Livecoding the 'carto' sequence
Livecoding the 'carto' sequence
@tth : Pour continuer, je pertinente avec la vidz en bonne qualité et le lien vers le code source. Et toujours sans la moindre #IA pour faire le truc à ma place. #POVray, c'est facile à apprendre, et bien fun aussi à apprendre.
Fork it and enjoy.
#Raytracing with #Povray - The #Hexacone family wish you a better new year. Stay tuned, film at 11
Et pour une vue générale en bien grand, c'est là --> http://maison.tth.netlib.re/p/hc/grande-carto.png
Le code #povray est dans le Git du #tetalab --> https://git.tetalab.org/tTh/HexaCone (fork and enjoy)
@tth@pleroma.interhacker.space @mayasynth : Et si vous aimez la #3D voici la vie de la famille #hexacone en #povray...
http://maison.tth.netlib.re/pov/hexacone.html
Comment mettre de la couleur dans votre #raytracing de la famille Hexacone..
#local R = rand(Rng1);
#if (R < 0.25) texture { tPlasticOrange }
#elseif (R < 0.50) texture { tPlasticBlue }
#elseif (R < 0.75) texture { tPlasticPrune }
#else texture { tPlasticGreen }
#end // if
#Povray, c'est trop cool !
Haven't done much else with my render of nearest stars to the Sun, other than refactoring code and changing the view. But I updated the colour pallette and processed it in GIMP with a bloom filter, which works way better than I hoped!
did I mention my fondness of platonic solids
I've updated my LLM raytraced pelicans to include GPT-5.1 models:
https://blog.nawaz.org/posts/2025/Oct/pelican-on-a-bike-raytracer-edition/
#Raytracing avec #Povray de la famille #Hexacone, voici le #commit du matin.
https://git.tetalab.org/tTh/HexaCone/commit/0b04ffd35922a56aa66c052a4b3ab5e650cbd012
Du #raytracing en #Povray, je demande le projet #hexacone en mode #EGA.
@tth@tube.interhacker.space : Alors là, je n'ai aucune idée de comment cette vidéo arrive dans Mastodon ! Et elle est très ancienne. Ceci dit, c'est un projet de #raytracing en #Povray que je pense remettre en route un de ces soirs.
#raytracing with #Povray : working on a new sequence for the #Hexacone family's saga.
Though all of my current and previous computers were without exception too underpowered for any professional work, I have nevertheless always played around with #3DGraphics. It started on the #Commodore64 with #GigaCAD and ended nowadays – of course – with #Blender3D. In between the usual suspects (#PovRay, #3DSMax, #SoftImage, #Maya, #Rhino, etc.).
For the #Amiga I bought the #bookware "#Reflections 2.0" which seems to have been lost. While the @internetarchive has copies of the books of version 1, I couldn't find version 2 anywhere (not even in printed form). The software itself is also nowhere to be found.
A twist on @simon getting LLMs to draw pelicans on bicycles: Getting it to do it using a raytracer:
https://blog.nawaz.org/posts/2025/Oct/pelican-on-a-bike-raytracer-edition/