Danny Limanseta (@DannyLimanseta)
디아블로 스타일의 절차적 아이템(어픽스·희귀도)을 보며, 게임의 일관된 아트를 위해 직접 커스텀 아트 생성 도구를 코딩했다고 공유. 절차적 생성물에 맞춘 AI 기반 아트 파이프라인 구축 사례로, 게임 개발·아트 자동화 적용의 실무적 예시임.
Danny Limanseta (@DannyLimanseta)
디아블로 스타일의 절차적 아이템(어픽스·희귀도)을 보며, 게임의 일관된 아트를 위해 직접 커스텀 아트 생성 도구를 코딩했다고 공유. 절차적 생성물에 맞춘 AI 기반 아트 파이프라인 구축 사례로, 게임 개발·아트 자동화 적용의 실무적 예시임.
I started this iteration of Around The World one year ago today. Time for a retrospective blog post!
https://frozenfractal.com/blog/2026/2/14/around-the-world-29-one-year-in/
#GameDev #IndieDev #IndieGame #GodotEngine #Godot #ProceduralGeneration #ProcGen
Interaction between incoming waves and the coast. The effect is based purely on local depth. As the waves approach the shallows, they get shorter and taller, until a point where they suddenly lose a lot of amplitude.
If the wind blows away from the shore, though, this becomes a mess. I'll need to check the gradient of the distance to the coast and inhibit the effect.
#GameDev #IndieDev #IndieGame #GodotEngine #Godot #ProceduralGeneration #ProcGen
Getting somewhere with my waves rendering. It's fully driven by wind speed based on actual physical models, and runs mostly in the vertex shader so it's speedy too.
#GodotEngine #Godot #GameDev #IndieDev #IndieGame #ProceduralGeneration
Wrote a blog post about how I implemented natural looking terrain using height, erosion, biome, and other maps as well as mapping it to some splines and more!
Read about it here: https://blog.leahdevs.xyz/p/world-procgen-in-roblox/
Comment under this post to comment on the blogpost
HexGen(DEMO) / Hex-Based ... #Hexagonal #Hexagon #Leveldesign #Leveldesigntool #Procedurallevelgeneration #Tool #Generator #Hexagonalmap #Hexgrid #Proceduralgeneration #Levelgenerator #Hextiles #Mapgenerator #Worldgenerator #Editortools #AssetStore
https://u3dn.com/packages/hexgen-demo-hex-based-map-level-generator-310873
In 1987, COMPUTE! had an article called "Fractal Mountains for Amiga" that had a program in Amiga Basic for, well, generating fractal mountains.
Over the winter break I kinda fiddled with it a bit and started rewriting it in Go. Anyway, I couldn't sleep tonight and so I actually got it working.
So, I give you: Fractal Mountains for Amiga...in Go! The algorithm isn't 1:1, but it's pretty close.
BEHOLD
siddharth ahuja (@sidahuj)
Moonlake의 얼리 액세스에서 며칠 만에 전투기 게임 분위기(vibe)를 코드화한 사례. Moonlake는 자산, 게임 메커닉, 로직을 한곳에서 생성해 상상과 출력 사이의 간극을 없애는 생성형 게임 개발 도구다.
Mark Gadala-Maria (@markgadala)
트윗 작성자는 Google이 '즉시 전체 3D 세계를 생성할 수 있는' 획기적 AI를 발표했다고 전합니다. 이 기술은 비디오 게임과 VR 월드 빌딩을 단번에 바꿀 수 있으며, 예시로 출시 전에도 플레이 가능한 게임(예: GTA VI) 같은 사례들을 제시한다고 합니다.
Google’s AI experiments are spawning cheap Nintendo‑style knockoffs, while its ambitious Project Genie still can’t match real games. Find out why AI‑generated worlds feel flat and what this means for interactive environments and future game design. #GoogleAI #ProjectGenie #ProceduralGeneration #AIgeneratedWorlds
🔗 https://aidailypost.com/news/google-ai-fuels-weak-nintendo-knockoffs-project-genie-still-lags-real
🎮 Đang xây dựng whyARCADE – dự án mã nguồn mở tạo game bằng AI, không có logic viết tay, mọi cơ chế, luật đều do AI sinh ra, có thể xem, fork, remix. Mời các bạn quan tâm tới sinh thủ tục, hệ thống AI, engine game mở và thử nghiệm độc đáo đưa ra phản hồi! #AI #GameDev #OpenSource #ProceduralGeneration #whyARCADE #TríTuệNhânTạo #PhátTriểnGame #MãNguồnMở #TạoSinhQuyTrình
https://www.reddit.com/r/opensource/comments/1qq0acn/im_building_whyarcade_an_opensource_experiment/
The squares, they are a-marchin'.
#GameDev #IndieDev #IndieGame #GodotEngine #Godot #ProceduralGeneration #ProcGen #MarchingSquares
ON OR OFF?!?! YOU DECIDE!!
More customization :D more FFun!?
#zoxel #flecs #proceduralgeneration #voxel
Lightning turrets have landed in the #towerdefense game I'm building for the #playdate. I may have to write up a deep dive into how I did this proc gen, as lightning is fun. #indiedev #pixelart #proceduralgeneration
Otin osaa SuomiGameHub:in gamejamiin ja yritin tehdä pelin, joka generoi Castlevanialta näyttäviä karttoja. Karttageneraattori ja perustason liikkuminen toimii, mutta aika loppui kesken. En saanu maailmatason koordinaattisysteemiä toimimaan ihan niinkun halusin, joten tässä julkaisussa ovien käyttäminen teleporttaa ympäri maailmaa vähän epälineaarisesti. https://mikeful.itch.io/kanavania #gamedev #gamejam #procgen #proceduralgeneration #castlevania
Big Hilbert Curves with Rainbow Confetti colour. :blobhaj_witch: (Terminal Render)
#HilbertCurve #SpaceFillingCurves #ProceduralGeneration #Procedural #ProceduralArt
Built a little interactive reaction diffusion patch in #cablesGL @cables_gl
Here's a quick vid of the Rocket Dog level gen in action, which does a nice job of showing it getting caught in a dead end for a while and needing to rewind.
Taper 15 is live! You can check out my code poem here: https://taper.badquar.to/15/burning_the_candle.html
All of the entries in Taper are HTML and javascript with less than 2kb of source code.
Sailing towards a distant island. Video from my latest blog post (https://frozenfractal.com/blog/2025/12/12/around-the-world-28-scaling-up/).
#GameDev #IndieDev #IndieGame #GodotEngine #Godot #ProceduralGeneration #ProcGen