#gpuopen

πŸ”₯ The #FidelityFX SDK v1.1.1 brings you #FSR 3.1.1 with fixes for various 3.1 issues, plus support for Anti-Lag 2 in the frame interpolator.

✨ Easy update - compatible with previous FSR API
✨ Updated #UnrealEngine plugin
✨ New AL 2 UE plugin

Read more on #gpuopen:

gpuopen.com/learn/amd_fidelity

πŸ”₯ We are very happy to be able to share a machine-readable specification for our #GPU architectures πŸ”₯

✨ Covers AMD #RDNA 1/2/3 & MI100/200/300

✨ XML files & schema documentation on #GPUOpen

gpuopen.com/machine-readable-i

We've also released an API alongside the spec:

✨ The IsaDecoder API parses the XML spec files to help you get started quickly

✨ This C++ API easily decodes any instruction/shader in binary/text format

gpuopen.com/learn/using-isadec

✈️ As our amazing presenters head home from another great #GDC, we're sharing more about what they presented to #gamedev there!

Head over to #GPUOpen for our #GDC2024 wrap-up blog, with the decks and videos from our sponsored sessions πŸŽ“

gpuopen.com/events/amd-at-gdc-

πŸš€ Our Microsoft #DirectX12 work graphs #GDC2024 session just introduced a higher perf alternative to #ExecuteIndirect dispatches πŸ‘€

New "mesh nodes" make draw calls an integral part of the work graph πŸ“ˆ

πŸ”₯ Learn more and watch the demo video now over on #GPUOpen:

gpuopen.com/learn/gdc-2024-wor

πŸ”˜ G◍M◍◍T πŸ”˜gomoot@mastodon.uno
2023-12-15

πŸ‘‰ AMD pubblica il codice sorgente di FSR 3 su GPUOpen
Il codice sorgente di FSR 3 Γ¨ ora disponibile su GPUOpen, permetterΓ  agli sviluppatori una integrazione piΓΉ semplice e rapida di FSR 3 nei giochi.
gomoot.com/amd-pubblica-il-cod

#amd #API #DirectX #fsr3 #GPUOpen #opensource #Radeon #Serie7000 #upscaling #ia #ai

And we have more…

Radeon GPU Analyzer (RGA) v2.9 is available - with a new Binary Analysis mode πŸ‘©β€πŸ’»

This mode allows you to visualize the #VGPR pressure of kernels in pre-compiled #HIP binaries.

Check out RGA on #GPUOpen!
(4/6)
gpuopen.com/rga/?utm_source=ma

πŸ”₯ We've just updated our popular #Unreal Engine #performance guide to help you get the most out of the exciting new features of #UE5! πŸ”₯

✨ We're sharing our top tips on #Nanite, #Lumen, and more ✨

Head over to #GPUOpen now to take a look: gpuopen.com/learn/unreal-engin

πŸŽ‡ Want to know more about the latest version of #HIP #Raytracing (HIP RT) library - v2.1? πŸŽ‡

Our new blog takes you through updates which include batch construction, global/dynamic stacks, #transformation query functions, and more.

Head over to #GPUOpen to find out more: gpuopen.com/learn/hiprt_2_1_ba

2023-10-19

#gpuopen published the author's version of a short paper we will present at #SIGGRAPHAsia2023. This paper describes methods for rendering, denoising and upscaling reflections for GI-1.1. gpuopen.com/download/publicati

✨ #DirectX12 #GPU #workgraphs change the way we implement algorithms on the GPU. ✨

Our latest #GPUOpen blog demonstrates its transformative impact on #algorithm design with a practical example, explaining step-by-step the syntax and API.

Have a read: gpuopen.com/learn/work_graphs_

πŸ–ΌοΈ With the launch of the first two #AMD #FSR3 enabled titles today, we are putting #gamedev in the frame with a technical blog on #GPUOpen that generates more insight on the tech behind it πŸ–ΌοΈ

Head on over: gpuopen.com/fsr3-in-games-tech

πŸš€ We've got a new version of #HIP #Raytracing available on GPUOpen! πŸš€

Featuring:

πŸŽ‡ Batch BVH construction

πŸŽ‡ Dynamic traversal stack assignment

πŸŽ‡ Transformation query functions

πŸŽ‡ .. and more.

Download HIP RT now from #GPUOpen: gpuopen.com/hiprt/?utm_source=

πŸ”₯ #AMDlabnotes presents another new article - this time to assist data scientists/ML practitioners get their #PyTorch or #TensorFlow environment up and running on #AMD #GPUs πŸ”₯

Head over to #GPUOpen now to have a read: gpuopen.com/learn/amd-lab-note

ADLX v1.1 is now available on #GPUOpen! πŸŽ‰πŸŽ‰πŸŽ‰

New features:

βœ–οΈ Additional profiles for Display Color Enhancement
βœ–οΈ Blank all physical displays
βœ–οΈ AMD Radeon Anti-Lag and Anti-Lag+ support
βœ–οΈ RT Boost settings & blue light reduction config

More here: gpuopen.com/adlx/?utm_source=m

You may not be aware, but @DirectX12 now gets explicit access to the #GPU Upload Heap (#ReBAR) with the preview Agility #SDK!

Want to learn how to use it effectively? Check out our new article on #GPUOpen #gamedev πŸ‘‡

gpuopen.com/learn/using-d3d12-

We're excited to announce that the #AMD #FidelityFX #SDK is now publicly available πŸŽ†

This easy-to-integrate #opensource solution lets #gamedev add our FidelityFX technologies into their games without the hassle of complicated porting procedures.

As well as updates to our existing AMD FidelityFX technologies, we're delighted to add three more to the FidelityFX family:

✨ Depth of Field
✨ Blur
✨ Lens

Find out more on #gpuopen:

gpuopen.com/learn/fidelityfx-s

We’re excited to announce the release of #AMD Compressonator 4.4!

The latest version includes:

πŸ—œοΈ AVX-512 support in Compressonator Core
πŸ—œοΈ A new #mipmap generation option in Compressonator CLI

Head over to #GPUOpen to find out more: gpuopen.com/learn/compressonat

We're excited to reveal an average 2X performance improvement with #Microsoft Olive #DirectML Stable Diffusion 1.5 πŸ”₯

The just-released @AMD
#Adrenalin 23.5.2 driver includes optimizations for Microsoft Olive DirectML.

⏩ Find out more on #GPUOpen:

gpuopen.com/amd-microsoft-dire

#AMD is pleased to support optimizations for Stable Diffusion with #Microsoft #DirectML and Olive on AMD #RDNA3 devices.

Read more over on #GPUOpen πŸ‘‡ #MSBuild

gpuopen.com/amd-microsoft-dire

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