limbo@mastodon.gamedev.place
2024-11-19

@PixelProphecy What took you so long? ๐Ÿ˜…

Limbo of Wonders :godot:limbo@mastodon.gamedev.place
2024-11-19

@SonnyBonds Oh, I so agree... ๐Ÿ˜…

Me vs CI. Spoiler alert: CI won that day.

Limbo of Wonders :godot: boosted:
2024-11-19

My GodotCon talk about "Making (Non-Game) Software With Godot" is finally online:

:youtube: youtube.com/watch?v=cJ5Rkk5fnG

It's not quite on the level I wanted it to be, but considering that my girlfriend broke up with me just a few days earlier, I'm quite happy with it and the fact I managed to give a talk at all, nonetheless. ๐Ÿ˜… But... What's YOUR verdict? ๐Ÿ˜‰

Also, would anybody be interested in an extended, written post about this? ๐Ÿค”

#GodotCon #GodotCon2024 #Godot #GodotEngine

Limbo of Wonders :godot: boosted:
2024-10-29

Working on more monster mechanics in #tanksvsbugs and boy is it alot of fun! Finally think I got the hang of #limboai and things are becoming. This latest one is our 'striker' mob who will have shields and a devastating melee strike.

While none of the shown models will be in the final game, I will say I enjoyed animating the tail in #blender! The auto key animations are just fun to use.

#godotengine #gamedev

Limbo of Wonders :godot:limbo@mastodon.gamedev.place
2024-10-28

Aaaaaaaalmost in top 50 ๐Ÿ˜€. Our Bug Squad is quite happy with the results of this #ludumdare

#godotengine #indiedev #gamejam

A screenshot of the point results of the Ludum Dare game jam. There are two cartoon bugs on either side.
Limbo of Wonders :godot: boosted:
2024-10-11

The 'smash the mesh' plugin that I was made aware of yesterday is really amazing! Definitely the real deal folks! Not appropriate for every 'destructable mesh', but its gonna be great for #tanksvsbugs. It caches if you need it to, does it on load if you can afford to, and somehow is a drops in replacement for mesh instance to boot!

Definitely in the honey moon phase with it, but like it a lot so far!

github.com/cloudofoz/godot-sma

#godotengine #plugins #gamdev

Limbo of Wonders :godot:limbo@mastodon.gamedev.place
2024-10-10

It's our 10th #Ludumdare, so we have a personal 'luduversary' ๐ŸŽ‰

This time, we made a small turn-based strategic battle game about tiny creatures fighting for the possession of sweet acorns. ๐Ÿญ

Check out 'Bug Squad' here: limboofwonders.itch.io/bug-squ

#godotengine #indiegame #gamejam

A screenshot from a Ludum Dare jam game "Bug Squad". It shows one of the battlefields, six different creature units and a big acorn.
Limbo of Wonders :godot: boosted:

After a long #RoadToLudumDare, everything is finally ready. Temporary office is set up, all the server infrastructure is working and we're good to go for theme reveal of #ludumdare56 in an hour!

#gamedev #indiedev #ldjam #ludumdare #ldjam56

A temporary gamedev office
Limbo of Wonders :godot: boosted:
2024-09-18

Working on a new open source template/demo for Godot. We'll also make a tutorial for it.

Limbo of Wonders :godot:limbo@mastodon.gamedev.place
2024-09-16

Just a quick announcement that LimboAI ๐Ÿ’ก version 1.2.2 is out now with important bugfixes. AssetLib pending. How's your Monday going? โ˜•

github.com/limbonaut/limboai/r

๐Ÿ’ก C++ plugin for #GodotEngine - behavior trees & state machines

Client Info

Server: https://mastodon.social
Version: 2025.04
Repository: https://github.com/cyevgeniy/lmst