#ShaderGraph

youtu.be/1MU9OS8tY5o

Experiment 483 "Audio Particle Clones 2 (Varying Size)"

Testing different LOD versions via global settings slider.

🎵 BENNETT - Vois sur ton chemin (DnB Remix)

#creativecoding #unity #unity3d #madewithunity #vfxgraph #HDRP #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals

youtu.be/oSaGCJ_MR3U

Experiment 482: "Audio Particle Clones 1"

Next step is always to make it #audioreactive somehow. Simple overall volume threshold triggers clone capture (with lower threshold for hysteresis as can only afford 10x clones worth of particles at a time).

#creativecoding #unity #unity3d #madewithunity #vfxgraph #HDRP #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

youtu.be/8OnjmaHuePw

Experiment 481: "Timed Particle Clones 2"

Testing some different combinations of clone particle looks with depth visuals. The red on black with white or ghostly visuals works quite well, and I always love hue shifting as then you get lots of colours constantly evolving.

#creativecoding #unity #unity3d #madewithunity #vfxgraph #HDRP #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

youtu.be/EqoMqagBAUU

Experiment 480: "Timed Particle Clones"

Depth camera particle clones using camera RGB for colour and testing in combination with different depth visuals.

#creativecoding #unity #unity3d #madewithunity #vfxgraph #HDRP #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

youtu.be/08NBIIjXXyQ

Experiment 479: "Particle Clone Kaleidoscope"

Lots of particles. Main ring of 16x clones from depth camera, with a ring of new colour clones snapshot every second then falling inwards and shifting into turbulence.

#creativecoding #unity #unity3d #madewithunity #vfxgraph #HDRP #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

youtu.be/EJBbt8MyTFI

Experiment 478: "Clone Room"

Quick and dirty test using #vfxgraph to clone depth camera mesh multiple times. Kinda fun with the motion in and out, but gotta be real careful with any kind of 4-way symmetry because you can easily get Bad Shapes.

#creativecoding #unity #unity3d #madewithunity #HDRP #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

youtu.be/UW18p_dVnAQ

Experiment 475: "Human Kaleidoscope 4"

Testing different number of clones around the kaleidoscope - 16, 20, 24, and 32.
Higher numbers leads to kinda interesting geometrical output, but makes it even harder to read the human form with in - especially once the angle twists through the animation.
Think I'll just stick to the 16.

#creativecoding #unity #unity3d #madewithunity #vfxgraph #HDRP #shadergraph #realtime #realtimevfx #procedural #generative #interactive

youtu.be/BjGwy_3BeA8

Experiment 474: "Long Combination Test"

Testing out new glowing logo and depth kaleidoscope along with other WIP vfx and scenes to see what works and what doesn't.

🎵 Da Hool - Meet Her At The Love Parade

#creativecoding #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals #unity #unity3d #madewithunity #hdrp #vfxgraph #shadergraph

youtu.be/xBx_aPflFps

Experiment 473: "Light Up Logo Perf Test"

Perf testing the #audioreactive glowing logo on target hardware. FPS still over 60 using the 7x pointlight shadows (including a scene box realtime reflection probe render every frame)

🎵 Chemical Brothers - Galvanize (Chris Lake Remix)

#creativecoding #unity #unity3d #madewithunity #HDRP #shadergraph #vfxgraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

youtu.be/q-10EY29k7E

Experiment 472: "Human Kaleidoscope 3"

Full body kaleidoscope test - legs adds another couple of limbs to try poses and see what the rotational symmetry does to it.
More depth range to move close/further, but also sideways range left/right makes for lots more variety than locked off upper body only.

#creativecoding #unity #unity3d #madewithunity #vfxgraph #HDRP #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

youtu.be/O4gtrQpm9Wc

Experiment 471: "Human Kaleidoscope 2"

Testing 2 different surfaces for the depth camera kaleidoscope clones - metallic and non-metallic (switches after around 30 seconds). Added test box environment so that the metallic surface has something to reflect and give more depth/form cues from shadowing.

#creativecoding #unity #unity3d #madewithunity #vfxgraph #HDRP #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

youtu.be/Hz751IO37-w

Experiment 470: "Logo Glow Up"

Using #HDRP #shadergraph compute thickness to alpha and emissive with tight power curve means I can set the range to catch just as the logo letters "inflate" with the #audioreactive blend shape.

#creativecoding #unity #unity3d #madewithunity #vfxgraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

Ali Raza | Apps, Game, Pluginsmanofspirit
2025-12-02

Block Puzzle Reaches Fully Playable Core Loop on Mobile, Set for Pocket Gamer Connects London 2026

In previous updates, I mostly shared theme visuals without showing real gameplay. This time, the core systems are finally coming together.

More updates soon.

youtube.com/watch?v=yX3EisM75ew

youtu.be/QjFxTz2J5ZU

Experiment 469: "Depth Camera Kaleidoscope"

Been meaning to try this out for a while - shoulda done it sooner because it worked pretty well. Amazing the daft poses that some rotational symmetry prompts you to hit.

#creativecoding #unity #unity3d #madewithunity #vfxgraph #HDRP #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

youtu.be/BqX38Plp7Dk

Experiment 468: "Inverse Glowy Thing"

Inverted #HDRP #shadergraph compute thickness contribution to alpha and emissive glow so that the thin parts/edges glow, and the thick parts are transparent. Also made it leave glowing decals where it hits the walls.

#creativecoding #unity #unity3d #madewithunity #vfxgraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

youtu.be/G5rYPIN1vrk

Experiment 467: "Blade Blood Rave

Quick test to see if I could use the audio reactive particles and marching cubes surfacing to make a blood rave like off of the start of Blade.

#creativecoding #unity #unity3d #madewithunity #vfxgraph #HDRP #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

youtu.be/wmhiqgbWvs4

Experiment 466: "Metaball Interaction Test 4"

Another full size test on the big screen. Metaball source particle motion fed from screen space fluid sim with boundary conditions so you can get some nice water-bending swirly stuff going on.

#creativecoding #unity #unity3d #madewithunity #vfxgraph #HDRP #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

youtu.be/bPg-prOe7Jo

Experiment 465: "Metaball Interaction Test 3"

Watery thing and green slimy thing. Differences only in the material/shader visuals while figuring out which to go with. More could be done to differentiate motion and interaction between the 2.

#creativecoding #unity #unity3d #madewithunity #vfxgraph #HDRP #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

youtu.be/SOkjnResgVw

Experiment 464: "Metaball Interaction Test 2"

Testing the various metaball/marching cubes surface reconstructions on the big screen.

#creativecoding #unity #unity3d #madewithunity #vfxgraph #HDRP #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

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