Temporal Design Thinking
"Where we stand now as digital interface designers is not so different from where early cinematographers found themselves."
https://medium.com/@cranfordteague/temporal-design-thinking-8b37e2879d08
Temporal Design Thinking
"Where we stand now as digital interface designers is not so different from where early cinematographers found themselves."
https://medium.com/@cranfordteague/temporal-design-thinking-8b37e2879d08
Temporal Design Thinking
"Where we stand now as digital interface designers is not so different from where early cinematographers found themselves."
https://medium.com/@cranfordteague/temporal-design-thinking-8b37e2879d08
Temporal Design Thinking
"Where we stand now as digital interface designers is not so different from where early cinematographers found themselves."
https://medium.com/@cranfordteague/temporal-design-thinking-8b37e2879d08
Temporal Design Thinking
"Where we stand now as digital interface designers is not so different from where early cinematographers found themselves."
https://medium.com/@cranfordteague/temporal-design-thinking-8b37e2879d08
Temporal Design Thinking
"Where we stand now as digital interface designers is not so different from where early cinematographers found themselves."
https://medium.com/@cranfordteague/temporal-design-thinking-8b37e2879d08
Temporal Design Thinking
"Where we stand now as digital interface designers is not so different from where early cinematographers found themselves."
https://medium.com/@cranfordteague/temporal-design-thinking-8b37e2879d08
"It’s hard for UI designers to realize just how quickly people are zooming through the interface they’ve worked so hard to develop, and how little of it they actually take in."
https://medium.com/@cranfordteague/temporal-design-thinking-visualizing-design-in-time-94292a42578f
Nature is a Medium
Artist Talk by Yuki Anai
[JAPAN] 🇯🇵
🗓️ January 20, 2026
🕙 10–11 AM
📍 Online
RSVP — PM us if you want to take part.
Japanese media artist Yuki Anai uses light and sound with and by means of sensory technology. His installations are predominantly inspired by nature. He sees elements such as the sea or rain as messages whose meaning he decodes in his works.
His projects have received the Asia Digital Award, the Best Award of Smart Illumination, and an invited exhibition at the Ars Electronica Festival.
🔗 More about his work: yukianai.art
Hosted by the Interface Design Group at Bauhaus-Universität Weimar, as part of the project module: Open Photonics Makerspace.
#interfacedesign #interactiveart #bauhausuniversitätweimar #soundandlight #mediaart #lightinstallation #mediainstallation #performanceart #interactiveart #lightart #printedelectronics #installationart #mediainstallation
#prototyping
RTIST TALK: 1024 Architecture
🗓️ January 6, 2026
🕙 10–11 AM
📍 Online: RSVP via PM if you would like to take part.
Vibrations
Exploring the interaction between forces, time, sound, and space: focusing on generative architecture and the dynamic relationship between movement and sound, using parametric tools and natural inspirations to create immersive and continuously evolving experiences.
1024 Architecture was founded in 2007 by Pier Schneider and François Wunschel, both architects. In 2014, they were joined by Nico Merlin, also an architect and composer, who became part of the studio. Since then, the collective has focused on creating and producing audiovisual installations, merging architecture and visual arts into a body of work that has gained international recognition. From small-scale objects designed for indoor exhibitions to monumental installations in public spaces, what sets 1024’s works apart is their unique approach to space through the use of geometry, light, sound, and movement.
More about their work: www.1024architecture.net
Hosted by the Interface Design Group at Bauhaus-Universität Weimar as part of the project module: Open Photonics Makerspace
#interfacedesign #interactiveart #bauhausuniversitätweimar #soundandlight #mediaart #lightinstallation #mediainstallation #performanceart #interactiveart #lightart #printedelectronics #installationart #mediainstallation
#prototyping
I Have Nothing More to Say
by Daria Lukianchuk
I Have Nothing More to Say explores burnout, isolation, and human communication.
In a dark, enclosed space, a low-frequency hum represents constant background noise, thoughts, expectations, and societal pressure. When a visitor makes a sound, the hum stops, the environment falls silent, and the human figure begins to glow. The work reacts to external stimuli but never speaks back, raising the question: does communication still matter when there is no reply?
The installation invites reflection on emotional exhaustion and the feelings of isolation and loneliness .
