#Playfab

أخبار التقنيةTechNewsAR@mastodon.arabipro.social
2026-03-12

مايكروسوفت توفر خدمات PlayFab مجاناً لكل لعبة تصدر على Xbox VGA4A - اخبار العاب الفيديو
أعلنت مايكروسوفت عن خطوة جديدة تهدف إلى تسهيل تطوير الألعاب على منصة Xbox، حيث أصبح بإمكان أي لعبة يتم إصدارها على المنصة الحصول على خدمات PlayFab الأساسية مجانًا عبر وضع جديد يعرف باسم Foundation Mode. هذا القرار يعني أن المطورين الذين يطلقون ألعابهم على متجر Xbox سيتمكنون من استخدام مجموعة من الخدمات السحابية لإدارة ألعابهم … #Games #ألعاب #XBOX # #Microsoft #PlayFab vga4a.com/archives/306168

2026-02-19

GDC 2026: Xbox stellt „Build for What’s Next“ in den Mittelpunkt
Zur der diesjährigen Game Developers Conference (GDC 2026) positioniert sich Xbox mit der Leitbotschaft „Build for What’s Next“ a
xboxdev.com/gdc-2026-xbox-stel
#GDC2026 #Entwicklung #Event #BuildForWhatsNext #CrossPlatform #DirectX2026 #GameDevelopmentResourceHub #GDC2026 #MicrosoftDeveloperBlog #MosconeConventionCenter #MultiDeviceDevelopment #PlayFab #XboxDevSummit

2025-05-21

Two devs spent almost all of today's work trying to figure why our dedicated server builds on #PlayFab kept ending up in "Unhealthy" state.

We relatively quickly saw that "Propping Failed", but had a hard time diagnosing why...

Attempts to recreate the issue locally all failed (as in: the server was running just fine).

Finally a coworker managed to connect to the VM between the error message and the VM going down.

It turned out that simply the virtual machine's storage was full.

#gamedev

2025-04-16

The #PlayFab documentation for DeleteInventoryCollection states "is an asynchronous operation and may take longer".

I was expecting it to take a couple of seconds therefore.

It takes hours.

#GameDev

2025-03-31

If you need updated #PlayFab cloud script bindings for #TypeScript, and are wondering where the files in github.com/PlayFab/SdkTestingC are coming from:

They are generated using github.com/PlayFab/SDKGenerato from the specifications in github.com/PlayFab/API_Specs

We just used this tool to generate bindings for the Economy v2 API. (Those also need the "beta" flag enabled.)

#gamedev

2025-03-13

I was shocked when I saw that the #PlayFab #UnrealEngine plugin uses a TSharedPtr<UPlayFabAuthenticationContext>, where the UPlayFabAuthenticationContext is a UObject.

I always thought this to be impossible.

They use this #Hack to make it work:
- First create a TSharedRef<TStrongObjectPtr<UObject>>.
- Then use the aliasing constructor
TSharedPtr(TSharedPtr<OtherType>, ObjectType*) to create a new shared pointer using the Shared Reference as first, and the UObject as second parameter.
#GameDev

If you're a developer using #PlayFab, today is a good day! The team has announced a public preview of the new Entity Stats and Leaderboards features:

🔹Independent Stats and Leaderboards
🔹Multidimensional stats, storable on any Entity
🔹Annotatable with custom metadata
🔹And more!

Read on: developer.microsoft.com/games/

#gamedev #gamedevelopment

A Very Boring title slide, featuring the Microsoft Gamedev and Xbox logos as well as the words "PlayFab Entity Stats and Leaderboards Now Available in Public Preview". Yawn.
2024-07-30

If you make videogames in the US, it would be very helpful to my team if you sign up to be an Xbox Research participant #GameDev #Xbox #PlayFab developer.microsoft.com/en-us/

Joris "Interface" de Gruyterinterface@mastodon.gamedev.place
2023-08-01

Made great progress in my mobile #Unity game with notifications and deep linking thanks to being able to use the Mac. Unfortunately now I’ve hit a #PlayFab bug rendering most of my progress useless. #GameDev is fun

Structed 🎮structed
2023-07-31

godot-playfab is now available for Godot 4.1!

Thanks to @octod@gamedev.place for your (first) contribution!

github.com/Structed/godot-play

Also available in the

Structed 🎮structed
2023-06-13

New godot-playfab release!

This is a bugfix release that fixes a serialization issue that only appear after exporting your game. Only affects the Godot4 version.

github.com/Structed/godot-play

Structed 🎮structed
2023-06-04

I am proud to announce godot-playfab 1.0!

godot-playfab is an addon for the Godot Engine, bringing , a backend-as-a-service platform - to game developers using Godot's own scripting language, .

It is now ready for production and the first major game - , by , has proven this. Thank you for your trust!

Read all about the release & how to get it on my blog:
blog.structed.me/posts/godot-p

Structed 🎮structed
2023-04-05

It was a lot of fun to do a #playtest with my friends on my #godotengine multiplayer game!
The server was hosted on #playfab and we've done a lot of 5v5 matches!

That sniper shot at the end is really satisfying to watch!

#indiedev #gamedev

Structed 🎮structed
2023-01-27

godot-playfab now has a Godot 4 prerelease version available!

Check it out: github.com/Structed/godot-play

Structed 🎮structed
2023-01-27

Long stream upcoming! Starting 14:00 CET

We'll continue porting godot-playfab to !

Subscribe to my channel: twitch.tv/structed

Structed 🎮structed
2023-01-25

godot-playfab 0.3.4 released!

This is a bugfix release, mainly for Godot < 3.5

github.com/Structed/godot-play

Structed 🎮structed
2023-01-23

godot-playfab 0.3.3 released!

Fixes a bug with assumed GZip compression, affecting web builds, primarily.

github.com/Structed/godot-play

Structed 🎮structed
2023-01-23

godot-playfab 0.3.2 released!

Contains a small bugfix, which should not have impacted you before if not using custom event namespaces.

github.com/Structed/godot-play

It is really fun to use #playfab metrics to see what happens on your gaming server in real time!

I can see all the memory usage, the network usage, everything!

It is really instructive! 😊

#gamedev

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