#DigitalGames

2025-11-23

Transformers: Battlegrounds تغادر المتاجر الرقمية بعد انتهاء التراخيص
pixelarab.com/2025/11/23/trans
وسط زحمة أخبار نهاية السنة وبروز موجة كبيرة من تحديثات الإصدارات وموسم التخفيضات، جاء إعلان فريق Outright Games بشأن لعبة Transformers: Battlegrounds ليفاجئ اللاعبين الذين لم يتوقعوا أن تتعرض اللعبة للحذف من المتاجر ا

Transformers Battlegrounds Pixelarab
N-gated Hacker Newsngate
2025-11-01

👓 Ah yes, the intellectual peak of human achievement: using # to crack a code in a New York Times game, because was just too mainstream. 🎲💥 Meanwhile, is out here pretending to "write better code," but in reality, it's just helping people win at digital crossword puzzles. 🏆💻
github.com/brianberns/Pips

N-gated Hacker Newsngate
2025-10-23

🎲✨ "Wow, now you can play the digital version of games that ruin friendships and make you question your intelligence—all from the comfort of your own living room! Because who doesn't want to be outsmarted by a bot in the game of 'Who Cares?' 🙄🤖"
abstractboardgames.com/

Joshua Meadowsjoshuameadows
2025-10-04

NEW VIDEO! I challenged three devs to play a board game, but I didn’t tell them the rules beforehand. Their objective? To pet the dog.

youtu.be/gnw7MxMgWVI

N-gated Hacker Newsngate
2025-09-29

🐴🤖 In the year 2025, someone actually thought it was a good idea to resurrect a BASIC game where you spend your time typing commands to catch a digital horse that can't even kick you in real life. 🦄💻 Apparently, now means glorifying the days when games were essentially text-driven marathons of tedium. 🕹️📜
basic-code.bearblog.dev/corral/

Centre for Population ChangeCPCpopulation@sciences.social
2025-09-12

🎮 Are you 65 or older, or know someone who is?

We're seeking participants aged 65+ who play or have played digital/video games to complete an online survey to inform research on how #gaming could enhance wellbeing in later life - please share!

app.onlinesurveys.jisc.ac.uk/s

#videogames #digitalgames #ageing #gerontology #laterlife #demography #socialscience #gamification #healthcare #HealthcareInnovation #socialpolicy #sociology #olderage #survey

Image shows two older women enjoying gaming on a sofa, holding controllers and expressing excitement and joy, credit: istock.com/mediaphotos, with Centre for Population Change and Connecting Generations logos. Accompanying text reads: Take part in research. Calling all gamers aged 65+: Shape understanding of how gaming influences wellbeing. Are you 65 or older, and have played 
some form of digital/video games? Take part in our online survey and help us discover how gaming can be used to improve wellbeing in later life
Universität zu KölnUniKoeln@wisskomm.social
2025-06-02

🎮 Digital games against depression: A new study shows how people can learn about mental health 💡

A team of Cologne media psychologists has found that digital games can be an effective medium for educating people about depression and reducing stigma. The results of the study can help improve the quality of care for people with mental health conditions. 📈

Read more ▶️ uni.koeln/PYTC9

#Uniköln #UniCologne #DigitalGames #Depression #Psychoeducation #StigmaReduction #MentalHealth

💸 Game prices going to $100?
That’s not the problem.
🎮 The real fight is over what you actually own when you buy a game.
Chachi breaks it down in this week’s Video Game Rant.
youtube.com/shorts/D5YofX-TaII
#GameOwnership #DigitalGames #ChachiSays #GamingIndustry #ACast734 #AwesomeCast

📦 Digital Game Borrowing on Nintendo Switch?
Nintendo might be rolling out a system to digitally “eject” a game so your friend can borrow it on their Switch. You lose access while they play—like a real game case swap… but digital.

youtube.com/shorts/c2iHHct6bKs
#NintendoSwitch #GameSharing #DigitalGames #NintendoNews #AwesomeCast

2025-03-10

Dear Mastodon hive mind, I need your help!

