Babes, Richtext Label can do images! 🫦
#GodotTips #Godot #gamedev #indiedev #Soulblaze #MadeWithGodot
Software engineer and hobbyist game developer from Czech Republic. Currently living in Germany.
Babes, Richtext Label can do images! 🫦
#GodotTips #Godot #gamedev #indiedev #Soulblaze #MadeWithGodot
Wouldn't it be nice if #godot had one single Container node with properties like margin (top, bottom, left, right), orientation (vertical, horizontal), center (boolean), etc., instead of having so many container nodes?
We reached 1000 browser plays today. This is incredible! More than two weeks after the Game Jam ended and people are still playing our game.
@Xanatos It depends... Unless you are aiming for a very simple and casual gameplay I'd go with two resources.
@ConditionalCoder Yes, it is where you set how they connect to each other. When you create the tiles in code you just need to say that e.g. this line of four tiles is a "summer platform terrain" and starting, ending, and middle tiles will be automatically used.
The terrain system needs some initial setup but it is quite useful in the long term.
@ConditionalCoder You could use terrains and set cells with "set_cells_terrain_connect". That way you would only need constants for terrain types.
Researching space navigation for a game. Found this amazing page:
https://orbital-mechanics.space
Not recommended, unless you really need exact equations for orbital speeds, orbital trajectories, Hohmann Transfer, etc. 🚀
@ConditionalCoder I assume you also have to implement setters that take care of regenerating the platform when length or season changes, right? Or is there some other trick?
My #Godot game #Squibbles has been released! You can play it online at #Itchio:
Laying the foundations of an as-of-yet unnamed semi-realistic space exploration sandbox.
If you are reading this and are, like me, curious what the exact issue was:
https://github.com/godotengine/godot/issues/103720
Fix:
@arzi Would export_tool_button (new in godot 4.4) work for your usecase?
@eddex Here is a nice, in-depth explanation of why they introduced uid files: https://godotengine.org/article/uid-changes-coming-to-godot-4-4/
Finished up another #godot game jam, this time building a squad based tactics game against a foe that forces you to fight them with a smaller and smaller squad (although a squad that has advanced with skills). Mostly it was an excuse to test out an alpha-beta pruning tree I wrote in gdscript. As with all my previous games, you'll have to deal with programmer art. https://habidakus.itch.io/the-fall-of-the-chronotyrant
Wow! Rating period is over and... Shifting Lands won #GWJ78 !
@HaafAndHammar I would expect fog to be more stationary. Maybe it could move much slower? Maybe it could stay just above water so it does not obscure the important parts? Very nice 3D models btw. 🙂
@breadandgames Wow! Thank you! I am glad you liked it. I've heard of Tiny Islands but the main inspiration was probably Kingdomino.
Museum of All Things by Maya Claire
https://mayeclair.itch.io/museum-of-all-things