There's a bug in #SFML 2.5.1, wherein music doesn't loop properly after it's been paused/seeked. I only discovered it after shipping the demo, and two playtesters have already encountered it. I'm gonna have to compile 2.6.2 myself to fix it. So that's gonna be fun lol
This only affects the Linux version; the Windows version ships with DLLs for SFML 2.6.2.






