#SFML

2025-12-01

Added a "page" state stack, as well as "behavior" for characters which currently just includes a slide movement and a wobble when talking.

#ChristmasHorse #gamedev #CPP #SFML

2025-11-29

Một dự án thú vị: mô phỏng va chạm hạt bằng SFML được tác giả chia sẻ lại. Dự án mã nguồn mở này từng được tạo một thời gian trước và vẫn rất vui!

#ParticleSimulator #SFML #OpenSource #Programming #PhysicsSimulation #MôPhỏngHạt #MãNguồnMở #LậpTrình #VậtLý

reddit.com/r/opensource/commen

2025-11-22

Begun creating a new PSG (Provided Symbol Group) for Grambol (github.com/Hapaxia/Grambol/wiki):

Flags!

Obviously, I've stuck to the more simple ones for now (mostly striped) but there are so many more to come!

The image is a screenshot of what I have so far (challenge: can you name them all?!)

#grambol #sfml #cpp #flags

A screenshot of a window showing many symbols of flags.
Wayne Bowmanwbcoder73
2025-11-22

First post since joining. Currently messing around with SDL3 and SFML to see which one I want to use. Looks like SDL, at the moment, as it gives me a bit more control over what I want to achieve.

2025-11-15

Updated Grambol to include some more Provided Symbol Groups, including: BasicGradient, CardSuit and Icon.

BasicGradient is identical to Basic group with added gradient.

CardSuit provides symbols for the suits of standard playing cards: heart, diamond, spade and club.

Icon provides some customisable symbols that are commonly used as icons: home, (location) pin, upload/download, cog, clock and Bluetooth logo.

Images shows examples of some the newly added symbols.

#grambol #sfml #c++

Image showing examples of symbols from the BasicGradient symbol group.Image showing examples of symbols from the Icon symbol group.Image showing examples of symbols from the CardSuit symbol group.
Pier-Luc Braultplbrault@fosstodon.org
2025-09-21

Teaching a data structure class in C++ this semester. Created an assignment where students have to implement a word search game that can solve itself. It's going to be fun!

Using SFML for the graphical interface.

#ComputerScience #SFML

A screenshot of the word search game, with the word search grid with letters highlighted in yellow, the list of words to search all stroke through because they were found, a message in French saying the word search is complete, and three buttons labeled in French: "Charger" (Load), "Réinitialiser" (Reset) and "Solutionner" (Solve).
2025-09-20

This keybinding dialog took way longer to implement than I anticipated, but is generic so I can use it in any project from now on :)

#gamedev #sfml #tgui #ScreenshotSaturday

2025-09-19

My CppCon 2025 keynote is now available on YouTube -- eager to hear what you think! 🚀

youtube.com/watch?v=SzjJfKHygaQ

#cpp #cplusplus #gamedev #performance #sfml

2025-09-18

Псевдо-3D движок за 150 строк кода или рейкастинг для чайников

На хабре было много статей как создать такой движок, но их проблема была в том что они давали только отрывки кода, не объясняя полностью весь процесс, который мог бы быть по-настоящему полезен новичкам или полным нулям. Поэтому я решил подделится своим опытом в этом направлении

habr.com/ru/articles/948320/

#SFML #C++ #Игровой_движок #raycasting #псевдотрёхмерность #псведо3D #минимализм #kiss #игра #импровизация

2025-09-18

While work for #SFML 3.1 is getting closer to the finish line, we've just released a new patch version 3.0.2 with a few small bugfixes and build enhancements! 🥳

It's awesome to see so many contributors listed even with this small release! Thank you! ❤️

github.com/SFML/SFML/releases/

2025-08-23

Summer is almost over and I'm releasing my summer-long project - MagRider! A simple-to-learn, hard-to-master 2D platformer where you move by magnetizing your avatar - a cutsy round ball.

Build by hand in C++, SFML and TGUI, this one also runs on Android and let me tell you a secret - it is a great toilet-break game! Just don't get too angry with the uncompromising difficulty so your phone doesn't end up in the toilet as well. 😁

Play the game for free: nerudaj.itch.io/magrider

#cpp #sfml #tgui #ScreenshotSaturday #Gamedev #Indiedev

2025-07-30

It's about month and a half since I finished working on support for gamepads in #SFML on Android and the maintainers are ghosting me ever since. I guess I pissed them off with something, although unclear on what.

Welp, seems I'll be building everything on my fork for foreseeable future 🤡

#gamedev

And here we have release 0.10.0. Implementing basic lighting system gives me an opportunity later to introduce more interesting effects during the game #DeerPortal #GameDev #IndieDev #IndieGame #Linux #Windows #OSX #CPP #SFML #LinuxGaming #gry #gra #BoardGames devcarpet.itch.io/deer-portal/...

And here we have release 0.10.0.

Implementing basic lighting system gives me an opportunity later to introduce more interesting effects during the game

#DeerPortal #GameDev #IndieDev #IndieGame #Linux #Windows #OSX #CPP #SFML #LinuxGaming #giereczkowo #gry #gra #BoardGames

devcarpet.itch.io/deer-portal/

I wanted to add some lighting effects to Deer Portal. It felt natural that after board setup animation diamonds should light up ;) Lighting is cool isn't it? devcarpet.itch.io/deer-portal/... #GameDev #SFML #DeerPortal #IndieDev #IndieGame #BoardGame #CPP #LinuxGaming #OSX #Windows #gaming #games

I wanted to add some lighting effects to Deer Portal. It felt natural that after board setup animation diamonds should light up ;)

devcarpet.itch.io/deer-portal/

#GameDev #SFML #DeerPortal #IndieDev #IndieGame #BoardGame #CPP #LinuxGaming #OSX #Windows #gaming #games

#DeerPortal - New release 0.9.9 with the animation for the board setup xD What do you think? #sfml #gameDev #linuxgaming #osx #windows #IndieDev #indiegame #animation #mywork devcarpet.itch.io/deer-portal/...

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