#SFML

Clarissa | making Enigma HeartClarusPlusPlus@gamedev.lgbt
2026-02-15

There's a bug in #SFML 2.5.1, wherein music doesn't loop properly after it's been paused/seeked. I only discovered it after shipping the demo, and two playtesters have already encountered it. I'm gonna have to compile 2.6.2 myself to fix it. So that's gonna be fun lol

This only affects the Linux version; the Windows version ships with DLLs for SFML 2.6.2.

#GameDev #EnigmaHeart

2026-01-31

All right, another game is out! Mansion Malevolence is available for free for PC and Android on my Itch.io: nerudaj.itch.io/mansion-malevo

The game is a demake of classic survival horror Resident Evil, reimagined as a solitaire card game that you can play in short bursts while commuting.

The game was made in C++, using SFML for rendering and sounds and TGUI for UI. Source code is available on GitHub: github.com/nerudaj/MansionMale

youtu.be/f1jT3A2XqXU

#gamedev #indiedev #MansionMalevolence #ScreenshotSaturday #SFML #TGUI #cpp

2026-01-24

Created some tutorials to aid the initial use of Cheese Map, with guidance from scratch to creating grid-style tile maps as well as layers of free tiles:

github.com/Hapaxia/CheeseMap/w

Cheese Map is a map drawable for use with SFML and can simplify drawing maps, especially grid-style (the most obvious type) tile maps (it can work with and also draw multiple at once - order by z-order) and can also use 3D scaling.

Here is a video of it in action during tests: youtube.com/watch?v=de0OGuVQkGk

#cheesemap #sfml

An image of a tile map drawn using Cheese Map with a map that looks like the SFML logo.An image of 3 overlapping tile maps drawn using Cheese Map with a maps of different colours.An image of a tile map drawn using Cheese Map with a map that is filled with random colours.An image of a map of free tiles drawn using Cheese Map with maps that look like a diagonal arrangement of coloured squared with darker versions behind them.
Clarissa | making Enigma HeartClarusPlusPlus@gamedev.lgbt
2026-01-03

I know there've been a few other devs whose games were made with #SFML that successfully ported to the Switch. So I know it's doable, especially since I'm still using SFML 2. Maybe I should start looking into that. And consider putting "possible portability to Nintendo Switch" in my pitch as a selling point

2025-12-01

Added a "page" state stack, as well as "behavior" for characters which currently just includes a slide movement and a wobble when talking.

#ChristmasHorse #gamedev #CPP #SFML

2025-11-29

Một dự án thú vị: mô phỏng va chạm hạt bằng SFML được tác giả chia sẻ lại. Dự án mã nguồn mở này từng được tạo một thời gian trước và vẫn rất vui!

#ParticleSimulator #SFML #OpenSource #Programming #PhysicsSimulation #MôPhỏngHạt #MãNguồnMở #LậpTrình #VậtLý

reddit.com/r/opensource/commen

2025-11-22

Begun creating a new PSG (Provided Symbol Group) for Grambol (github.com/Hapaxia/Grambol/wiki):

Flags!

Obviously, I've stuck to the more simple ones for now (mostly striped) but there are so many more to come!

The image is a screenshot of what I have so far (challenge: can you name them all?!)

#grambol #sfml #cpp #flags

A screenshot of a window showing many symbols of flags.
Wayne Bowmanwbcoder73
2025-11-22

First post since joining. Currently messing around with SDL3 and SFML to see which one I want to use. Looks like SDL, at the moment, as it gives me a bit more control over what I want to achieve.

2025-11-15

Updated Grambol to include some more Provided Symbol Groups, including: BasicGradient, CardSuit and Icon.

BasicGradient is identical to Basic group with added gradient.

CardSuit provides symbols for the suits of standard playing cards: heart, diamond, spade and club.

Icon provides some customisable symbols that are commonly used as icons: home, (location) pin, upload/download, cog, clock and Bluetooth logo.

Images shows examples of some the newly added symbols.

#grambol #sfml #c++

Image showing examples of symbols from the BasicGradient symbol group.Image showing examples of symbols from the Icon symbol group.Image showing examples of symbols from the CardSuit symbol group.
Pier-Luc Braultplbrault@fosstodon.org
2025-09-21

Teaching a data structure class in C++ this semester. Created an assignment where students have to implement a word search game that can solve itself. It's going to be fun!

Using SFML for the graphical interface.

#ComputerScience #SFML

A screenshot of the word search game, with the word search grid with letters highlighted in yellow, the list of words to search all stroke through because they were found, a message in French saying the word search is complete, and three buttons labeled in French: "Charger" (Load), "Réinitialiser" (Reset) and "Solutionner" (Solve).
2025-09-20

This keybinding dialog took way longer to implement than I anticipated, but is generic so I can use it in any project from now on :)

#gamedev #sfml #tgui #ScreenshotSaturday

2025-09-19

My CppCon 2025 keynote is now available on YouTube -- eager to hear what you think! 🚀

youtube.com/watch?v=SzjJfKHygaQ

#cpp #cplusplus #gamedev #performance #sfml

2025-09-18

Псевдо-3D движок за 150 строк кода или рейкастинг для чайников

На хабре было много статей как создать такой движок, но их проблема была в том что они давали только отрывки кода, не объясняя полностью весь процесс, который мог бы быть по-настоящему полезен новичкам или полным нулям. Поэтому я решил подделится своим опытом в этом направлении

habr.com/ru/articles/948320/

#SFML #C++ #Игровой_движок #raycasting #псевдотрёхмерность #псведо3D #минимализм #kiss #игра #импровизация

2025-09-18

While work for #SFML 3.1 is getting closer to the finish line, we've just released a new patch version 3.0.2 with a few small bugfixes and build enhancements! 🥳

It's awesome to see so many contributors listed even with this small release! Thank you! ❤️

github.com/SFML/SFML/releases/

2025-08-23

Summer is almost over and I'm releasing my summer-long project - MagRider! A simple-to-learn, hard-to-master 2D platformer where you move by magnetizing your avatar - a cutsy round ball.

Build by hand in C++, SFML and TGUI, this one also runs on Android and let me tell you a secret - it is a great toilet-break game! Just don't get too angry with the uncompromising difficulty so your phone doesn't end up in the toilet as well. 😁

Play the game for free: nerudaj.itch.io/magrider

#cpp #sfml #tgui #ScreenshotSaturday #Gamedev #Indiedev

2025-07-30

It's about month and a half since I finished working on support for gamepads in #SFML on Android and the maintainers are ghosting me ever since. I guess I pissed them off with something, although unclear on what.

Welp, seems I'll be building everything on my fork for foreseeable future 🤡

#gamedev

And here we have release 0.10.0. Implementing basic lighting system gives me an opportunity later to introduce more interesting effects during the game #DeerPortal #GameDev #IndieDev #IndieGame #Linux #Windows #OSX #CPP #SFML #LinuxGaming #gry #gra #BoardGames devcarpet.itch.io/deer-portal/...

And here we have release 0.10.0.

Implementing basic lighting system gives me an opportunity later to introduce more interesting effects during the game

#DeerPortal #GameDev #IndieDev #IndieGame #Linux #Windows #OSX #CPP #SFML #LinuxGaming #giereczkowo #gry #gra #BoardGames

devcarpet.itch.io/deer-portal/

Client Info

Server: https://mastodon.social
Version: 2025.07
Repository: https://github.com/cyevgeniy/lmst