godot-playfab is now available for Godot 4.1!
Thanks to @octod@gamedev.place for your (first) contribution!
https://github.com/Structed/godot-playfab/releases/tag/1.1.0
Also available in the #GodotEngine #assetlib
godot-playfab is now available for Godot 4.1!
Thanks to @octod@gamedev.place for your (first) contribution!
https://github.com/Structed/godot-playfab/releases/tag/1.1.0
Also available in the #GodotEngine #assetlib
New godot-playfab release!
This is a bugfix release that fixes a serialization issue that only appear after exporting your game. Only affects the Godot4 version.
#godotengine #playfab #cloudgamedev
https://github.com/Structed/godot-playfab/releases/tag/1.0.1
I am proud to announce godot-playfab 1.0!
godot-playfab is an addon for the Godot Engine, bringing #Azure #PlayFab, a backend-as-a-service platform - to game developers using Godot's own scripting language, #GDScript.
It is now ready for production and the first major game - #DomeKeeper, by #Bippinbits , has proven this. Thank you for your trust!
Read all about the release & how to get it on my blog:
https://blog.structed.me/posts/godot-playfab-1.0
godot-playfab is finally available for #GodotEngine4 from the AssetLib!
godot-playfab now has a Godot 4 prerelease version available!
Check it out: https://github.com/Structed/godot-playfab/tree/godot4
Long #godotengine #gamedev stream upcoming! Starting 14:00 CET
We'll continue porting godot-playfab to #Godot4!
Subscribe to my channel: https://twitch.tv/structed
godot-playfab 0.3.4 released!
This is a bugfix release, mainly for Godot < 3.5
https://github.com/Structed/godot-playfab/releases/tag/0.3.4
godot-playfab 0.3.2 released!
Contains a small bugfix, which should not have impacted you before if not using custom event namespaces.
https://github.com/Structed/godot-playfab/releases/tag/0.3.2
Next godot-playfab stream: Friday 9-11:30 CET!
Subscribe at http://twitch.tv/structed to get notified!
Live now!
#CloudGameDev stream:
Using #GitHubActions to build a CI/CD workflow for your #GodotEngine Game or Addon.
We'll be looking at:
- GH Actions Basics
- General CI/CD considerations
- Versioning based on Git repository history
- How to Publish to #Itch and AssetLib
#gamedev
Upcoming #CloudGameDev stream:
Using #GitHubActions to build a CI/CD workflow for your #GodotEngine Game or Addon.
We'll be looking at:
- #GitHub Actions Basics
- General CI/CD considerations
- Versioning based on Git repository history
- How to Publish to #Itch and AssetLib
#gamedev
🗓️Friday 2023-01-13, 13:30-16:30 CET!
📺twitch.tv/structed
New godot-playfab release!
Feature➕: implement remember login/autologin
feat➕: Add response compression (gzip)
fix✏️: Do not require callbacks for Events API
https://github.com/Structed/godot-playfab/releases/tag/0.3.0
✅ Added gzip compressed responses to godot-playfab!
Will likely add an example to the #GodotEngine docs on how to implement HTTP response compression.
Level-based Leaderboards with PlayFab and Azure
My Expert Session talk at ID@Azure!
Live📺Today at ⏰17:00 UTC!
@MSFTGameDev@twitter.com #CloudGameDev #GameDev #PlayFab
Join me and @forensicgunk today at 17:00 UTC for ID@Azure #OfficeHours!
Checkout https://azure.com/ID
Streaming building a #PlayFab extension using #AzureFunctions and #Redis NOW!
Will be streaming building a #PlayFab extension using #AzureFunctions and #Redis, starting ~14:00 CET.
Mastodon #introduction: I am Johannes - a Gaming Solution Architect at Microsoft's Gaming Cloud Technology Group.
I have more than 15 years experience as a Software Developer, System Engineer/SRE and Architect and have led teams in and outside of the games industry.
I am an avid fan of Azure, .NET and the #GodotEngine. If I am not working or building godot-playfab, I love to play indie games or make my own games.
#PlayFab OSS for Unreal now supports #UnrealEngine5!
https://github.com/PlayFab/PlayFabMultiplayerUnreal
Docs to be updated shortly!
#PlayFab OSS for Unreal now supports #UnrealEngine5!
https://github.com/PlayFab/PlayFabMultiplayerUnreal
Docs to be updated shortly!