I'm currently looking for Open Educational Resources on #Gaming and #GameDevelopment – ideally with a strong focus on #Accessibility – but so far my extensive research hasn't produced many results. If you're aware of such resources, or perhaps are also in the process of develping material, please let me know!

#OER #DigitalGames #GameStudies #MediaEducation

Eu. Federation of Game Archives, Museums & Preservation Projectsefgamp.bsky.social@bsky.brid.gy
2025-01-09
Georgios (he/him)Georgios@tabletop.social
2024-12-01

Hypothetical question: if the only Civilization game I'd ever played was the original from 1991; which of its sequels should I tackle next?

#digitalgames

2024-10-20

Bin mal gespannt, wie groß der Aufschrei ist, wenn eines Tages die Stores geschlossen werden und die laufwerklose PS5 sich dann nicht mal mehr als Retrogerät weiterverkaufen lässt. Bin ja jetzt schon angefressen, wenn meine paar Digitaltitel nicht verfügbar sind, weil der Lizenzserver mal wieder streikt. 🫤

Diese neuen Zahlen dürften der Grund sein, warum die PS5 Pro ohne Disc-Laufwerk erscheint
eurogamer.de/diese-neuen-zahle

#Games #Gaming #PlayStation5 #DigitalGames

2024-10-07

*EINLADUNG*

Liebe Interessierte,

diesen Freitag, 11.10, 18-19:30 Uhr, lädt Ian Boes Euch zu einem intra-aktiven Workshop zu Inklusion und Dis/Ability Visibility in digitalen Spielen ein. Selbst von Mehrfachdiskriminierung betroffen, forscht und lehrt er:sie mit einem queerfeministischen Blick zu und mit digitalen Spielen und nimmt dabei stets intersektional und diskriminierungssensibel unterschiedliche Diversitätskategorien in den Blick. Nach einem theoretischen Input wollen wir gemeinsam ausgewählte Spiele spielen, die die (Un)Sichtbarkeit und Repräsentation be_hinderter Menschen in digitalen Spielen beleuchten und uns zu einem anti-ableisitischen Austausch ermutigen.

Um Anmeldung wird gebeten unter: barrierefrei@uni-potsdam.de

ONLINE: ZOOM-Link wird bei Anmeldung bekannt gegeben.

Teilen ausdrücklich erwünscht - Ian Boes freut sich.

#inclusivegaming #DisabilityVisibility #disabledgamer #DigitalGames #unipotsdam #inklusionleben #disabledlife #disabledscientist #DisabilityAwareness #disabilityingames

ALT TEXT: "Für die Barrierefreizeit lädt Ian Boes zu einem intra-aktiven Online-Workshop ein. Dieser trägt den Titel "Let's Play barriere-frei: Disability Visibility, Inklusion und Gerechtigkeit in digitalen Spielen". Der Workshop findet am 11.10.2024 um 18:00-19:30 statt. Der hellbeige Hintergrund der Einladung ist mit drei Bildelementen verziert, die auf die Diversität und Inklusivität des Workshops hinweisen: mittig rechts richtet eine Schwarze Frau mit pinken Haaren, gelbem Rock und Rollstuhl ein Mikrofon direkt auf den Workshop-Titel. Ihr Arm ist in einer empowernden Geste nach oben gestreckt. Ihr gegenüber in der linken oberen Ecke ist ein gelbes Gespenst zu sehen, das an die Charaktere vom Spiel "Pacman" erinnert. In der linken unteren Ecke ist ein Gameboy in den Farben der trans* Pride."
Digital Society InstituteKULeuvenDigiSoc@mastodon.online
2024-07-16

⏲ And here comes the fifth episode from Season 2 of our #podcast
series "Towards a positive #digital society"

🎮 🎰 5. #Videogames and #gambling

open.spotify.com/episode/39CC7

The line between #digitalgames and gambling is blurring in the past decade, especially with the advent of #monetisation of videogames. #Children are particularly vulnerable, as they are progressively exposed to #gambling in their games, potentially leading to problematic behaviour. ⬇️

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