Prvaak

Software engineer and hobbyist game developer from Czech Republic. Currently living in Germany.

#gamedev #godot #godotengine #indiedev #jena

Prvaak boosted:
Zein | Sword & Quillzein@mastodon.gamedev.place
2025-04-28

Babes, Richtext Label can do images! 🫦

#GodotTips #Godot #gamedev #indiedev #Soulblaze #MadeWithGodot

Screenshot of Soulblaze game showing a trick button and a tooltip that have icons and colors to mark status conditions (fire icon and water icon)Code screenshot with following content:

const CONDITION_ICONS = {
	GlobalEnums.Condition.BURNING : "uid://cdvr6y03a54he",
	GlobalEnums.Condition.POISONED : "uid://c0hvkwgneawso",
	GlobalEnums.Condition.DROWNING : "uid://dsu5mckkpkkiq",
	GlobalEnums.Condition.STUNNED : "uid://k85y100bnq21",
	GlobalEnums.Condition.CURSED : "uid://dpc77sbjisuoh",
}


static func get_condition_icon_bbcode(condition: GlobalEnums.Condition) -> String:
		return "[img=%s]%s[/img]" % [25 * GameManager.settings.font_size_multiplier, CONDITION_ICONS[condition]]
Prvaak boosted:
Nico | Ancient Mind out now!HexagonNico@mastodon.gamedev.place
2025-03-21

Wouldn't it be nice if #godot had one single Container node with properties like margin (top, bottom, left, right), orientation (vertical, horizontal), center (boolean), etc., instead of having so many container nodes?

#gamedev #indiegames #godotengine

We reached 1000 browser plays today. This is incredible! More than two weeks after the Game Jam ended and people are still playing our game.

Screenshot of part of the Shifting Lands itch.io analytics page showing 1006 browser plays.

@Xanatos It depends... Unless you are aiming for a very simple and casual gameplay I'd go with two resources.

@ConditionalCoder Yes, it is where you set how they connect to each other. When you create the tiles in code you just need to say that e.g. this line of four tiles is a "summer platform terrain" and starting, ending, and middle tiles will be automatically used.

The terrain system needs some initial setup but it is quite useful in the long term.

@ConditionalCoder You could use terrains and set cells with "set_cells_terrain_connect". That way you would only need constants for terrain types.

Researching space navigation for a game. Found this amazing page:

orbital-mechanics.space

Not recommended, unless you really need exact equations for orbital speeds, orbital trajectories, Hohmann Transfer, etc. 🚀

#space

@ConditionalCoder I assume you also have to implement setters that take care of regenerating the platform when length or season changes, right? Or is there some other trick?

Prvaak boosted:
yopox :catjam:yopox@rivals.space
2025-03-10

Starry sky background in #godot using a #shader :cat_nerd:

Prvaak boosted:

Hey #godot people! Anyone left? Trying to save transparent image (left) from SubViewport that renders part of the scene (right), but I'm getting double alpha :( Closest to working is shader with blend_disabled, but that breaks for multiple sprites. Any tips? #gamedev #solodev

Prvaak boosted:
2025-03-09

Laying the foundations of an as-of-yet unnamed semi-realistic space exploration sandbox.

#screenshotsaturday #madewithgodot

Schematic view of the solar system. Sun is in the middle, planets and their orbits are shown in different colors.

If you are reading this and are, like me, curious what the exact issue was:

github.com/godotengine/godot/i

Fix:

github.com/godotengine/godot/p

@eddex Here is a nice, in-depth explanation of why they introduced uid files: godotengine.org/article/uid-ch

Prvaak boosted:
2025-03-03

Finished up another #godot game jam, this time building a squad based tactics game against a foe that forces you to fight them with a smaller and smaller squad (although a squad that has advanced with skills). Mostly it was an excuse to test out an alpha-beta pruning tree I wrote in gdscript. As with all my previous games, you'll have to deal with programmer art. habidakus.itch.io/the-fall-of-

Wow! Rating period is over and... Shifting Lands won #GWJ78 !

prvak.itch.io/shiftinglands

#madewithgodot #indiedev #indiegame

@HaafAndHammar I would expect fog to be more stationary. Maybe it could move much slower? Maybe it could stay just above water so it does not obscure the important parts? Very nice 3D models btw. 🙂

@breadandgames Wow! Thank you! I am glad you liked it. I've heard of Tiny Islands but the main inspiration was probably Kingdomino.

Prvaak boosted:
2025-02-26

Client Info

Server: https://mastodon.social
Version: 2025.04
Repository: https://github.com/cyevgeniy/lmst