Dimensions: 40 × 40 × 30 cm
Software: Arduino IDE, Cakewalk by BandLab
Hardware: XIAO ESP32, DFPlayer Mini MP3 Player, microSD card, basic microphone module, breadboard, jump wires, MOSFET transistor, resistors, LEDs, speaker, 5V and 9V AC adapters, crocodile clips
Structure: wooden boxes (MDF/particle board), electronic waste (used as sculpture material)
#interfacedesign #interactiveart #bauhausuniversitätweimar #soundandlight #mediaart #lightinstallation #mediainstallation #performanceart #interactiveart #lightart #printedelectronics #installationart #mediainstallation
#prototyping
✨💻 "Last Year on My Mac" gives a riveting account of staring in awe at Mac interface tweaks 🍏, while conveniently sidestepping any global calamities. Who needs current events when you can marvel at the transformation of a shiny screen? 🌍🙈
https://eclecticlight.co/2025/12/28/last-year-on-my-mac-look-back-in-disbelief/ #MacStories #TechNostalgia #InterfaceDesign #Apple #HackerNews #HackerNews #ngated
🎉 Last night, @jona received the Designpreis Brandenburg for the project »I Want a Better Catastrophe« in the category: Digital Design, UX/UI, Game Design Young Professionals! 👏
The interface connects audio narration with open-ended exploration, offering new ways to navigate the complexities of the climate crisis. It is available as a free template!
▶️ https://flowchart.bettercatastrophe.com
📄 https://uclab.fh-potsdam.de/projects/interactive-flowchart
New paper ✨
»Conceptual Analogues: Coming to Terms with Data Visualisation«
https://doi.org/10.11588/ic.2025.1.113533
In which I propose conceptual analogues as terms that fuse theory and practice to expand the language of data visualization. It is based on a contribution to the early-pandemic workshop »What is the Digital Doing?« and is out now in a special issue of Interface Critique, edited by Nina Tolksdorf and Lindsey Drury.
#DataVis #Critique #Theory #CriticalDataVis #DigitalHumanities #InterfaceDesign
Great #DSA report by @bitsoffreedom about how #Snapchat manipulates its users through notifications:
"From 109 notifications we categorized 39 as misleading." They contained "false information (e.g., “check out this post from someone you follow”—even though we weren't following anyone), resembled a personal message from other users, or were incorrectly labeled as being “time-sensitive”."
https://www.bitsoffreedom.nl/2025/12/05/how-snapchat-manipulates-its-users-through-notifications/
#DigitalRights #DarkPatterns #DigitalServicesAct #BigTech #InterfaceDesign
ighting Fundamentals – A Primer for Application and Manipulation
Workshop by Ioannis Oriwol
This hands-on workshop explores lighting as both a technical medium and creative tool for media art and design.
Participants will gain understanding of lighting technologies, from historical incandescent systems to modern LED fixtures, and learn methods for manipulating light in installations and performances.
Key topics include light source types, fixture varieties, physical modification (lenses, filters, gobos), electrical control systems, and digital manipulation through DMX programming. The afternoon session offers time for experimentation.
Ioannis Oriwol is a media artist whose practice is creatively influenced by his work in the event industry. Currently studying Media Art and Design as well as Fine Arts at Bauhaus-Universität Weimar, his artistic approach is media-archaeological, working with found and historical lighting equipment to create installations and performances.
#interfacedesign #interactiveart #bauhausuniversitätweimar #soundandlight #mediaart #lightinstallation #mediainstallation #performanceart #interactiveart #lightart #printedelectronics #installationart #mediainstallation
#prototyping
We’ve spent decades perfecting user flows. But what happens when AI collapses the steps and users just express outcomes? Is “flow” still a useful concept in modern UX—or do we need a new mental model entirely? Let’s debate. #AI #AgenticAI #HumanAgentCenteredDesign #InteractionDesign #InterfaceDesign #UX #ConversationDesign #UXforAI
Summaery 2025 | This is (not) a Networking Event
We will probably soon reach the figure of 50 billion when we look at the things and objects that are connected to the Internet.
Who is actually communicating with whom in an ever-evolving world of networked objects and systems?
The exhibition explored playful, mysterious, imaginative, and ecological ways of dealing with things and objects that communicate, exchange information, and relate to each other.
#talktome #summaery2025 #connectedobjects #interfacedesign #interactiveart #bauhausuniversitätweimar #soundandlight #mediaart #lightinstallation #mediainstallation #performanceart #interactiveart #lightart #printedelectronics #installationart #mediainstallation
#prototyping
But somehow I am not able to find a resource that integrates the Mobile design changes with web design systems with all the very interesting stuff that's going on in the linux ecosystem. If anyone here knows more resources that take this on, please Boost/Link me up. thank you #Design #InterfaceDesign
Ein Interface ist wie ein Vertrag: Je klarer definiert, desto weniger Missverständnisse. API-Design ist Teamkommunikation.
📖 Gelernt aus "Arc42 in Action"