Aeolian dune simulation (made in 2017) for #MeerMittwoch:
The images show a screenshot of the JavaScript application to create the simulation and some Houdini renders of exported height fields. The sim itself had 5 macro params to control the behavior of the interactive deposit/erosion/transportation process. It supported tileable patterns, customizable seed terrain (images) and ran realtime at ~30fps. The profile (cross-section) visualization was important because the tool was intended to create traction patterns for footwear...
References:
https://en.wikipedia.org/wiki/Aeolian_landform
https://en.wikipedia.org/wiki/Saltation_(geology)
https://en.wikipedia.org/wiki/Barchan
https://web.archive.org/web/20170809065427/https://wou.edu/las/physci/taylor/g322/baas_2002.pdf
#GenerativeDesign #ComputationalDesign #Dunes #Simulation #Erosion #CellularAutomata #3D #Houdini #JavaScript #ThingUmbrella























